From e534fb209ce463c6cc936d4781afa4b8ee18b13c Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Sun, 30 Jun 2024 00:01:51 +0200 Subject: [PATCH] fixed Orb of Speed in multiplayer --- orbs.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/orbs.cpp b/orbs.cpp index 506a27a4..1397be64 100644 --- a/orbs.cpp +++ b/orbs.cpp @@ -140,6 +140,7 @@ EX void reduceOrbPowers() { reduceOrbPower(itOrbTime, cwt.at->land == laCaribbean ? 777 : 150); if(invismove && !invisfish) markOrb(itOrbInvis); reduceOrbPower(itOrbLightning, 777); + if(multi::activePlayers() % 2 == 0 && items[itOrbSpeed] && !shmup::on) items[itOrbSpeed] ^= 1; reduceOrbPower(itOrbSpeed, 67); reduceOrbPower(itOrbShield, 77); reduceOrbPower(itOrbShell, 150);