Zeno Rogue
88ca5c920f
fixed treasure rendering in euc_in_sph and euc_vertical
2023-01-07 21:49:04 +01:00
Zeno Rogue
e4839a19b7
fixed the coordinate system naming, and added a comment on these names
2023-01-07 16:52:24 +01:00
Zeno Rogue
3f2a84be5f
refactored get_logical_z
2023-01-07 11:45:40 +01:00
Zeno Rogue
1fc48be781
fixed lta
2023-01-06 00:24:45 +01:00
Zeno Rogue
4b3bfb9932
euc_in_product
2023-01-06 00:09:12 +01:00
Zeno Rogue
2182f442d9
more detailed Euclidean embedding parameters
2023-01-05 14:01:23 +01:00
Zeno Rogue
86492d1181
Improved the UI for 'geodesic movement' setting, and also make it work correctly in SL2 and hyperbolic geometries
2022-12-25 12:14:36 +01:00
Zeno Rogue
547c0785ef
radar fixes
2022-12-18 00:16:18 +01:00
Zeno Rogue
c2dc16f8ca
made radar work in new embedded_planes, with some glitches
2022-12-17 23:59:39 +01:00
Zeno Rogue
c252e8f51e
fixed radar thrashing
2022-12-17 21:39:31 +01:00
Zeno Rogue
8e726d1231
fixed the roof (hiding incorrectly) in gproduct
2022-12-17 20:18:49 +01:00
Zeno Rogue
534448967f
fixed the roof (hiding incorrectly) in hyp_in_solnih
2022-12-17 20:06:39 +01:00
Zeno Rogue
805cb4dc0c
fixed the computation of camera_level in sph_in_low
2022-12-17 18:40:33 +01:00
Zeno Rogue
5f645f2f25
fixed reset and auto centering
2022-12-17 17:37:26 +01:00
Zeno Rogue
814467082f
shift_method gets more possible arguments
2022-12-17 11:47:10 +01:00
Zeno Rogue
4da63f57dc
renamed parallel_transport to shift_object, made it use shift_method, and made it correct for Lie movement
2022-12-17 11:35:28 +01:00
Zeno Rogue
6473ff8b45
sph_in_low function
2022-12-15 21:03:20 +01:00
Zeno Rogue
10e543a44e
binary-like tilings can now be embedded in Solv and variants
2022-12-15 11:43:26 +01:00
Zeno Rogue
d7f7f567f7
fixed mousedist with nonisotropic mouseaim_sensitivity
2022-12-13 23:28:48 +01:00
Zeno Rogue
45d2a2c4bb
fixed to point2 instead of hpxy in mousedist and shmup
2022-12-13 23:27:59 +01:00
Zeno Rogue
1b8e2623ac
fixup to Nil
2022-12-13 23:27:04 +01:00
Zeno Rogue
4356f41621
other noniso embeddings of Euclidean
2022-12-13 23:26:44 +01:00
Zeno Rogue
f61adc2865
Nil embedding
2022-12-13 19:04:43 +01:00
Zeno Rogue
8c601bb575
fixed spacedist and worms on sphere
2022-12-09 02:33:15 +01:00
Zeno Rogue
acaa04dace
fixed mouseover selection in embedded sphere
2022-12-09 02:33:15 +01:00
Zeno Rogue
d334062656
fixed some bugs with sphere embedded in product
2022-12-09 02:33:15 +01:00
Zeno Rogue
107cae8f5c
fixed 2D vector art displayed on sphere
2022-12-09 02:33:15 +01:00
Zeno Rogue
bcbd5808f9
fixed the Ivy placement in embedded_plane
2022-12-09 02:33:15 +01:00
Zeno Rogue
3e733ae6e9
Big change: spatial_embedding option
2022-12-09 02:33:15 +01:00
Zeno Rogue
bf001926c2
refactored the vertical movement functions
2022-12-09 02:33:15 +01:00
Zeno Rogue
cfc62c5ee0
Fixed the radar transform computation in 2.5D. The bug also affected fog rendering
2022-12-04 16:30:51 +01:00
Zeno Rogue
42f96b768c
improvements to sphere flipping
2022-12-04 14:48:12 +01:00
Zeno Rogue
06523e063e
used cyclefix and raddif in more places; (c)spin90, (c)spin180 and spin180 functions; rephrased M_PI in terms of TAU and x._deg when applicable
2022-11-13 16:22:55 +01:00
Zeno Rogue
cf75e6f2ab
Merge pull request #323 from jlmjlm/mir-lh
...
Draw mimics with sword in left hand if PC's sword in left hand.
2022-11-05 16:44:59 +01:00
Zeno Rogue
0ff46ff143
dialog:: DIALOG_WIDE
2022-11-04 23:14:59 +01:00
Zeno Rogue
64a613572a
fixed through_wall
2022-10-27 16:06:39 +02:00
Zeno Rogue
f606174445
fixed point_direction
2022-10-27 16:06:39 +02:00
Zeno Rogue
6ef282173f
map editor:: building mode
2022-10-27 16:06:39 +02:00
Zeno Rogue
8294246449
dialog:: sm::NARROW_LINES
2022-10-27 16:06:39 +02:00
Zeno Rogue
caa4ac5bb4
sm::AUTO_VALUES to automatically assign option widths
2022-10-27 16:06:39 +02:00
Jacob Mandelson
7e2b8baf2f
Draw mimics with sword in left hand if PC's sword in left hand.
2022-10-16 10:02:32 -07:00
Zeno Rogue
f666f51bcd
added an option for nonisotropic_weird_transforms
2022-10-11 20:00:33 +02:00
Zeno Rogue
c10906d349
fixed 'penrose staircases' in rot spaces
2022-10-11 20:00:13 +02:00
Zeno Rogue
a1cbf8c906
minecolors and distcolors now accept less/more colors in table
2022-10-06 13:47:00 +02:00
Zeno Rogue
ddf8ea17e3
choice of orb display style
2022-10-06 13:10:57 +02:00
Zeno Rogue
30839fdb15
Orb of Sword II now displays reversed
2022-10-06 08:49:26 +02:00
Jacob Mandelson
6b9728b385
Flip over worm-head shape used in Orb of Domination.
...
Worms get drawn from tail to head, so the shape used for the head
is upside-down. Hence it should be flipped over when used as the
icon for the Orb of Domination.
2022-10-05 08:43:16 -07:00
Zeno Rogue
1aa4242ace
Orb icon updates
2022-10-04 18:14:16 +02:00
Zeno Rogue
a3e6d79607
Merge pull request #319 from jlmjlm/v12.1+os
...
Provide orbs with shapes that hint at their function
2022-10-04 16:23:59 +02:00
Zeno Rogue
e459723836
no rug drawn if nomap
2022-09-24 09:12:34 +02:00