From 839c3697091ac290767b759181cd59df4d757ba6 Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Tue, 30 Apr 2019 03:34:23 +0200 Subject: [PATCH] 10.3r in changelog --- changelog.txt | 32 ++++++++++++++++++++++++++++++++ 1 file changed, 32 insertions(+) diff --git a/changelog.txt b/changelog.txt index 9a568b5a..09be86b2 100644 --- a/changelog.txt +++ b/changelog.txt @@ -3105,3 +3105,35 @@ Creative/3D: - single-type textures now can be remapped to 3D geometries - in some situations texture was lost when starting a new game while it should not - formula editor: comma can now actually be entered; 'shot' parameter to change shots + +2018-04-29 20:13 Version 11.0r: + +Game: +- disabled scrolling in Haunted Woods +- Zebra valid in Zebra quotient; Minefield and Kraken Depths no longer valid in Strange Challenge in bounded geometries +- Orb of Winter no longer marked as useless in Volcanic Wasteland +- no more complaining when trying to save the game on your first run +- fixed a bug with incorrect number of lives when loading game in the shmup mode +- fixed backward incompatibility when loading polygons via MapEditor +- fixed the Orb of the Warp effect (destroyed while refactoring) + +Archimedean: +- increased the limit from 14 to 18 +- slower heat transfer +- fixed potential incorrect computation of default ranges + +3D: +- monsters now use 3D models (based on the 2D models) and are now facing correctly +- 3D tori and some twisted versions (see 'advanced parameters') +- in third person perspective, the camera distance is now automatically reduced if there is a wall on the way +- removed transparency from monsters in 3D +- fixed shots (shmup mode) not being displayed at their actual locations +- rebalanced Space Rocks in 3D + +RogueViz: +- CLI option -collatz-go +- fat_edges +- rainbow color specification +- fixed label positioning in 3D +- 3D trees in Collatz +- Flocking in 3D, more CLI parameters (check_range, flock shape), multithread support, do not try large steps even if delta way too big