fixed the Ivy placement in embedded_plane

This commit is contained in:
Zeno Rogue 2022-12-08 20:05:17 +01:00
parent ababcdfee8
commit bcbd5808f9
1 changed files with 5 additions and 3 deletions

View File

@ -2568,7 +2568,7 @@ EX bool drawMonsterType(eMonster m, cell *where, const shiftmatrix& V1, color_t
// just for the HUD glyphs...
else if(isAnyIvy(m)) {
queuepoly(V, cgi.shILeaf[0], darkena(col, 0, 0xFF));
queuepoly(VBODY, cgi.shILeaf[0], darkena(col, 0, 0xFF));
}
else
@ -2815,7 +2815,9 @@ EX bool drawMonster(const shiftmatrix& Vparam, int ct, cell *c, color_t col, col
shiftmatrix Vb0 = Vb;
if(c->mondir != NODIR && GDIM == 3 && isAnyIvy(c)) {
queueline(tC0(Vparam), Vparam * tC0(currentmap->adj(c, c->mondir)), (col << 8) + 0xFF, 0);
auto V1 = at_smart_lof(Vparam, cgi.ABODY);
auto V2 = at_smart_lof(Vparam * currentmap->adj(c, c->mondir), cgi.ABODY);
queueline(V1 * tile_center(), V2 * tile_center(), (col << 8) + 0xFF, 0);
}
else if(c->mondir != NODIR) {
@ -2910,7 +2912,7 @@ EX bool drawMonster(const shiftmatrix& Vparam, int ct, cell *c, color_t col, col
queuepoly(Vb * spin(a * TAU / (c->type-2)), cgi.shILeaf[2], darkena(col, 0, 0xFF));
}
else if(GDIM == 3) {
queuepoly(face_the_player(Vb), cgi.shILeaf[1], darkena(col, 0, 0xFF));
queuepoly(face_the_player(at_smart_lof(Vb, cgi.ABODY)), cgi.shILeaf[1], darkena(col, 0, 0xFF));
}
else {
if(c->monmirror) Vb = Vb * Mirror;