Zeno Rogue
|
c0115e60e9
|
added some more debug lines to DF_GRAPH
|
2020-04-17 15:03:05 +02:00 |
|
Zeno Rogue
|
7a71132806
|
shaded rug
|
2020-04-17 15:01:55 +02:00 |
|
Zeno Rogue
|
0472bf764f
|
moved all projection-related parameters to a special struct; another copy of that struct created for rug
|
2020-04-17 00:53:58 +02:00 |
|
Zeno Rogue
|
84cf5d6e3a
|
added missing guards, mostly for CAP_WRL
|
2020-04-16 21:00:28 +02:00 |
|
Zeno Rogue
|
db916f8c95
|
printable rug
|
2020-04-15 17:07:39 +02:00 |
|
Zeno Rogue
|
2fb865346d
|
generate 'printable' models or not
|
2020-04-15 16:21:02 +02:00 |
|
Zeno Rogue
|
f150245a72
|
basic WRL export (no menus)
|
2020-04-15 11:49:29 +02:00 |
|
Zeno Rogue
|
e4a8b73819
|
nisot:: nicer precision setting
|
2020-04-11 15:08:24 +02:00 |
|
Zeno Rogue
|
d790374e93
|
... but disable outline on eyes
|
2020-04-06 11:29:28 +02:00 |
|
Zeno Rogue
|
b1e3b0cbdf
|
if outline is set and no texture, wireframes are drawn
|
2020-04-06 11:25:55 +02:00 |
|
Zeno Rogue
|
4e30c79c37
|
fixup to neon disabling textures
|
2020-04-06 11:24:57 +02:00 |
|
Zeno Rogue
|
805c153c9f
|
neon_nofill option; added XLAT to vector options; neon now also disables textured triangles
|
2020-04-06 10:44:27 +02:00 |
|
Zeno Rogue
|
c1ed54763b
|
3D geometries should now render without OpenGL
|
2020-04-06 10:43:28 +02:00 |
|
Zeno Rogue
|
cfbd5f830c
|
fixed some warnings and errors with ll to int assignment
|
2020-04-06 09:13:20 +02:00 |
|
Zeno Rogue
|
9a84dfb497
|
adjusted mobile to the new system
|
2020-04-06 09:13:20 +02:00 |
|
Zeno Rogue
|
0412f077e6
|
added/fixed some \brief descriptions
|
2020-03-27 21:47:09 +01:00 |
|
Zeno Rogue
|
eadd1d90c0
|
added some comments in drawing.cpp
|
2020-03-27 21:32:43 +01:00 |
|
Zeno Rogue
|
4d4c904d3b
|
neon_mode is now an enum
|
2020-03-27 19:38:15 +01:00 |
|
Zeno Rogue
|
f4130ec730
|
fixed false positive warnings with _GLIBCXX_ASSERTIONS
|
2020-03-27 12:32:46 +01:00 |
|
Zeno Rogue
|
cf968c8be1
|
optimized drawing side walls
|
2020-03-08 00:33:18 +01:00 |
|
Zeno Rogue
|
5d9fdd83a8
|
fixed ODS; non-isotropic ODS
|
2020-03-07 04:47:10 +01:00 |
|
Zeno Rogue
|
99e64d862d
|
shallow water graphics and mechanics
|
2020-03-07 04:47:09 +01:00 |
|
Zeno Rogue
|
4b4c21cfa4
|
neonmodes work better with bordcolor changed
|
2020-02-07 18:33:58 +01:00 |
|
Zeno Rogue
|
8005b39f6f
|
ASCII/3D mode, also reacts to neon settings
|
2020-01-30 17:45:05 +01:00 |
|
Zeno Rogue
|
ca3232c3bb
|
extended 'linewidth' setting: illustration mode, hint about Alt, disable shadows, bright mode, colorblind simulation
|
2020-01-18 17:11:57 +01:00 |
|
Zeno Rogue
|
c247936e34
|
removed the functions queuechr -- use queuestr now
|
2019-12-26 23:38:28 +01:00 |
|
Zeno Rogue
|
c4528bf954
|
bubbles react to neon
|
2019-12-26 23:32:27 +01:00 |
|
Zeno Rogue
|
2678ac4743
|
neon mode (see the 'line width' setting in graphics)
|
2019-12-07 11:13:09 +01:00 |
|
Zeno Rogue
|
928e369977
|
ray:: stereo modes
|
2019-11-16 03:04:01 +01:00 |
|
Zeno Rogue
|
f1532591d4
|
fixed possible crash when drawing empty textures
|
2019-11-09 11:20:30 +01:00 |
|
Zeno Rogue
|
341934d1c5
|
s2xe:: removed old junk
|
2019-11-03 14:44:40 +01:00 |
|
Zeno Rogue
|
55c41463dd
|
s2xe:: fixed unfilled shapes
|
2019-11-03 14:44:26 +01:00 |
|
Zeno Rogue
|
3725b06d0b
|
levellines feature
|
2019-11-03 13:36:06 +01:00 |
|
Zeno Rogue
|
c527d4e613
|
ODS in hyperbolic
|
2019-10-21 22:42:27 +02:00 |
|
Zeno Rogue
|
09fcd14aa7
|
redesigned shader system
|
2019-10-21 22:34:20 +02:00 |
|
Zeno Rogue
|
cfc36c7bda
|
fisheye and ball models in nonisotropic spaces
|
2019-10-05 12:34:14 +02:00 |
|
Zeno Rogue
|
5c1568d288
|
added CAP_VR
|
2019-09-26 13:23:10 +02:00 |
|
Zeno Rogue
|
d1bf6fef5e
|
replaced product::product_sphere()
|
2019-09-12 22:50:16 +02:00 |
|
Zeno Rogue
|
99cb3f5a61
|
s2xe:: improved, also works with textures
|
2019-09-12 22:50:16 +02:00 |
|
Zeno Rogue
|
bc76bc472c
|
prettylinesub no longer tries to be pretty if flat
|
2019-09-12 22:50:16 +02:00 |
|
Zeno Rogue
|
e600c0af0a
|
improved the rendering of S2xE rings
|
2019-09-12 22:50:16 +02:00 |
|
Zeno Rogue
|
848eb8f48b
|
export everything: modules compiled separately
|
2019-09-12 22:50:16 +02:00 |
|
Zeno Rogue
|
82f24b4b6c
|
exporting necessary stuff all over (in progress)
|
2019-09-12 22:50:16 +02:00 |
|
Zeno Rogue
|
caf838ed22
|
accessors created for shader uniforms
|
2019-09-12 22:50:16 +02:00 |
|
Zeno Rogue
|
9647cbd47e
|
added #include hyper.h to all cpp files
|
2019-09-12 22:50:16 +02:00 |
|
Zeno Rogue
|
02269267c9
|
slr:: drawing of looped images, better shader in general, special sightrange setting
|
2019-09-12 22:50:15 +02:00 |
|
Zeno Rogue
|
afa6d722dd
|
no crash in draw_s2xe if empty shape to draw, also moved npoly to draw_s2xe
|
2019-09-12 22:50:14 +02:00 |
|
Zeno Rogue
|
fe266d3485
|
compilation in C++11
|
2019-09-12 22:50:14 +02:00 |
|
Zeno Rogue
|
e5fb06e6cd
|
product:: HUD items displayed correctly
|
2019-09-12 22:50:14 +02:00 |
|
Zeno Rogue
|
3c5a5f455a
|
product:: more fixes to s2xe view
|
2019-09-12 22:50:14 +02:00 |
|