hyperrogue/menus.cpp

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// HyperRogue menus
// Copyright (C) 2011-2016 Zeno Rogue, see 'hyper.cpp' for details
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#include "dialogs.cpp"
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// -- overview --
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#define BLACKISH 0x404040
#define REDDISH 0x400000
ld whatever = 0;
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int PREC(ld x) {
ld sh = shiftmul;
if(sh > -.2 && sh < .2) x = 10.01;
return int(shiftmul * x);
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}
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void showOverview() {
DEBB(DF_GRAPH, (debugfile,"show overview\n"));
mouseovers = XLAT("world overview");
mouseovers += " ";
mouseovers += XLAT(" kills: %1/%2", its(tkills()), its(killtypes()));
mouseovers += XLAT(" $$$: %1", its(gold()));
if(hellUnlocked()) {
int i1, i2; countHyperstoneQuest(i1, i2);
mouseovers += XLAT(" Hyperstone: %1/%2", its(i1), its(i2));
}
else
mouseovers += XLAT(" Hell: %1/9", its(orbsUnlocked()));
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bool pages;
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int nl = LAND_OVER, nlm;
eLand *landtab = land_over;
if(randomPatternsMode) { nl = nlm = RANDLANDS; landtab = randlands; }
else {
pages = true;
landtab += dialog::handlePage(nl, nlm, (nl+1)/2);
}
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int vf = min((vid.yres-64-vid.fsize*2) / nlm, vid.xres/40);
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eLand curland = cwt.c->land;
if(curland == laPalace && princess::dist(cwt.c) < OUT_OF_PRISON)
curland = laPrincessQuest;
if(isElemental(curland)) curland = laElementalWall;
getcstat = '0';
for(int i=0; i<nl; i++) {
eLand l = landtab[i];
int xr = vid.xres / 64;
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int i0 = 56 + vid.fsize + i * vf;
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int col;
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if(landUnlocked(l)) col = linf[l].color; else col = 0x404040;
if(chaosmode && noChaos(l)) col = 0x400000;
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if(l == curland)
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displayfrZ(1, i0, 1, vf-4, "*", forecolor, 0);
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if(displayfrZ(xr*1, i0, 1, vf-4, XLAT1(linf[l].name), col, 0))
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getcstat = 1000 + l;
eItem it = treasureType(l);
int lv = items[it] * landMultiplier(l);
if(lv >= 25) col = 0xFFD500;
else if(lv >= 10) col = 0x00D500;
else if(items[it]) col = 0xC0C0C0;
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else col = BLACKISH;
if(chaosmode && noChaos(l)) col = REDDISH;
int c8 = (vf+2)/3;
if(displayfrZ(xr*24-c8*6, i0, 1, vf-4, its(items[it]), col, 16))
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getcstat = 2000+it;
if(!cheater)
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if(displayfrZ(xr*24, i0, 1, vf-4, its(hiitems[modecode()][it]), col, 16))
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getcstat = 2000+it;
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if(items[it]) col = iinf[it].color; else col = BLACKISH;
if(chaosmode && noChaos(l)) col = REDDISH;
if(displayfrZ(xr*24+c8*4, i0, 1, vf-4, s0 + iinf[it].glyph, col, 16))
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getcstat = 2000+it;
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if(displayfrZ(xr*24+c8*5, i0, 1, vf-4, XLAT1(iinf[it].name), col, 0))
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getcstat = 2000+it;
eItem io = orbType(l);
if(io == itShard) {
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if(items[it] >= 10) col = winf[waMirror].color; else col = BLACKISH;
if(chaosmode && noChaos(l)) col = REDDISH;
if(displayfrZ(xr*46, i0, 1, vf-4, XLAT1(winf[waMirror].name), col, 0))
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getcstat = 3000+waMirror;
if(getcstat == 3000+waMirror)
mouseovers = XLAT(
olrDescriptions[getOLR(io, cwt.c->land)], cwt.c->land, it, treasureType(cwt.c->land));
}
else if(io) {
if(lv >= 25) col = 0xFFD500;
else if(lv >= 10) col = 0xC0C0C0;
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else col = BLACKISH;
if(chaosmode && noChaos(l)) col = REDDISH;
if(displayfrZ(xr*46-c8*4, i0, 1, vf-4, its(items[io]), col, 16))
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getcstat = 2000+io;
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if(lv >= 10) col = iinf[io].color; else col = BLACKISH;
if(chaosmode && noChaos(l)) col = REDDISH;
if(displayfrZ(xr*46-c8, i0, 1, vf-4, s0 + iinf[io].glyph, col, 16))
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getcstat = 2000+io;
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if(displayfrZ(xr*46, i0, 1, vf-4, XLAT1(iinf[io].name), col, 0))
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getcstat = 2000+io;
if(getcstat == 2000+io)
mouseovers = XLAT(
