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if outline is set and no texture, wireframes are drawn

This commit is contained in:
Zeno Rogue 2020-04-06 11:25:55 +02:00
parent eca6a77753
commit b1e3b0cbdf

View File

@ -668,12 +668,30 @@ void dqi_poly::gldraw() {
}
}
if(outline && !(flags & POLY_TRIANGLES)) {
if(outline && !tinf) {
glhr::color2(outline);
glhr::set_depthtest(model_needs_depth() && prio < PPR::SUPERLINE);
glhr::set_depthwrite(model_needs_depth() && prio != PPR::TRANSPARENT_SHADOW && prio != PPR::EUCLIDEAN_SKY);
glhr::set_fogbase(prio == PPR::SKY ? 1.0 + (euclid ? 20 : 5 / sightranges[geometry]) : 1.0);
glDrawArrays(GL_LINE_STRIP, offset, cnt);
if(flags & POLY_TRIANGLES) {
vector<glvertex> v1;
v1.reserve(cnt * 2);
for(int i=0; i<cnt; i+= 3) {
v1.push_back(v[offset+i]);
v1.push_back(v[offset+i+1]);
v1.push_back(v[offset+i+1]);
v1.push_back(v[offset+i+2]);
v1.push_back(v[offset+i+2]);
v1.push_back(v[offset+i]);
}
glhr::vertices(v1);
glDrawArrays(GL_LINES, 0, cnt*2);
// glDrawArrays(GL_LINE_STRIP, ioffset, cnt);
}
else
glDrawArrays(GL_LINE_STRIP, offset, cnt);
}
}