diff --git a/graph.cpp b/graph.cpp index 009930e3..c1ed659d 100644 --- a/graph.cpp +++ b/graph.cpp @@ -309,7 +309,7 @@ void drawPlayerEffects(const transmatrix& V, cell *c, bool onplayer) { if((a+S21)%S42 == ang && items[itOrbSword2]) continue; bool longer = sword::pos(cwt.at, a-1) != sword::pos(cwt.at, a+1); int col = darkena(0xC0C0C0, 0, 0xFF); - queueline(Vnow*xspinpush0(dda * M_PI / S42, (!BITRUNCATED) ? 0.6 * gp::scale : longer ? 0.36 : 0.4), Vnow*xspinpush0(dda * M_PI/S42, (!BITRUNCATED) ? 0.7 * gp::scale : longer ? 0.44 : 0.42), col, 1); + queueline(Vnow*xspinpush0(dda * M_PI / S42, PURE ? 0.6 * scalefactor : longer ? 0.36 : 0.4), Vnow*xspinpush0(dda * M_PI/S42, PURE ? 0.7 * scalefactor : longer ? 0.44 : 0.42), col, 1); } #endif diff --git a/system.cpp b/system.cpp index 6b6ee058..847fa69d 100644 --- a/system.cpp +++ b/system.cpp @@ -178,7 +178,7 @@ void initgame() { createMov(cwt.at, 0)->land = laCrossroads2; } - for(int i=0; i MAXPLAYER)