olrDescriptions[getOLR(io, curland)], curland, it, treasureType(curland));
}
}
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dialog::displayPageButtons(3, pages);
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keyhandler = [] (int sym, int uni) {
int umod = uni % 1000;
int udiv = uni / 1000;
if(udiv == 1 && umod < landtypes) {
if(cheater && !hiliteclick) {
eLand l = eLand(umod);
cheater++;
bool princ = (l == laPrincessQuest);
if(princ) {
if(kills[moVizier] == 0) kills[moVizier] = 1;
princess::forceMouse = true;
princess::gotoPrincess = true;
l = laPalace;
}
cheatMoveTo(l);
popScreen();
canmove = true;
if(princ) fullcenter();
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}
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else gotoHelp(generateHelpForLand(eLand(umod)));
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}
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else if(udiv == 2 && umod < ittypes) {
if(cheater && !hiliteclick) {
cheater++;
int ic = itemclass(eItem(umod));
if(ic == IC_TREASURE) items[umod] += PREC(10);
if(ic == IC_ORB) items[umod] += PREC(60);
if(umod == itGreenStone) items[umod] += PREC(100);
else if(ic == IC_OTHER) items[umod] += (shiftmul>0?1:-1);
if(items[umod] < 0) items[umod] = 0;
if(hardcore) canmove = true;
else checkmove();
}
else gotoHelp(generateHelpForItem(eItem(umod)));
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}
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else if(udiv == 3 && umod < walltypes) gotoHelp(generateHelpForWall(eWall(umod)));
else if(uni == SDLK_F1) gotoHelp(
"This displays all lands available in the game. "
"Bonus lands (available only in separate challenges) "
"are not included. Lands written in dark have to be "
"unlocked, and lands in dark red are unavailable "
"because of using special options. Click on any "
"land or item to get information about it. Hover over "
"an Orb to know its relation to the current land. "
"Cheaters can click to move between lands, and use the "
"mousewheel to gain or lose treasures and orbs quickly (Ctrl = precise, Shift = reverse)."
);
else if(dialog::handlePageButtons(uni)) ;
else if(doexiton(sym, uni)) popScreen();
};
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}
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// -- main menu --
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void showMainMenu() {
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gamescreen(2);
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getcstat = ' ';
dialog::init(XLAT("HyperRogue %1", VER), 0xC00000, 200, 100);
dialog::addItem(XLAT("basic configuration"), 'b');
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dialog::addItem(XLAT("graphics configuration"), 'g');
dialog::addItem(XLAT("special display modes"), 'd');
dialog::addItem(XLAT("special game modes"), 'm');
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#ifndef NOSAVE
dialog::addItem(XLAT("local highscores"), 't');
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#endif
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dialog::addItem(XLAT("help"), 'h'); dialog::lastItem().keycaption += " / F1";
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if(cheater)
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dialog::addItem(XLAT("cheats"), 'c');
else dialog::addBreak(100);
dialog::addItem(XLAT("restart game"), 'r'); dialog::lastItem().keycaption += " / F5";
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string q;
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#ifdef MOBILE
dialog::addItem(XLAT("visit the website"), 'q');
#else
q = quitsaves() ? "save" : "quit";
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q = q + " the game";
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dialog::addItem(XLAT(q), 'q'); dialog::lastItem().keycaption += " / F10";
#endif
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if(canmove)
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q = "review your quest";
else
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q = "game over screen";
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dialog::addItem(XLAT(q), SDLK_ESCAPE);
dialog::addItem(XLAT("world overview"), 'o');
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if(inv::on)
dialog::addItem(XLAT("inventory"), 'i');
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#ifdef ROGUEVIZ
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dialog::addItem(XLAT("rogueviz menu"), 'u');
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#endif
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#ifdef MOBILE
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#ifdef HAVE_ACHIEVEMENTS
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dialog::addItem(XLAT("leaderboards/achievements"), '3');
#endif
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#endif
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#ifdef ANDROIDSHARE
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dialog::addItem("SHARE", 's'-96);
#endif
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if(!canmove) q = "review the scene";
