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fixed the placement of Orb of Sword in variation pure
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@@ -178,7 +178,7 @@ void initgame() {
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createMov(cwt.at, 0)->land = laCrossroads2;
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}
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for(int i=0; i<numplayers(); i++) sword::angle[i] = 11;
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for(int i=0; i<numplayers(); i++) sword::angle[i] = PURE ? 10 : 11;
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if(!safety) multi::players = vid.scfg.players;
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if(multi::players < 1 || multi::players > MAXPLAYER)
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