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fixed the placement of Orb of Sword in variation pure
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@@ -309,7 +309,7 @@ void drawPlayerEffects(const transmatrix& V, cell *c, bool onplayer) {
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if((a+S21)%S42 == ang && items[itOrbSword2]) continue;
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bool longer = sword::pos(cwt.at, a-1) != sword::pos(cwt.at, a+1);
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int col = darkena(0xC0C0C0, 0, 0xFF);
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queueline(Vnow*xspinpush0(dda * M_PI / S42, (!BITRUNCATED) ? 0.6 * gp::scale : longer ? 0.36 : 0.4), Vnow*xspinpush0(dda * M_PI/S42, (!BITRUNCATED) ? 0.7 * gp::scale : longer ? 0.44 : 0.42), col, 1);
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queueline(Vnow*xspinpush0(dda * M_PI / S42, PURE ? 0.6 * scalefactor : longer ? 0.36 : 0.4), Vnow*xspinpush0(dda * M_PI/S42, PURE ? 0.7 * scalefactor : longer ? 0.44 : 0.42), col, 1);
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}
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#endif
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