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else if(turncount > 0) q = "continue game";
else q = "play the game!";
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dialog::addItem(XLAT(q), ' ');
dialog::display();
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keyhandler = [] (int sym, int uni) {
dialog::handleNavigation(sym, uni);
if(sym == SDLK_F1 || sym == 'h') gotoHelp(help);
else if(sym == 'c' && cheater) pushScreen(showCheatMenu);
else if(sym == 'b') pushScreen(showBasicConfig);
else if(sym == 'g') pushScreen(showGraphConfig);
else if(sym == 'd') pushScreen(showDisplayMode);
else if(sym == 'm') pushScreen(showChangeMode);
#ifndef NOSAVE
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else if(sym == 't') scores::load();
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#endif
else if(sym == 'r' || sym == SDLK_F5) {
restartGame();
popScreen();
}
else if(sym == 'q' || sym == SDLK_F10)
quitmainloop = true;
else if(sym == 'o') {
clearMessages();
pushScreen(showOverview);
}
#ifdef INV
else if(sym == 'i') {
clearMessages();
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pushScreen(inv::show);
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}
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#endif
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else if(sym == SDLK_ESCAPE)
showMissionScreen();
#ifdef MOBILE
#ifdef HAVE_ACHIEVEMENTS
else if(sym == '3') {
achievement_final(false);
pushScreen(leader::showMenu);
}
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#endif
#endif
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#ifdef ROGUEVIZ
else if(uni == 'u') pushScreen(rogueviz::showMenu);
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#endif
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else if(doexiton(sym, uni)) {
popScreenAll();
msgs.clear();
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}
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};
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}
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// -- display modes --
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void showDisplayMode() {
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cmode = sm::SIDE;
gamescreen(0);
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dialog::init(XLAT("special display modes"));
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const char *wdmodes[6] = {"ASCII", "black", "plain", "Escher", "plain/3D", "Escher/3D"};
const char *mdmodes[6] = {"ASCII", "items only", "items and monsters", "high contrast",
"3D", "high contrast/3D"};
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dialog::addBoolItem(XLAT("orthogonal projection"), vid.alpha >= 500, '1');
dialog::addBoolItem(XLAT("small Poincaré model"), vid.alpha == 1 && vid.scale < 1, '2');
dialog::addBoolItem(XLAT("big Poincaré model"), vid.alpha == 1 && vid.scale >= 1, '3');
dialog::addBoolItem(XLAT("Klein-Beltrami model"), vid.alpha == 0, '4');
dialog::addSelItem(XLAT("wall display mode"), XLAT(wdmodes[vid.wallmode]), '5');
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if(getcstat == '5')
mouseovers = XLAT("also hold Alt during the game to toggle high contrast");
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dialog::addBoolItem(XLAT("draw the grid"), (vid.grid), '6');
dialog::addBoolItem(XLAT("mark heptagons"), (vid.darkhepta), '7');
dialog::addSelItem(XLAT("3D configuration"), "", '9');
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dialog::addSelItem(XLAT("scale factor"), fts(vid.scale), 'z');
dialog::addSelItem(XLAT("monster display mode"), XLAT(mdmodes[vid.monmode]), 'm');
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dialog::addBreak(50);
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#ifndef NOEDIT
dialog::addBoolItem(XLAT("vector graphics editor"), (false), 'g');
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#endif
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// display modes
#ifndef NORUG
dialog::addBoolItem(XLAT("hypersian rug mode"), (rug::rugged), 'u');
#endif
#ifndef NOMODEL
dialog::addBoolItem(XLAT("paper model creator"), (false), 'n');
#endif
dialog::addBoolItem(XLAT("conformal/history mode"), (conformal::on), 'a');
dialog::addBoolItem(XLAT("expansion"), viewdists, 'x');
showAllConfig();
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dialog::display();
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keyhandler = [] (int sym, int uni) {
dialog::handleNavigation(sym, uni);
char xuni = uni;
if((xuni >= 'A' && xuni <= 'Z') || (xuni >= 1 && xuni <= 26)) xuni |= 32;
if(xuni == 'p') projectionDialog();
if(xuni == 'z') {
dialog::editNumber(vid.scale, .001, 1000, .1, 1, XLAT("scale factor"),
XLAT("Scale the displayed model."));
dialog::scaleLog();
}
if(xuni == 'm') { vid.monmode += 60 + (shiftmul > 0 ? 1 : -1); vid.monmode %= 6; }
if(xuni == '9') pushScreen(show3D);
#ifndef NOEDIT
else if(xuni == 'g') {
pushScreen(mapeditor::showDrawEditor);
mapeditor::initdraw(cwt.c);
}
#endif
