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	10.3r in changelog
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		| @@ -3105,3 +3105,35 @@ Creative/3D: | ||||
| - single-type textures now can be remapped to 3D geometries | ||||
| - in some situations texture was lost when starting a new game while it should not | ||||
| - formula editor: comma can now actually be entered; 'shot' parameter to change shots | ||||
|  | ||||
| 2018-04-29 20:13 Version 11.0r: | ||||
|  | ||||
| Game: | ||||
| - disabled scrolling in Haunted Woods | ||||
| - Zebra valid in Zebra quotient; Minefield and Kraken Depths no longer valid in Strange Challenge in bounded geometries | ||||
| - Orb of Winter no longer marked as useless in Volcanic Wasteland | ||||
| - no more complaining when trying to save the game on your first run | ||||
| - fixed a bug with incorrect number of lives when loading game in the shmup mode | ||||
| - fixed backward incompatibility when loading polygons via MapEditor | ||||
| - fixed the Orb of the Warp effect (destroyed while refactoring) | ||||
|  | ||||
| Archimedean: | ||||
| - increased the limit from 14 to 18 | ||||
| - slower heat transfer | ||||
| - fixed potential incorrect computation of default ranges | ||||
|  | ||||
| 3D: | ||||
| - monsters now use 3D models (based on the 2D models) and are now facing correctly | ||||
| - 3D tori and some twisted versions (see 'advanced parameters') | ||||
| - in third person perspective, the camera distance is now automatically reduced if there is a wall on the way | ||||
| - removed transparency from monsters in 3D | ||||
| - fixed shots (shmup mode) not being displayed at their actual locations | ||||
| - rebalanced Space Rocks in 3D | ||||
|  | ||||
| RogueViz: | ||||
| - CLI option -collatz-go | ||||
| - fat_edges | ||||
| - rainbow color specification | ||||
| - fixed label positioning in 3D | ||||
| - 3D trees in Collatz | ||||
| - Flocking in 3D, more CLI parameters (check_range, flock shape), multithread support, do not try large steps even if delta way too big | ||||
|   | ||||
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