Zeno Rogue
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5fb9578000
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3d:: draw:: fixed z-level changing
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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36b4b60d46
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3d::draw:: added shading
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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80d14c0196
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add_action_push consistently; improved some menu hotkeys and ordering; improved some naming
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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a52755bf50
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some fixes due to weird action in git
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2019-09-12 22:38:43 +02:00 |
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699109ef2a
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3d:: draw:: model from triangles
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2019-09-12 22:38:43 +02:00 |
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c46bedd23b
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3d::draw:: crosshair
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2019-09-12 22:38:42 +02:00 |
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41ed04b2ee
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3d:: basic adjustment of the graphics editor to 3D
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2019-09-12 22:38:42 +02:00 |
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f879a2c21c
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draw:: z-level can now be set for each layer
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2019-09-12 22:38:42 +02:00 |
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4ac186437b
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editable statues
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2019-09-12 22:38:42 +02:00 |
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cc98858aa0
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added missing geometry guards to mapeditor
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2019-09-12 22:38:42 +02:00 |
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b0c21f0626
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3d:: mapeditor works
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2019-09-12 22:38:42 +02:00 |
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99aa7e420b
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CAP_POLY part 1
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2019-09-12 22:38:39 +02:00 |
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b25730d5c9
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geometry flags part 1
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2019-09-12 22:38:39 +02:00 |
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Zeno Rogue
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c80df92acb
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text fixes, PL translation updated
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2019-09-12 22:38:39 +02:00 |
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a2c46eacc4
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fixed unused variables
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2019-02-08 18:05:57 +01:00 |
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162542b616
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parts pushed too fast
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2019-02-08 17:39:46 +01:00 |
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Zeno Rogue
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6abb527854
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added missing CAP_TEXTURE guards
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2019-02-08 16:55:35 +01:00 |
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Zeno Rogue
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381071ab4c
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10.5e loads the 11.0e format
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2019-02-06 18:54:29 +01:00 |
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Zeno Rogue
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26fe57ef92
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mapeditor:: an option to change new canvas cells without clearing the map
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2019-02-06 18:48:53 +01:00 |
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Zeno Rogue
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44c3e2eb0a
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mapeditor:: no more crashing on 'c'opying outside of map
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2019-02-06 18:48:53 +01:00 |
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Zeno Rogue
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41ee2f4a7c
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mapeditor saves color_formula
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2019-02-06 18:48:53 +01:00 |
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Zeno Rogue
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daf9a5906a
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mapeditor:: save more data: multiplayer positions, rosewaves, turncount (ocean waves), mutant ivy phase
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2019-02-06 18:48:53 +01:00 |
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Zeno Rogue
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35043b5528
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tortoise flags are now editable with Shift+G and saved into saved levels
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2019-02-06 18:48:53 +01:00 |
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Zeno Rogue
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78adac4e10
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an option to disable wandering monsters; settings (reptilecheat, autocheat, safety etc) configurable in map editor; save items/kills and some other settings
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2019-02-06 18:48:53 +01:00 |
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Zeno Rogue
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645e4fa56c
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shift+G screen is now editable
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2019-02-06 18:48:52 +01:00 |
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Zeno Rogue
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7a589090d3
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texture:: texture ghosts are now shown correctly
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2019-02-06 18:48:52 +01:00 |
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Zeno Rogue
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b7dd69f99e
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fix to geometry specifics saving
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2018-12-15 14:16:57 +01:00 |
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Zeno Rogue
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4b89d1dfd7
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fixed some bugs with modecode and save format
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2018-12-14 21:35:46 +01:00 |
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Zeno Rogue
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362e13ba4c
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mapeditor:: saving geometry specifics, fixed format
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2018-12-14 19:30:54 +01:00 |
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Zeno Rogue
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c73b598d93
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screenshots are more configurable now
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2018-12-14 19:30:17 +01:00 |
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Zeno Rogue
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6274beb6f6
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try to load floors
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2018-12-14 19:27:12 +01:00 |
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Zeno Rogue
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2fa265ac10
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implemented a better system for logging and binary output
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2018-11-24 21:23:02 +01:00 |
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Zeno Rogue
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d935febf09
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refactored some global and stereo:: variables into display_data structure
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2018-11-18 18:26:56 +01:00 |
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Zeno Rogue
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d69e952729
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animate parameters from the edit dialog
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2018-11-11 11:27:36 +01:00 |
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Zeno Rogue
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d1d2a300c4
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refactored the degree constant
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2018-11-11 11:25:59 +01:00 |
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Zeno Rogue
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198ae61ae4
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creating [Baby] Tortoises in the map editor now creates 'local' ones at first, and random ones on another click
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2018-09-13 00:35:21 +02:00 |
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Zeno Rogue
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0d138f3c75
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load/save compressed data in RogueViz kohonen
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2018-09-07 15:15:00 +02:00 |
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Zeno Rogue
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1ab460ffb1
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type color_t should now be consistently used for colors; reimplemented drawqueue in OO fashion
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2018-09-04 19:53:42 +02:00 |
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Zeno Rogue
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98f6851288
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moved the implementation of -noplayer and -canvas options from mapeditor to pattern, as they are relevant without map editor (e.g. online)
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2018-09-02 15:10:50 +02:00 |
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Zeno Rogue
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a7f1e560c5
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subcodes can be (de)selected in the pattern selection
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2018-08-30 19:14:04 +02:00 |
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Zeno Rogue
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6de0f0a8aa
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instead of nonbitrunc, gp::on and irr::on, there is one variable, variation
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2018-08-28 17:17:34 +02:00 |
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Zeno Rogue
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1af2c04407
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enum class used for PPR
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2018-08-28 14:27:23 +02:00 |
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Zeno Rogue
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89f0a6ba8a
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some more bugfixes
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2018-08-28 14:09:36 +02:00 |
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Zeno Rogue
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f009e80689
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crash fixed again
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2018-08-28 13:47:51 +02:00 |
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Zeno Rogue
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25c09154dc
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fixed a crash when drawing inventory items while drawcell is also NULL; priority functions now use PPR_DEFAULT not -1; priority is passed as PPR not int
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2018-08-28 13:45:11 +02:00 |
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Zeno Rogue
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7ff722ba59
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angle measurement and grid display now take coldcenter into account correctly
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2018-08-28 05:40:15 +02:00 |
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Zeno Rogue
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114fd59752
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vector graphics editor now can calculate areas
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2018-08-28 05:39:41 +02:00 |
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Zeno Rogue
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c17efce3b5
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PAT_TYPES now separate from PAT_NONE; PAT_* constants now use enum
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2018-08-28 04:05:32 +02:00 |
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Zeno Rogue
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ff84f63abd
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Fixed mapediting floorshapes. Also works nicely for all geometries now. Enum used for shapegroups.
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2018-08-27 19:27:35 +02:00 |
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Zeno Rogue
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be6748cbb3
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Archimedean tilings are now saved correctly in map editor and texture mode
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2018-08-22 00:02:08 +02:00 |
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