Zeno Rogue
f41ce7c42a
changed the WEB size so that the sidemenu is used by default
2020-09-22 15:50:38 +02:00
Zeno Rogue
e05256725e
EX setcameraangle
2020-09-11 11:03:53 +02:00
Zeno Rogue
fc283bd527
allow larger letters
2020-08-01 16:41:44 +02:00
Zeno Rogue
82f32607e6
MAJOR CHANGE: replaced (transmatrix,band_shift) pair with shiftmatrix
2020-07-28 22:06:14 +02:00
Zeno Rogue
f3c35de400
more guards cont.
2020-07-03 14:48:36 +02:00
Zeno Rogue
89585f004b
fixed some guards (in progress)
2020-07-03 14:42:33 +02:00
Zeno Rogue
6f6586b3f2
Merge branch 'master' into hooks-naming
2020-04-19 13:39:07 +02:00
Zeno Rogue
9c61da86f3
removed unused global variable
2020-04-17 15:48:10 +02:00
Zeno Rogue
0472bf764f
moved all projection-related parameters to a special struct; another copy of that struct created for rug
2020-04-17 00:53:58 +02:00
Arthur O'Dwyer
0d42168139
Make hookset<T> a pointer type, just like purehookset.
...
No more declaring `hookset<T> *hooks_foo`; now it's just
`hookset<T> hooks_foo` at global scope. This clears the way to
make `hookset<T>` into a class type if we want.
2020-04-12 10:50:18 -04:00
Zeno Rogue
134d7493ed
added margins for mobiles
2020-04-06 09:13:20 +02:00
Zeno Rogue
9a84dfb497
adjusted mobile to the new system
2020-04-06 09:13:20 +02:00
Kai A. Hiller
f0cdc21dea
Fix setting doublebuffering
2020-03-26 11:17:27 +01:00
Zeno Rogue
e564622a48
rewritten undo: part 1
2020-03-07 04:47:10 +01:00
Zeno Rogue
2e0cf7fe53
band_shift correctly applied in shader-based band model
2019-12-27 00:49:58 +01:00
Zeno Rogue
26fb19e7a8
subdivided game.cpp; split movepcto into separate functions
2019-12-08 20:07:02 +01:00
Zeno Rogue
8386a14d6a
'circles' are now drawn on all copies in quotient geometries
2019-12-06 14:03:02 +01:00
Zeno Rogue
982f01e6e5
tracking the specific copy of the player in confusing geometries
2019-11-23 19:05:24 +01:00
Zeno Rogue
838d6a583a
removed namespace stereo which is no longer used
2019-11-16 03:03:09 +01:00
Zeno Rogue
b46d647752
current_display macros now work outside namespace hr
2019-11-14 17:21:53 +01:00
Zeno Rogue
3eee611eca
nisot::local_perspective moved to display_data
2019-11-14 17:20:55 +01:00
Zeno Rogue
aeaaf7586a
refactored map functions: ddspin, iddspin, spacedist, spin_angle, virtualRebase[simple], adj
2019-11-14 16:51:50 +01:00
Zeno Rogue
ef9e2236ba
viewctr is no more... major reduction of redundancy/complexity
2019-11-14 00:26:50 +01:00
Zeno Rogue
af9b049057
fixed the rug becoming black on some computers when resizing window or during the start animation
2019-11-03 15:52:19 +01:00
Zeno Rogue
1eb27b3393
prevent losing Rug texture on open/close window
2019-11-03 15:13:40 +01:00
Zeno Rogue
68c7514c2c
clear shaders on resetGL
2019-10-26 17:02:20 +02:00
Zeno Rogue
d68ce01b63
gradient function considers 4 coordinates
2019-10-21 22:34:37 +02:00
Zeno Rogue
09fcd14aa7
redesigned shader system
2019-10-21 22:34:20 +02:00
Zeno Rogue
cfc36c7bda
fisheye and ball models in nonisotropic spaces
2019-10-05 12:34:14 +02:00
Zeno Rogue
ec465b2afc
separate shader for stretched Sol, to avoid glitches
2019-10-04 13:03:50 +02:00
Zeno Rogue
d69cb4e946
SolN manifold
2019-10-03 20:10:48 +02:00
Zeno Rogue
d6ab96f821
non-isotropic hyperbolic space
2019-10-01 05:03:46 +02:00
Zeno Rogue
5c1568d288
added CAP_VR
2019-09-26 13:23:10 +02:00
Zeno Rogue
a59dc8be58
fixed binocular vision (isotropic only for now)
2019-09-26 13:23:10 +02:00
Zeno Rogue
2a950369ba
solv:: CAP_SOLV
2019-09-13 17:45:31 +02:00
Zeno Rogue
334ffd644a
hyperweb compiles
2019-09-13 03:47:55 +02:00
Zeno Rogue
d1bf6fef5e
replaced product::product_sphere()
2019-09-12 22:50:16 +02:00
Zeno Rogue
848eb8f48b
export everything: modules compiled separately
2019-09-12 22:50:16 +02:00
Zeno Rogue
82f24b4b6c
exporting necessary stuff all over (in progress)
2019-09-12 22:50:16 +02:00
Zeno Rogue
caf838ed22
accessors created for shader uniforms
2019-09-12 22:50:16 +02:00
Zeno Rogue
9647cbd47e
added #include hyper.h to all cpp files
2019-09-12 22:50:16 +02:00
Zeno Rogue
98ddecc63e
removed init.cpp
2019-09-12 22:50:16 +02:00
Zeno Rogue
02269267c9
slr:: drawing of looped images, better shader in general, special sightrange setting
2019-09-12 22:50:15 +02:00
Zeno Rogue
1e6970ca28
hybrid:: refactored the common parts of prod and sl2, also used them when applicable
2019-09-12 22:50:15 +02:00
Zeno Rogue
136b931609
PSL(2,R)
2019-09-12 22:50:15 +02:00
Zeno Rogue
0811f8f2d0
product:: no crash on load when saved
2019-09-12 22:50:14 +02:00
Zeno Rogue
e5fb06e6cd
product:: HUD items displayed correctly
2019-09-12 22:50:14 +02:00
Zeno Rogue
43a3d0130e
product:: shader-side H2xE
2019-09-12 22:50:13 +02:00
Zeno Rogue
00f4f4fca5
fully turnable product spaces
2019-09-12 22:50:13 +02:00
Zeno Rogue
6958cbcbd9
product:: preliminary version (no turning)
2019-09-12 22:50:13 +02:00