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Add sounds and correct music path
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10
Makefile.am
10
Makefile.am
@ -1,19 +1,20 @@
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# Hyperrogue binairy rules
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bin_PROGRAMS = hyperrogue
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hyperroguedir = $(datadir)/hyperrogue
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dist_hyperrogue_DATA = music/hyperrogue-music.txt DejaVuSans-Bold.ttf
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dist_hyperrogue_DATA = hyperrogue-music.txt DejaVuSans-Bold.ttf
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dist_doc_DATA = README.md
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hyperrogue_SOURCES = hyper.cpp savepng.c
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# Some definitions used in graph.cpp
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hyperrogue_CPPFLAGS = -DFONTDESTDIR=\"$(pkgdatadir)/DejaVuSans-Bold.ttf\" -DMUSICDESTDIR=\"$(pkgdatadir)/hyperrogue-music.txt\" -DSOUNDDESTDIR=\"$(pkgdatadir)/sound/\" -O2
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hyperrogue_CPPFLAGS = -DFONTDESTDIR=\"$(pkgdatadir)/DejaVuSans-Bold.ttf\" -DMUSICDESTDIR=\"$(pkgdatadir)/hyperrogue-music.txt\" -DSOUNDDESTDIR=\"$(pkgdatadir)/sounds/\" -O2
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# Musicdir
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musicdir=$(datadir)/hyperrogue/music
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dist_music_DATA = music/hr3-caves.ogg music/hr3-desert.ogg music/hr3-hell.ogg music/hr3-jungle.ogg music/hr3-mirror.ogg music/hr3-rlyeh.ogg music/hr3-crossroads.ogg music/hr3-graveyard.ogg music/hr3-icyland.ogg music/hr3-laboratory.ogg music/hr3-motion.ogg
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music/hyperrogue-music.txt: hyperrogue
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sed 's+music+$(pkgdatadir)/music+g' <hyperrogue-music.txt >music/hyperrogue-music.txt
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# Soundsdir
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soundsdir=$(datadir)/hyperrogue/sounds
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dist_sounds_DATA = sounds/*
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# Langen binary rules
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noinst_PROGRAMS = langen
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@ -32,7 +33,6 @@ language-data.cpp: langen
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# Local clean rules
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clean-local:
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rm -rf language-data.cpp
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rm -rf music/hyperrogue-music.txt
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# First target made
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BUILT_SOURCES = language-data.cpp graph.cpp
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@ -1,123 +1,123 @@
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# Crossroads [02]
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[02] music/hr3-crossroads.ogg
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[02] */music/hr3-crossroads.ogg
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# Desert [03]
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[03] music/hr3-desert.ogg
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[03] */music/hr3-desert.ogg
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# Icy Lands [04]
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[04] music/hr3-icyland.ogg
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[04] */music/hr3-icyland.ogg
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# Living Caves [05]
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[05] music/hr3-caves.ogg
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[05] */music/hr3-caves.ogg
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# Jungle [06]
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[06] music/hr3-jungle.ogg
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[06] */music/hr3-jungle.ogg
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# Alchemist's Lab [07]
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[07] music/hr3-laboratory.ogg
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[07] */music/hr3-laboratory.ogg
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# Mirror [08]
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[08] music/hr3-mirror.ogg
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[08] */music/hr3-mirror.ogg
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# Graveyard [09]
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[09] music/hr3-graveyard.ogg
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[09] */music/hr3-graveyard.ogg
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# R'Lyeh [10]
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[10] music/hr3-rlyeh.ogg
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[10] */music/hr3-rlyeh.ogg
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# Hell [11]
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[11] music/hr3-hell.ogg
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[11] */music/hr3-hell.ogg
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# Cocytus [12]
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[12] music/hr3-icyland.ogg
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[12] */music/hr3-icyland.ogg
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# Motion [13]
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[13] music/hr3-motion.ogg
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[13] */music/hr3-motion.ogg
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# Dry Forest [14]
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[14] music/hr3-jungle.ogg
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[14] */music/hr3-jungle.ogg
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# Emerald Mines [15]
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[15] music/hr3-caves.ogg
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[15] */music/hr3-caves.ogg
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# Vineyard [16]
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[16] music/hr3-laboratory.ogg
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[16] */music/hr3-laboratory.ogg
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# Dead Caves [17]
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[17] music/hr3-graveyard.ogg
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[17] */music/hr3-graveyard.ogg
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# Hive [18]
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[18] music/hr3-motion.ogg
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[18] */music/hr3-motion.ogg
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# Land of Power [19]
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[19] music/hr3-mirror.ogg
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[19] */music/hr3-mirror.ogg
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# Camelot [20]
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[20] music/hr3-hell.ogg
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[20] */music/hr3-hell.ogg
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# Temple [21]
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[21] music/hr3-rlyeh.ogg
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[21] */music/hr3-rlyeh.ogg
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# CR2 [22]
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[22] music/hr3-crossroads.ogg
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[22] */music/hr3-crossroads.ogg
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# Caribbean [23]
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[23] music/hr3-crossroads.ogg
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[23] */music/hr3-crossroads.ogg
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# Red Rock Valley [24]
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[24] music/hr3-desert.ogg
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[24] */music/hr3-desert.ogg
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# Minefield [25]
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[25] music/hr3-hell.ogg
