Zeno Rogue
b20058215f
changed C0 to C02 to fix a crash on initialization
2020-09-17 01:55:22 +02:00
Zeno Rogue
0f0c342ffa
used winkel parameter
2020-09-16 23:49:17 +02:00
Zeno Rogue
24c557b5d2
fixed loximuthal parameter
2020-09-16 23:49:17 +02:00
Zeno Rogue
4d71857d7b
fixed missing miller config
2020-09-16 23:49:17 +02:00
Zeno Rogue
11b1f6dfb0
down arrow in menus now works opposite to the up arrow (rolls around)
2020-09-16 23:49:17 +02:00
Zeno Rogue
c6ed4ea736
fixed broken models with orientation change
2020-09-16 23:49:17 +02:00
Zeno Rogue
e26f8f5a5b
optimized inverses
2020-09-16 23:49:17 +02:00
Zeno Rogue
2e47adef1c
new projections based on cartography
2020-09-16 23:49:17 +02:00
Zeno Rogue
2f18e0dd32
atscreenpos for mdHorocyclic
2020-09-11 11:18:02 +02:00
Zeno Rogue
18ab187547
rotational model of Nil, and change Nil rotation
2020-09-11 11:13:18 +02:00
Zeno Rogue
59a7d3e562
added set_view function
2020-09-11 11:11:30 +02:00
Zeno Rogue
01ed0290c2
mstretch fixup
2020-08-23 00:16:14 +02:00
Zeno Rogue
b5924ccc5c
mstretch now works in rot spaces including SL2
2020-08-23 00:10:59 +02:00
Zeno Rogue
644d20cd89
smartrange area-based
2020-08-20 16:49:47 +02:00
Zeno Rogue
64cb6772e8
three new projections
2020-08-20 16:02:34 +02:00
Zeno Rogue
7d9be4d40c
even again fixed flatmodel in 3D
2020-08-01 16:42:15 +02:00
Zeno Rogue
ecbd8806e7
added some missing guards
2020-07-30 02:29:59 +02:00
Zeno Rogue
f34205ca6b
fixed bad graphics in 3D
2020-07-29 21:49:38 +02:00
Zeno Rogue
0a25848633
fixed drawing unnecessary cells in SL2
2020-07-28 22:06:14 +02:00
Zeno Rogue
67595a4ed3
redone hrmap::draw() function to keep DRY
2020-07-28 22:06:14 +02:00
Zeno Rogue
82f32607e6
MAJOR CHANGE: replaced (transmatrix,band_shift) pair with shiftmatrix
2020-07-28 22:06:14 +02:00
Zeno Rogue
d046023164
flatmodel now always use the standard geometry graphics
2020-07-26 15:05:42 +02:00
Zeno Rogue
1d94bd76f8
fixup to last
2020-07-25 16:20:06 +02:00
Zeno Rogue
7e5ff7b318
added missing CAP_RAY guard
2020-07-25 12:00:01 +02:00
Zeno Rogue
a3c5773864
potential bugfix
2020-07-25 03:13:46 +02:00
Zeno Rogue
94cac21716
primitive-based rendering of the Berger sphere (very poor)
2020-07-24 23:39:30 +02:00
Zeno Rogue
351eda2b5d
generalized PSL to ~SL (discrepancies still appear)
2020-07-24 02:30:50 +02:00
Zeno Rogue
9103735be1
eyelevel setting not works in the first-person shooter mode
2020-07-08 12:41:14 +02:00
Zeno Rogue
89585f004b
fixed some guards (in progress)
2020-07-03 14:42:33 +02:00
Zeno Rogue
d6e98ecf2a
fixed guards
2020-05-31 18:04:43 +02:00
Zeno Rogue
a8a0805b6f
added some missing MAXMDIM guards
2020-05-31 17:21:16 +02:00
Zeno Rogue
5238959cbd
fake:: support Archimedean pure
2020-05-31 16:18:44 +02:00
Zeno Rogue
07b1eaeda5
fixed in older compiler
2020-05-29 10:49:38 +02:00
Zeno Rogue
4217c7ccc7
reg3:: ultra-mirrors
2020-05-28 01:50:00 +02:00
Zeno Rogue
a282c767ed
fixed invalid_matrix in affine
2020-05-15 22:53:52 +02:00
Zeno Rogue
036502f63e
confusingGeometry() now returns true in elliptic (rotspaces have elliptic but not quotient)
2020-05-15 14:48:08 +02:00
Zeno Rogue
4cde3e0984
in rotate_view do not change which_copy when in rug::rugged
2020-05-15 11:38:52 +02:00
Zeno Rogue
fd9ea8793e
stretch:: renamed rots_twist to stretch, also implemented for slr
2020-05-09 10:41:15 +02:00
Zeno Rogue
54804bc08b
stretched spherical geometry
2020-05-08 21:18:47 +02:00
Zeno Rogue
d09acee7a8
more accurate mouse when in 2D projections
2020-04-19 23:22:41 +02:00
Zeno Rogue
c33887a313
smoother in 3D Gravity
2020-04-19 22:00:29 +02:00
Zeno Rogue
fc7563e388
cleaned up keep_vertical_orientation; camera rotation is now nicer if yes
2020-04-19 21:56:26 +02:00
Zeno Rogue
6f6586b3f2
Merge branch 'master' into hooks-naming
2020-04-19 13:39:07 +02:00
Zeno Rogue
0a6c80e909
refactored flat_model_enabler
2020-04-17 15:54:48 +02:00
Zeno Rogue
466b81f854
fixed central inversion in 3D models
2020-04-17 02:22:01 +02:00
Zeno Rogue
0472bf764f
moved all projection-related parameters to a special struct; another copy of that struct created for rug
2020-04-17 00:53:58 +02:00
Arthur O'Dwyer
0d42168139
Make hookset<T> a pointer type, just like purehookset.
...
No more declaring `hookset<T> *hooks_foo`; now it's just
`hookset<T> hooks_foo` at global scope. This clears the way to
make `hookset<T>` into a class type if we want.
2020-04-12 10:50:18 -04:00
Zeno Rogue
e4a8b73819
nisot:: nicer precision setting
2020-04-11 15:08:24 +02:00
Zeno Rogue
c1ed54763b
3D geometries should now render without OpenGL
2020-04-06 10:43:28 +02:00
Zeno Rogue
b6ecc15e1a
enqueue_c
2020-04-05 10:58:56 +02:00