Zeno Rogue
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0941411ffc
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.. to last commit
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2018-04-06 00:33:03 +02:00 |
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Zeno Rogue
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882ec6f695
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whirl:: redrockfloor[3][3], better rotation in octagonal
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2018-04-04 18:01:32 +02:00 |
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Zeno Rogue
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4ca146549c
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whirl:: warp works
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2018-04-04 15:05:12 +02:00 |
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Zeno Rogue
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cf6bd4ee4a
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whirl:: more floor patterns working
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2018-04-04 13:50:21 +02:00 |
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Zeno Rogue
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baaa0c5e0a
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whirl:: R'Lyeh pattern
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2018-04-04 13:12:23 +02:00 |
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Zeno Rogue
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ccb7bf9efb
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whirl:: Crystal World and Caves tiling work
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2018-04-04 12:46:40 +02:00 |
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Zeno Rogue
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22a92059b6
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whirl
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2018-04-03 23:39:18 +02:00 |
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Zeno Rogue
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229f717678
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split sight/game/generation range; bonuses instead of absolute values
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2018-04-03 23:34:47 +02:00 |
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Zeno Rogue
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fa7822fdf8
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3D effects in the new models. Also made the 3D effects in old models 'correct'
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2018-03-27 04:01:30 +02:00 |
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Zeno Rogue
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7c84280b73
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four new models, Mercator improved
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2018-03-26 19:06:47 +02:00 |
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Zeno Rogue
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b8d2d0d878
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one missing patch from export
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2018-03-24 15:21:22 +01:00 |
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Zeno Rogue
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d3c9bfdd92
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improved the quality of 3D models from conformal menu
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2018-03-24 15:15:30 +01:00 |
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Zeno Rogue
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2c09c5ee56
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structurized textures.cpp
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2018-03-17 21:12:46 +01:00 |
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Zeno Rogue
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3a3c031081
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fixed Android slowdown
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2018-03-08 20:25:14 +01:00 |
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Zeno Rogue
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2eaddae6ee
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linewidth cleanup, SVG output should now work for spheres
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2018-02-26 13:19:23 +01:00 |
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Zeno Rogue
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07dc1d4616
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a DIRTY compile option to render in quick but dirty way
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2018-02-26 13:18:41 +01:00 |
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Zeno Rogue
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182d101903
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fixed slightly wrong placement when stereo is off
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2018-02-26 13:18:20 +01:00 |
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Zeno Rogue
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97aa318f79
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force_sphere_outline, fixed sphere outline in SVG
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2018-02-26 13:17:06 +01:00 |
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Zeno Rogue
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0412ea7b7c
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glhr::id is now a constant; streamlined applymatrix
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2018-02-20 11:30:39 +01:00 |
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Zeno Rogue
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babb8fbde4
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removed the EUCSCALE parameter for consistency
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2018-02-20 11:15:08 +01:00 |
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Zeno Rogue
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b75f3e5575
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fixed lines
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2018-02-11 23:30:19 +01:00 |
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Zeno Rogue
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cab8a0a38f
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Works online now!
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2018-02-11 19:08:17 +01:00 |
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Zeno Rogue
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1391a7fe4d
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more shader cleanup
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2018-02-10 18:21:19 +01:00 |
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Zeno Rogue
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87cbdc6c57
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fixed spherical display in OpenGL
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2018-02-09 04:30:17 +01:00 |
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Zeno Rogue
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120797d7ce
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uniformizing vertex attribute arrays
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2018-02-09 01:46:14 +01:00 |
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Zeno Rogue
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64adb6f0ea
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updated the header comments to 2018, also added the missing ones
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2018-02-09 00:40:26 +01:00 |
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Zeno Rogue
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4966bde3d4
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started work on shaders.cpp
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2018-02-09 00:29:20 +01:00 |
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Zeno Rogue
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2a59ff7ab2
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CAP_TOUR guards added, more exported in hyper.h, general cleanup
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2018-02-08 22:27:12 +01:00 |
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Zeno Rogue
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6c5ce655bb
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converted if sequences to case instructions
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2018-02-05 01:17:11 +01:00 |
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Zeno Rogue
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b3f047ea6a
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reworked 3D vision
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2018-02-03 13:41:49 +01:00 |
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Zeno Rogue
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980d05a585
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prettypoly function
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2018-02-01 14:30:13 +01:00 |
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Zeno Rogue
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2afe841a50
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improved Worm/Tentacle/Snake graphics
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2018-01-11 23:18:02 +01:00 |
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Zeno Rogue
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5bf6d54c7d
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changed chamfered to bitruncated
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2018-01-06 22:34:03 +01:00 |
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Zeno Rogue
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0dd5ed1505
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made the code compile with C++11 (not requiring C++14)
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2018-01-05 17:18:37 +01:00 |
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Zeno Rogue
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495dbba809
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renamed 'truncated' to 'chamfered'
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2018-01-04 18:39:04 +01:00 |
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Zeno Rogue
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9bfb1ecddf
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graphics/theming for Jelly/Ruins
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2018-01-04 15:46:06 +01:00 |
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Zeno Rogue
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2bb46d36fa
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Switch floor tiles for more geometries
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2018-01-04 14:02:58 +01:00 |
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Zeno Rogue
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3b95a9e94f
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floor riles for Ruins and Switch
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2018-01-04 13:48:31 +01:00 |
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Zeno Rogue
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1a841aaa4a
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graphics for Crusher/Slaying
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2018-01-03 22:32:34 +01:00 |
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Zeno Rogue
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a8460b1ac7
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Theming Ruins. Implemented Orb of Slaying (also cleaning up some kill/stun/Vizier code).
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2018-01-03 21:49:14 +01:00 |
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Zeno Rogue
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5a2ae1a865
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simplified cellgroups
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2017-12-22 21:37:30 +01:00 |
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Zeno Rogue
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d32232d9cb
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fixed Mercator with textures and NANs
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2017-12-21 17:07:21 +01:00 |
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Zeno Rogue
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4287355c11
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fixed the rendering of textured spheres
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2017-12-21 14:59:16 +01:00 |
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Zeno Rogue
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57a5337b9f
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CAP_TEXTURE can be off; right-size textures loaded without scaling; SPF_FULLSYM
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2017-12-21 11:36:07 +01:00 |
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Zeno Rogue
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49bd1a0b2b
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a menu for changing pattern geometries
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2017-12-19 14:35:34 +01:00 |
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Zeno Rogue
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168d35cb17
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drawing textures without OpenGL
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2017-12-19 00:39:11 +01:00 |
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Zeno Rogue
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5185f0e186
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more work on Euclidean Squares
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2017-12-18 19:04:37 +01:00 |
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Zeno Rogue
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6c4538df69
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further work on textures
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2017-12-14 02:53:29 +01:00 |
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Zeno Rogue
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f18d51d4df
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removed the debug strings regarding geometry
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2017-12-09 20:02:36 +01:00 |
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Zeno Rogue
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9933f373d2
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improvements to patterns; codenumbers also display directions
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2017-12-09 08:06:41 +01:00 |
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