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[25] */music/hr3-hell.ogg
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# Ocean [26]
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[26] music/hr3-caves.ogg
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[26] */music/hr3-caves.ogg
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# Whirlpool [27]
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[27] music/hr3-rlyeh.ogg
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[27] */music/hr3-rlyeh.ogg
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# Palace [28]
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[28] music/hr3-crossroads.ogg
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[28] */music/hr3-crossroads.ogg
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# Living Fjord [39]
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[29] music/hr3-caves.ogg
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[29] */music/hr3-caves.ogg
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# Ivory Tower [30]
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[30] music/hr3-laboratory.ogg
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[30] */music/hr3-laboratory.ogg
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# Zebra [31]
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[31] music/hr3-motion.ogg
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[31] */music/hr3-motion.ogg
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# Elemental Fire [32]
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[32] music/hr3-hell.ogg
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[32] */music/hr3-hell.ogg
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# Elemental Air [33]
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[33] music/hr3-motion.ogg
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[33] */music/hr3-motion.ogg
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# Elemental Earth [34]
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[34] music/hr3-caves.ogg
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[34] */music/hr3-caves.ogg
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# Elemental Water [35]
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[35] music/hr3-crossroads.ogg
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[35] */music/hr3-crossroads.ogg
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# Crossroads III [36]
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[36] music/hr3-crossroads.ogg
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[36] */music/hr3-crossroads.ogg
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# Seawall [37] (useless)
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# Elemental Wall [38] (useless)
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# Canvas [39]
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[39] music/hr3-laboratory.ogg
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[39] */music/hr3-laboratory.ogg
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# Wild West [41]
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[41] music/hr3-caves.ogg
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[41] */music/hr3-caves.ogg
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# Storms [42]
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[42] music/hr3-laboratory.ogg
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[42] */music/hr3-laboratory.ogg
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# Overgrown [43]
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[43] music/hr3-jungle.ogg
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[43] */music/hr3-jungle.ogg
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# Clearing [44]
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[44] music/hr3-jungle.ogg
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[44] */music/hr3-jungle.ogg
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# Haunted [45]
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[45] music/hr3-graveyard.ogg
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[45] */music/hr3-graveyard.ogg
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# Windy Plains [48]
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[48] music/hr3-laboratory.ogg
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[48] */music/hr3-laboratory.ogg
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# Rose Garden [49]
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[49] music/hr3-hell.ogg
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[49] */music/hr3-hell.ogg
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# Warped Coast/Sea [50, 51 -> 50]
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[50] music/hr3-caves.ogg
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[50] */music/hr3-caves.ogg
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# Crossroads IV [52]
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[52] music/hr3-crossroads.ogg
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[52] */music/hr3-crossroads.ogg
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# Yendorian [53]
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[53] music/hr3-laboratory.ogg
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[53] */music/hr3-laboratory.ogg
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# Galapagos [54]
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[54] music/hr3-crossroads.ogg
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[54] */music/hr3-crossroads.ogg
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# Dragon Chasms [55]
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[55] music/hr3-caves.ogg
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[55] */music/hr3-caves.ogg
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# Kraken [56]
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[56] music/hr3-rlyeh.ogg
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[56] */music/hr3-rlyeh.ogg
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# Burial Grounds [57]
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[57] music/hr3-graveyard.ogg
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[57] */music/hr3-graveyard.ogg
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# Trollheim [58]
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[58] music/hr3-desert.ogg
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[58] */music/hr3-desert.ogg
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# Halloween [59]
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[59] music/hr3-graveyard.ogg
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[59] */music/hr3-graveyard.ogg
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# Dungeon [60]
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[60] music/hr3-desert.ogg
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[60] */music/hr3-desert.ogg
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# Lost Mountain [61]
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[61] music/hr3-rlyeh.ogg
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[61] */music/hr3-rlyeh.ogg
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# Reptiles [62]
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[62] music/hr3-mirror.ogg
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[62] */music/hr3-mirror.ogg
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# Prairie [63]
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[63] music/hr3-desert.ogg
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[63] */music/hr3-desert.ogg
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# Bull Dash [64]
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[64] music/hr3-mirror.ogg
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[64] */music/hr3-mirror.ogg
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# Crossroads V [65]
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[65] music/hr3-crossroads.ogg
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[65] */music/hr3-crossroads.ogg
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# Cellular Automata [66]
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[66] music/hr3-laboratory.ogg
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[66] */music/hr3-laboratory.ogg
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# None [00] (used when the window is out of focus)
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