else if(xuni == 'x') {
viewdists = !viewdists;
}
#ifndef NORUG
else if(xuni == 'u') {
if(sphere) projectionDialog();
else rug::select();
}
#endif
else if(uni == 'a')
pushScreen(conformal::show);
#ifndef NOMODEL
else if(xuni == 'n')
pushScreen(netgen::show);
#endif
else gmodekeys(sym, uni);
handleAllConfig(sym, xuni);
};
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}
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// -- game modes --
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void switchHardcore() {
if(hardcore && !canmove) {
restartGame();
hardcore = false;
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popScreen();
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}
else if(hardcore && canmove) { hardcore = false; }
else { hardcore = true; canmove = true; hardcoreAt = turncount; }
if(hardcore)
addMessage("One wrong move, and it is game over!");
else
addMessage("Not so hardcore?");
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if(pureHardcore()) popScreen();
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}
void showChangeMode() {
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gamescreen(3);
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dialog::init(XLAT("special game modes"));
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// gameplay modes
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#ifdef TOUR
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dialog::addBoolItem(XLAT("Tutorial"), tour::on, 'T');
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#endif
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dialog::addBoolItem(XLAT("Euclidean/elliptic mode"), (euclid || sphere), 'e');
dialog::addBoolItem(XLAT(SHMUPTITLE), (shmup::on || multi::players > 1), 's');
if(!shmup::on) dialog::addSelItem(XLAT("hardcore mode"),
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hardcore && !pureHardcore() ? XLAT("PARTIAL") : ONOFF(hardcore), 'h');
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if(getcstat == 'h')
mouseovers = XLAT("One wrong move and it is game over!");
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multi::cpid = 0;
dialog::addBoolItem(XLAT("heptagonal mode"), (purehepta), '7');
dialog::addBoolItem(XLAT("Chaos mode"), (chaosmode), 'C');
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dialog::addBoolItem(XLAT("peaceful mode"), (chaosmode), 'p');
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dialog::addBoolItem(XLAT("inventory mode"), (inv::on), 'i');
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dialog::addBoolItem(XLAT("pure tactics mode"), (tactic::on), 't');
dialog::addBoolItem(XLAT("Yendor Challenge"), (yendor::on), 'y');
dialog::addBoolItem(XLAT("%1 Challenge", moPrincess), (princess::challenge), 'P');
dialog::addBoolItem(XLAT("random pattern mode"), (randomPatternsMode), 'r');
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dialog::addBreak(50);
// cheating and map editor
dialog::addBoolItem(XLAT("cheat mode"), (cheater), 'c');
#ifndef NOEDIT
dialog::addBoolItem(XLAT("map editor"), (false), 'm');
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#endif
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dialog::addBreak(50);
dialog::addItem(XLAT("return to the game"), 'v');
dialog::display();
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keyhandler = [] (int sym, int uni) {
dialog::handleNavigation(sym, uni);
char xuni = uni;
if(xuni == 'v' || sym == SDLK_ESCAPE) popScreen();
else if(uni == 'c') {
if(tactic::on && gold()) {
addMessage(XLAT("Not available in the pure tactics mode!"));
}
else if(!cheater) {
cheater++;
addMessage(XLAT("You activate your demonic powers!"));
#ifndef MOBILE
addMessage(XLAT("Shift+F, Shift+O, Shift+T, Shift+L, Shift+U, etc."));
#endif
popScreen();
}
else {
popScreen();
firstland = princess::challenge ? laPalace : laIce;
restartGame();
}
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}
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else if(xuni == 'e')
pushScreen(showEuclideanMenu);
else if(xuni == 't') {
clearMessages();
pushScreen(tactic::showMenu);
}
else if(xuni == 'y') {
clearMessages();
if(yendor::everwon || autocheat)
pushScreen(yendor::showMenu);
else gotoHelp(yendor::chelp);
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}
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else if(xuni == '7')
restartGame('7');
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else if(xuni == 'p')
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pushScreen(peace::showMenu);
else if(xuni == 'i') {
restartGame('i');
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}
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#ifdef TOUR
else if(uni == 'T') {
tour::start();
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}
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#endif
else if(uni == 'C') {
if(chaosUnlocked) restartGame('C');
if(chaosmode) gotoHelp(
"In the Chaos mode, lands change very often, and "
"there are no walls between them. "
"Some lands are incompatible with this."
