Zeno Rogue
|
bcf5e984ad
|
Illusions ignore plates (does not change much?)
|
2018-02-12 00:06:11 +01:00 |
|
Zeno Rogue
|
c8b3c7aaf0
|
capital letters used as hotkeys for later Yendor challenges, instead of weird symbols.
|
2018-02-11 23:31:04 +01:00 |
|
Zeno Rogue
|
c646200879
|
a new Yendor Challenge: Living Caves
|
2018-02-11 23:30:36 +01:00 |
|
Zeno Rogue
|
b75f3e5575
|
fixed lines
|
2018-02-11 23:30:19 +01:00 |
|
Zeno Rogue
|
42cb45e720
|
fixed Mercury Rivers
|
2018-02-11 23:30:00 +01:00 |
|
Zeno Rogue
|
09631c5f6e
|
better fullscreen in online version
|
2018-02-11 22:11:28 +01:00 |
|
Zeno Rogue
|
1781554684
|
more work on the online version: fullscreen, orientation
|
2018-02-11 21:39:47 +01:00 |
|
Zeno Rogue
|
7ac883c1c2
|
compile without CAP_INV
|
2018-02-11 21:39:08 +01:00 |
|
Zeno Rogue
|
cab8a0a38f
|
Works online now!
|
2018-02-11 19:08:17 +01:00 |
|
Zeno Rogue
|
d01d772669
|
more changes to make it work on iOS
|
2018-02-11 02:19:49 +01:00 |
|
Zeno Rogue
|
90d477d3dc
|
CAP_BITFIELD can be disabled -- this helps with Emscripten
|
2018-02-10 18:21:46 +01:00 |
|
Zeno Rogue
|
1391a7fe4d
|
more shader cleanup
|
2018-02-10 18:21:19 +01:00 |
|
Zeno Rogue
|
e2531fb891
|
compare pathdist with PINFD, not INF
|
2018-02-10 18:20:12 +01:00 |
|
Zeno Rogue
|
bfd17a57c6
|
made CAP_SHADERF work in Windows
|
2018-02-10 15:18:44 +01:00 |
|
Zeno Rogue
|
6846604c27
|
no textures in MINI
|
2018-02-10 15:18:17 +01:00 |
|
Zeno Rogue
|
e16320278e
|
fixed the 3D effect on graves
|
2018-02-10 15:18:03 +01:00 |
|
Zeno Rogue
|
bc81663da7
|
10.3h
|
2018-02-09 08:11:05 +01:00 |
|
Zeno Rogue
|
87cbdc6c57
|
fixed spherical display in OpenGL
|
2018-02-09 04:30:17 +01:00 |
|
Zeno Rogue
|
b80ac00a55
|
cleaner shader construction
|
2018-02-09 04:18:39 +01:00 |
|
Zeno Rogue
|
660af7827f
|
Further OpenGL cleanup. Also fixed the problems with incorrect mouse control.
|
2018-02-09 03:40:46 +01:00 |
|
Zeno Rogue
|
120797d7ce
|
uniformizing vertex attribute arrays
|
2018-02-09 01:46:14 +01:00 |
|
Zeno Rogue
|
64adb6f0ea
|
updated the header comments to 2018, also added the missing ones
|
2018-02-09 00:40:26 +01:00 |
|
Zeno Rogue
|
4966bde3d4
|
started work on shaders.cpp
|
2018-02-09 00:29:20 +01:00 |
|
Zeno Rogue
|
754c4177ca
|
RogueViz SAG now works in bounded spaces
|
2018-02-08 22:28:07 +01:00 |
|
Zeno Rogue
|
b693c3ca58
|
fixed a bug with cleaning quotient spaces
|
2018-02-08 22:27:48 +01:00 |
|
Zeno Rogue
|
2a59ff7ab2
|
CAP_TOUR guards added, more exported in hyper.h, general cleanup
|
2018-02-08 22:27:12 +01:00 |
|
Zeno Rogue
|
6c5ce655bb
|
converted if sequences to case instructions
|
2018-02-05 01:17:11 +01:00 |
|
Zeno Rogue
|
6cc3177524
|
some fixes and 10.3g
|
2018-02-04 01:04:29 +01:00 |
|
Zeno Rogue
|
e5d11b6b1f
|
fake getOrientation was in a wrong file
|
2018-02-03 20:05:52 +01:00 |
|
Zeno Rogue
|
8f1c75404d
|
getOrientation in headers/fake
|
2018-02-03 20:04:47 +01:00 |
|
Zeno Rogue
|
76214e768e
|
Enter now correctly accepts in the number dialog
|
2018-02-03 20:04:33 +01:00 |
|
Zeno Rogue
|
d3d6eec424
|
touch-based rug movement in android
|
2018-02-03 20:04:19 +01:00 |
|
Zeno Rogue
|
e5f1670702
|
moved glError so that it is available without GLFONT
|
2018-02-03 20:03:16 +01:00 |
|
Zeno Rogue
|
0a7c07fa7d
|
more changes to make Rug work on Android
|
2018-02-03 19:19:27 +01:00 |
|
Zeno Rogue
|
bd84b76c1b
|
mobile orientation handling
|
2018-02-03 14:35:06 +01:00 |
|
Zeno Rogue
|
ad172724e8
|
made it compile with RUG on emscripten (at least it should -- it does not work for me because of an emscripten bug apparently)
|
2018-02-03 14:31:17 +01:00 |
|
Zeno Rogue
|
84b7f73920
|
removed debug stereo control
|
2018-02-03 13:55:54 +01:00 |
|
Zeno Rogue
|
c7f93c3054
|
more work on enabling Rug in mobile
|
2018-02-03 13:54:51 +01:00 |
|
Zeno Rogue
|
dcc3e11287
|
renderbuffer should work without OpenGL
|
2018-02-03 13:50:47 +01:00 |
|
Zeno Rogue
|
b3f047ea6a
|
reworked 3D vision
|
2018-02-03 13:41:49 +01:00 |
|
Zeno Rogue
|
33ebed2cf3
|
changed the way of marking the master triangles
|
2018-02-01 14:31:17 +01:00 |
|
Zeno Rogue
|
980d05a585
|
prettypoly function
|
2018-02-01 14:30:13 +01:00 |
|
Zeno Rogue
|
8ce3e6f703
|
refactored texture mapping -- can change the texture precision when already active now
|
2018-02-01 13:45:08 +01:00 |
|
Zeno Rogue
|
0dc6f9eead
|
added the missing new file
|
2018-02-01 13:43:48 +01:00 |
|
Zeno Rogue
|
c2c9099ce8
|
exported more rug functions
|
2018-02-01 13:43:39 +01:00 |
|
Zeno Rogue
|
b2aa7cb30a
|
reduced min sightrange to 3
|
2018-02-01 13:43:21 +01:00 |
|
Zeno Rogue
|
a7ee43474e
|
options -canvas and -W work in phase 2
|
2018-02-01 13:43:11 +01:00 |
|
Zeno Rogue
|
8e8ece7162
|
refactored drawing to a texture; HQ shots can now be saved using OpenGL
|
2018-02-01 13:42:47 +01:00 |
|
Zeno Rogue
|
84980e55fc
|
rewritten scores.cpp more elegantly using lambdas
|
2018-02-01 03:07:01 +01:00 |
|
Zeno Rogue
|
996c6cf5f7
|
fixed a compiler warning
|
2018-02-01 03:06:45 +01:00 |
|