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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-04 21:26:17 +00:00
Commit Graph

187 Commits

Author SHA1 Message Date
Zeno Rogue
e05256725e EX setcameraangle 2020-09-11 11:03:53 +02:00
Zeno Rogue
fc283bd527 allow larger letters 2020-08-01 16:41:44 +02:00
Zeno Rogue
82f32607e6 MAJOR CHANGE: replaced (transmatrix,band_shift) pair with shiftmatrix 2020-07-28 22:06:14 +02:00
Zeno Rogue
f3c35de400 more guards cont. 2020-07-03 14:48:36 +02:00
Zeno Rogue
89585f004b fixed some guards (in progress) 2020-07-03 14:42:33 +02:00
Zeno Rogue
6f6586b3f2
Merge branch 'master' into hooks-naming 2020-04-19 13:39:07 +02:00
Zeno Rogue
9c61da86f3 removed unused global variable 2020-04-17 15:48:10 +02:00
Zeno Rogue
0472bf764f moved all projection-related parameters to a special struct; another copy of that struct created for rug 2020-04-17 00:53:58 +02:00
Arthur O'Dwyer
0d42168139 Make hookset<T> a pointer type, just like purehookset.
No more declaring `hookset<T> *hooks_foo`; now it's just
`hookset<T> hooks_foo` at global scope. This clears the way to
make `hookset<T>` into a class type if we want.
2020-04-12 10:50:18 -04:00
Zeno Rogue
134d7493ed added margins for mobiles 2020-04-06 09:13:20 +02:00
Zeno Rogue
9a84dfb497 adjusted mobile to the new system 2020-04-06 09:13:20 +02:00
Kai A. Hiller
f0cdc21dea Fix setting doublebuffering 2020-03-26 11:17:27 +01:00
Zeno Rogue
e564622a48 rewritten undo: part 1 2020-03-07 04:47:10 +01:00
Zeno Rogue
2e0cf7fe53 band_shift correctly applied in shader-based band model 2019-12-27 00:49:58 +01:00
Zeno Rogue
26fb19e7a8 subdivided game.cpp; split movepcto into separate functions 2019-12-08 20:07:02 +01:00
Zeno Rogue
8386a14d6a 'circles' are now drawn on all copies in quotient geometries 2019-12-06 14:03:02 +01:00
Zeno Rogue
982f01e6e5 tracking the specific copy of the player in confusing geometries 2019-11-23 19:05:24 +01:00
Zeno Rogue
838d6a583a removed namespace stereo which is no longer used 2019-11-16 03:03:09 +01:00
Zeno Rogue
b46d647752 current_display macros now work outside namespace hr 2019-11-14 17:21:53 +01:00
Zeno Rogue
3eee611eca nisot::local_perspective moved to display_data 2019-11-14 17:20:55 +01:00
Zeno Rogue
aeaaf7586a refactored map functions: ddspin, iddspin, spacedist, spin_angle, virtualRebase[simple], adj 2019-11-14 16:51:50 +01:00
Zeno Rogue
ef9e2236ba viewctr is no more... major reduction of redundancy/complexity 2019-11-14 00:26:50 +01:00
Zeno Rogue
af9b049057 fixed the rug becoming black on some computers when resizing window or during the start animation 2019-11-03 15:52:19 +01:00
Zeno Rogue
1eb27b3393 prevent losing Rug texture on open/close window 2019-11-03 15:13:40 +01:00
Zeno Rogue
68c7514c2c clear shaders on resetGL 2019-10-26 17:02:20 +02:00
Zeno Rogue
d68ce01b63 gradient function considers 4 coordinates 2019-10-21 22:34:37 +02:00
Zeno Rogue
09fcd14aa7 redesigned shader system 2019-10-21 22:34:20 +02:00
Zeno Rogue
cfc36c7bda fisheye and ball models in nonisotropic spaces 2019-10-05 12:34:14 +02:00
Zeno Rogue
ec465b2afc separate shader for stretched Sol, to avoid glitches 2019-10-04 13:03:50 +02:00
Zeno Rogue
d69cb4e946 SolN manifold 2019-10-03 20:10:48 +02:00
Zeno Rogue
d6ab96f821 non-isotropic hyperbolic space 2019-10-01 05:03:46 +02:00
Zeno Rogue
5c1568d288 added CAP_VR 2019-09-26 13:23:10 +02:00
Zeno Rogue
a59dc8be58 fixed binocular vision (isotropic only for now) 2019-09-26 13:23:10 +02:00
Zeno Rogue
2a950369ba solv:: CAP_SOLV 2019-09-13 17:45:31 +02:00
Zeno Rogue
334ffd644a hyperweb compiles 2019-09-13 03:47:55 +02:00
Zeno Rogue
d1bf6fef5e replaced product::product_sphere() 2019-09-12 22:50:16 +02:00
Zeno Rogue
848eb8f48b export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
Zeno Rogue
82f24b4b6c exporting necessary stuff all over (in progress) 2019-09-12 22:50:16 +02:00
Zeno Rogue
caf838ed22 accessors created for shader uniforms 2019-09-12 22:50:16 +02:00
Zeno Rogue
9647cbd47e added #include hyper.h to all cpp files 2019-09-12 22:50:16 +02:00
Zeno Rogue
98ddecc63e removed init.cpp 2019-09-12 22:50:16 +02:00
Zeno Rogue
02269267c9 slr:: drawing of looped images, better shader in general, special sightrange setting 2019-09-12 22:50:15 +02:00
Zeno Rogue
1e6970ca28 hybrid:: refactored the common parts of prod and sl2, also used them when applicable 2019-09-12 22:50:15 +02:00
Zeno Rogue
136b931609 PSL(2,R) 2019-09-12 22:50:15 +02:00
Zeno Rogue
0811f8f2d0 product:: no crash on load when saved 2019-09-12 22:50:14 +02:00
Zeno Rogue
e5fb06e6cd product:: HUD items displayed correctly 2019-09-12 22:50:14 +02:00
Zeno Rogue
43a3d0130e product:: shader-side H2xE 2019-09-12 22:50:13 +02:00
Zeno Rogue
00f4f4fca5 fully turnable product spaces 2019-09-12 22:50:13 +02:00
Zeno Rogue
6958cbcbd9 product:: preliminary version (no turning) 2019-09-12 22:50:13 +02:00
Zeno Rogue
f3dd779947 no more crash when saving config in arcm 2019-09-12 22:50:13 +02:00