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fixed Orb of Speed in multiplayer
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orbs.cpp
1
orbs.cpp
@ -140,6 +140,7 @@ EX void reduceOrbPowers() {
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reduceOrbPower(itOrbTime, cwt.at->land == laCaribbean ? 777 : 150);
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if(invismove && !invisfish) markOrb(itOrbInvis);
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reduceOrbPower(itOrbLightning, 777);
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if(multi::activePlayers() % 2 == 0 && items[itOrbSpeed] && !shmup::on) items[itOrbSpeed] ^= 1;
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reduceOrbPower(itOrbSpeed, 67);
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reduceOrbPower(itOrbShield, 77);
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reduceOrbPower(itOrbShell, 150);
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