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added start_game() after arg::read(3) to fix crashes when map changes in phase 3
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@ -62,6 +62,7 @@ int main(int argc, char **argv) {
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initAll();
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#if CAP_COMMANDLINE
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arg::read(3);
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start_game();
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#endif
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#if !ISWEB
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if(showstartmenu && !vid.skipstart)
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