Zeno Rogue
|
5bf6d54c7d
|
changed chamfered to bitruncated
|
2018-01-06 22:34:03 +01:00 |
|
Zeno Rogue
|
3fc196e0c0
|
fixed CAP_TEXTURE disabling
|
2018-01-05 17:30:03 +01:00 |
|
Zeno Rogue
|
b1a5aa19fa
|
fixed snake butt graphics in the Snake Nest
|
2018-01-05 15:49:50 +01:00 |
|
Zeno Rogue
|
1c74bcb4c8
|
monsters no longer inconsistently try to look at the player in quotient geometries
|
2018-01-05 14:18:14 +01:00 |
|
Zeno Rogue
|
495dbba809
|
renamed 'truncated' to 'chamfered'
|
2018-01-04 18:39:04 +01:00 |
|
Zeno Rogue
|
28a3861dd5
|
Ruin wall colors
|
2018-01-04 18:26:38 +01:00 |
|
Zeno Rogue
|
9bfb1ecddf
|
graphics/theming for Jelly/Ruins
|
2018-01-04 15:46:06 +01:00 |
|
Zeno Rogue
|
47f4b9eee8
|
treasure theming for Switch; triangular seaglass
|
2018-01-04 14:19:27 +01:00 |
|
Zeno Rogue
|
2bb46d36fa
|
Switch floor tiles for more geometries
|
2018-01-04 14:02:58 +01:00 |
|
Zeno Rogue
|
3b95a9e94f
|
floor riles for Ruins and Switch
|
2018-01-04 13:48:31 +01:00 |
|
Zeno Rogue
|
1a841aaa4a
|
graphics for Crusher/Slaying
|
2018-01-03 22:32:34 +01:00 |
|
Zeno Rogue
|
1e85e21fb4
|
renamed enums for Invincible -> Ruins
|
2018-01-03 21:51:11 +01:00 |
|
Zeno Rogue
|
a8460b1ac7
|
Theming Ruins. Implemented Orb of Slaying (also cleaning up some kill/stun/Vizier code).
|
2018-01-03 21:49:14 +01:00 |
|
Zeno Rogue
|
5f1b1a54eb
|
Invinc monsters implemented
|
2018-01-02 11:15:42 +01:00 |
|
Zeno Rogue
|
d3e789bc93
|
Magnetic and Switch V1
|
2017-12-30 15:12:15 +01:00 |
|
Zeno Rogue
|
6ab3cacd08
|
fixed the things broken by Euclidean/a38 pattern changes
|
2017-12-29 13:32:29 +01:00 |
|
Zeno Rogue
|
5f5c86e529
|
new land: Docks
|
2017-12-29 01:10:47 +01:00 |
|
Zeno Rogue
|
11569c693d
|
big change: more configuration for the torus (and also Klein bottle)
|
2017-12-28 16:46:10 +01:00 |
|
Zeno Rogue
|
d67ca714fd
|
fixed Euclidean reptiles
|
2017-12-27 22:10:50 +01:00 |
|
Zeno Rogue
|
ae70662495
|
moving the screen center
|
2017-12-25 10:26:50 +01:00 |
|
Zeno Rogue
|
5a2ae1a865
|
simplified cellgroups
|
2017-12-22 21:37:30 +01:00 |
|
Zeno Rogue
|
102b9cb4c3
|
lmouseover determined correctly in graph editor
|
2017-12-22 20:58:47 +01:00 |
|
Zeno Rogue
|
b71add5f34
|
fixed grid markers for Alchemists when items appear
|
2017-12-21 15:14:54 +01:00 |
|
Zeno Rogue
|
f7b5a1b44f
|
save full texture images
|
2017-12-21 14:05:07 +01:00 |
|
Zeno Rogue
|
57a5337b9f
|
CAP_TEXTURE can be off; right-size textures loaded without scaling; SPF_FULLSYM
|
2017-12-21 11:36:07 +01:00 |
|
Zeno Rogue
|
49bd1a0b2b
|
a menu for changing pattern geometries
|
2017-12-19 14:35:34 +01:00 |
|
Zeno Rogue
|
51cd3c81aa
|
fixed the grid in EuclidA4
|
2017-12-18 21:24:05 +01:00 |
|
Zeno Rogue
|
3ae3faa3c3
|
fixed warped lands
|
2017-12-18 21:15:03 +01:00 |
|
Zeno Rogue
|
5185f0e186
|
more work on Euclidean Squares
|
2017-12-18 19:04:37 +01:00 |
|
Zeno Rogue
|
836ed087df
|
Euclidean square grid
|
2017-12-18 13:00:36 +01:00 |
|
Zeno Rogue
|
bf24550e82
|
magic adjustment of textures
|
2017-12-16 09:03:50 +01:00 |
|
Zeno Rogue
|
6c4538df69
|
further work on textures
|
2017-12-14 02:53:29 +01:00 |
|
Zeno Rogue
|
9933f373d2
|
improvements to patterns; codenumbers also display directions
|
2017-12-09 08:06:41 +01:00 |
|
Zeno Rogue
|
635d1f911c
|
Refactoring: moved all the remaining pattern code from mapeditor to pattern2
|
2017-12-09 03:48:30 +01:00 |
|
Zeno Rogue
|
ecf631976f
|
texture mode -- first commit
|
2017-12-09 02:20:10 +01:00 |
|
Zeno Rogue
|
87b6b8b372
|
Snakes Nest v1
|
2017-12-05 19:43:45 +01:00 |
|
Zeno Rogue
|
7f974c8e4a
|
the Dog PC's nose is now always black (instead of eye-colored)
|
2017-12-03 20:10:42 +01:00 |
|
Zeno Rogue
|
492625dc37
|
large pattern codes handled in a less destructive way
|
2017-12-03 18:25:14 +01:00 |
|
Zeno Rogue
|
d6376e1ddf
|
emeraldpattern on a46; fixed/improved darkening when sidedialog not available; pattern dialogs are now sidedialogs
|
2017-12-03 11:48:02 +01:00 |
|
Zeno Rogue
|
21a18d7968
|
partial disabling of CAP_POLY; new hook; aurac is std::array
|
2017-12-02 00:23:15 +01:00 |
|
Zeno Rogue
|
d8a279b15d
|
fixed issues with falling animations; fall for a longer time in non-hyperbolic
|
2017-11-13 11:57:05 +01:00 |
|
Zeno Rogue
|
a19d4d568b
|
refactored mdEqui
|
2017-11-13 11:26:21 +01:00 |
|
Zeno Rogue
|
19f12e3068
|
HUD elements, including the compass, now drawn correctly in all pmodels
|
2017-11-13 11:08:06 +01:00 |
|
Zeno Rogue
|
7bf5fcc2b9
|
fixed model boundary drawing on spheres
|
2017-11-13 01:52:55 +01:00 |
|
Zeno Rogue
|
c682b0d94c
|
aura for spherical equi-models
|
2017-11-13 01:28:56 +01:00 |
|
Zeno Rogue
|
5b7314764f
|
no SIDE used on mobiles
|
2017-11-07 16:42:31 +01:00 |
|
Zeno Rogue
|
800a37f646
|
realradius
|
2017-11-07 13:40:56 +01:00 |
|
Zeno Rogue
|
483e335db8
|
fixed glitches in Warp+Mirror
|
2017-11-06 23:11:40 +01:00 |
|
Zeno Rogue
|
b28320b141
|
torus config editing
|
2017-11-06 21:18:40 +01:00 |
|
Zeno Rogue
|
a14cced41d
|
Hypersian Rug for the torus
|
2017-11-06 19:24:02 +01:00 |
|