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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-24 13:27:17 +00:00
Commit Graph

154 Commits

Author SHA1 Message Date
Zeno Rogue
5fb9578000 3d:: draw:: fixed z-level changing 2019-09-12 22:42:58 +02:00
Zeno Rogue
36b4b60d46 3d::draw:: added shading 2019-09-12 22:42:58 +02:00
Zeno Rogue
80d14c0196 add_action_push consistently; improved some menu hotkeys and ordering; improved some naming 2019-09-12 22:42:58 +02:00
Zeno Rogue
a52755bf50 some fixes due to weird action in git 2019-09-12 22:38:43 +02:00
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699109ef2a 3d:: draw:: model from triangles 2019-09-12 22:38:43 +02:00
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c46bedd23b 3d::draw:: crosshair 2019-09-12 22:38:42 +02:00
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41ed04b2ee 3d:: basic adjustment of the graphics editor to 3D 2019-09-12 22:38:42 +02:00
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f879a2c21c draw:: z-level can now be set for each layer 2019-09-12 22:38:42 +02:00
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4ac186437b editable statues 2019-09-12 22:38:42 +02:00
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cc98858aa0 added missing geometry guards to mapeditor 2019-09-12 22:38:42 +02:00
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b0c21f0626 3d:: mapeditor works 2019-09-12 22:38:42 +02:00
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99aa7e420b CAP_POLY part 1 2019-09-12 22:38:39 +02:00
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b25730d5c9 geometry flags part 1 2019-09-12 22:38:39 +02:00
Zeno Rogue
c80df92acb text fixes, PL translation updated 2019-09-12 22:38:39 +02:00
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a2c46eacc4 fixed unused variables 2019-02-08 18:05:57 +01:00
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162542b616 parts pushed too fast 2019-02-08 17:39:46 +01:00
Zeno Rogue
6abb527854 added missing CAP_TEXTURE guards 2019-02-08 16:55:35 +01:00
Zeno Rogue
381071ab4c 10.5e loads the 11.0e format 2019-02-06 18:54:29 +01:00
Zeno Rogue
26fe57ef92 mapeditor:: an option to change new canvas cells without clearing the map 2019-02-06 18:48:53 +01:00
Zeno Rogue
44c3e2eb0a mapeditor:: no more crashing on 'c'opying outside of map 2019-02-06 18:48:53 +01:00
Zeno Rogue
41ee2f4a7c mapeditor saves color_formula 2019-02-06 18:48:53 +01:00
Zeno Rogue
daf9a5906a mapeditor:: save more data: multiplayer positions, rosewaves, turncount (ocean waves), mutant ivy phase 2019-02-06 18:48:53 +01:00
Zeno Rogue
35043b5528 tortoise flags are now editable with Shift+G and saved into saved levels 2019-02-06 18:48:53 +01:00
Zeno Rogue
78adac4e10 an option to disable wandering monsters; settings (reptilecheat, autocheat, safety etc) configurable in map editor; save items/kills and some other settings 2019-02-06 18:48:53 +01:00
Zeno Rogue
645e4fa56c shift+G screen is now editable 2019-02-06 18:48:52 +01:00
Zeno Rogue
7a589090d3 texture:: texture ghosts are now shown correctly 2019-02-06 18:48:52 +01:00
Zeno Rogue
b7dd69f99e fix to geometry specifics saving 2018-12-15 14:16:57 +01:00
Zeno Rogue
4b89d1dfd7 fixed some bugs with modecode and save format 2018-12-14 21:35:46 +01:00
Zeno Rogue
362e13ba4c mapeditor:: saving geometry specifics, fixed format 2018-12-14 19:30:54 +01:00
Zeno Rogue
c73b598d93 screenshots are more configurable now 2018-12-14 19:30:17 +01:00
Zeno Rogue
6274beb6f6 try to load floors 2018-12-14 19:27:12 +01:00
Zeno Rogue
2fa265ac10 implemented a better system for logging and binary output 2018-11-24 21:23:02 +01:00
Zeno Rogue
d935febf09 refactored some global and stereo:: variables into display_data structure 2018-11-18 18:26:56 +01:00
Zeno Rogue
d69e952729 animate parameters from the edit dialog 2018-11-11 11:27:36 +01:00
Zeno Rogue
d1d2a300c4 refactored the degree constant 2018-11-11 11:25:59 +01:00
Zeno Rogue
198ae61ae4 creating [Baby] Tortoises in the map editor now creates 'local' ones at first, and random ones on another click 2018-09-13 00:35:21 +02:00
Zeno Rogue
0d138f3c75 load/save compressed data in RogueViz kohonen 2018-09-07 15:15:00 +02:00
Zeno Rogue
1ab460ffb1 type color_t should now be consistently used for colors; reimplemented drawqueue in OO fashion 2018-09-04 19:53:42 +02:00
Zeno Rogue
98f6851288 moved the implementation of -noplayer and -canvas options from mapeditor to pattern, as they are relevant without map editor (e.g. online) 2018-09-02 15:10:50 +02:00
Zeno Rogue
a7f1e560c5 subcodes can be (de)selected in the pattern selection 2018-08-30 19:14:04 +02:00
Zeno Rogue
6de0f0a8aa instead of nonbitrunc, gp::on and irr::on, there is one variable, variation 2018-08-28 17:17:34 +02:00
Zeno Rogue
1af2c04407 enum class used for PPR 2018-08-28 14:27:23 +02:00
Zeno Rogue
89f0a6ba8a some more bugfixes 2018-08-28 14:09:36 +02:00
Zeno Rogue
f009e80689 crash fixed again 2018-08-28 13:47:51 +02:00
Zeno Rogue
25c09154dc fixed a crash when drawing inventory items while drawcell is also NULL; priority functions now use PPR_DEFAULT not -1; priority is passed as PPR not int 2018-08-28 13:45:11 +02:00
Zeno Rogue
7ff722ba59 angle measurement and grid display now take coldcenter into account correctly 2018-08-28 05:40:15 +02:00
Zeno Rogue
114fd59752 vector graphics editor now can calculate areas 2018-08-28 05:39:41 +02:00
Zeno Rogue
c17efce3b5 PAT_TYPES now separate from PAT_NONE; PAT_* constants now use enum 2018-08-28 04:05:32 +02:00
Zeno Rogue
ff84f63abd Fixed mapediting floorshapes. Also works nicely for all geometries now. Enum used for shapegroups. 2018-08-27 19:27:35 +02:00
Zeno Rogue
be6748cbb3 Archimedean tilings are now saved correctly in map editor and texture mode 2018-08-22 00:02:08 +02:00