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fixed the placement of Orb of Sword in variation pure

This commit is contained in:
Zeno Rogue
2018-08-28 19:18:10 +02:00
parent deb50030bc
commit 31fc90e6b8
2 changed files with 2 additions and 2 deletions

View File

@@ -178,7 +178,7 @@ void initgame() {
createMov(cwt.at, 0)->land = laCrossroads2;
}
for(int i=0; i<numplayers(); i++) sword::angle[i] = 11;
for(int i=0; i<numplayers(); i++) sword::angle[i] = PURE ? 10 : 11;
if(!safety) multi::players = vid.scfg.players;
if(multi::players < 1 || multi::players > MAXPLAYER)