"\n\nYou need to reach Crossroads IV to unlock the Chaos mode."
);
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}
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else if(xuni == 'p') {
if(!princess::everSaved)
addMessage(XLAT("Save %the1 first to unlock this challenge!", moPrincess));
else
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restartGame('P');
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}
#ifndef NOEDIT
else if(xuni == 'm') {
if(tactic::on)
addMessage(XLAT("Not available in the pure tactics mode!"));
else {
cheater++;
pushScreen(mapeditor::showMapEditor);
lastexplore = turncount;
addMessage(XLAT("You activate your terraforming powers!"));
}
}
#endif
else if(xuni == 's') {
#ifdef MOBILE
restartGame('s');
#else
multi::shmupcfg = shmup::on;
pushScreen(shmup::showShmupConfig);
#endif
}
else if(xuni == 'h' && !shmup::on)
switchHardcore();
else if(xuni == 'r') {
firstland = laIce;
restartGame('r');
}
else if(doexiton(sym, uni))
popScreen();
};
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}
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// -- cheat menu --
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void showCheatMenu() {
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gamescreen(1);
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dialog::init("cheat menu");
dialog::addItem(XLAT("return to the game"), ' ');
dialog::addBreak(50);
dialog::addItem(XLAT("gain orb powers"), 'F');
dialog::addItem(XLAT("summon treasure"), 'T');
dialog::addItem(XLAT("summon dead orbs"), 'D');
dialog::addItem(XLAT("lose all treasure"), 'J');
dialog::addItem(XLAT("gain kills"), 'K');
dialog::addItem(XLAT("Hyperstone Quest"), 'C');
dialog::addItem(XLAT("summon orbs"), 'O');
dialog::addItem(XLAT("gain Orb of Yendor"), 'Y');
dialog::addItem(XLAT("summon lots of treasure"), 'T'-64);
dialog::addItem(XLAT("Safety (quick save)"), 'S');
dialog::addItem(XLAT("Select the land ---"), 'L');
dialog::addItem(XLAT("--- and teleport there"), 'U');
dialog::addItem(XLAT("rotate the character"), 'Z');
dialog::addItem(XLAT("summon a Golem"), 'G');
dialog::addItem(XLAT("summon Sandworm"), 'W');
dialog::addItem(XLAT("summon Ivy"), 'I');
dialog::addItem(XLAT("summon a Monster"), 'E');
dialog::addItem(XLAT("summon Thumpers"), 'H');
dialog::addItem(XLAT("summon Bonfire"), 'B');
dialog::addItem(XLAT("summon Mimics"), 'M');
dialog::addItem(XLAT("deplete orb powers"), 'P');
dialog::addItem(XLAT("summon Orb of Yendor"), 'Y'-64);
dialog::addItem(XLAT("switch ghost timer"), 'G'-64);
dialog::addItem(XLAT("switch web display"), 'W'-64);
dialog::display();
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keyhandler = [] (int sym, int uni) {
dialog::handleNavigation(sym, uni);
if(uni != 0) {
applyCheat(uni);
if(uni == 'F' || uni == 'C' || uni == 'O' ||
uni == 'S' || uni == 'U' || uni == 'G' ||
uni == 'W' || uni == 'I' || uni == 'E' ||
uni == 'H' || uni == 'B' || uni == 'M' ||
uni == 'P' || uni == 'Y'-64 || uni == 'G'-64 ||
uni == ' ' || uni == 8 || uni == 13 ||
uni == SDLK_ESCAPE || uni == 'q' || uni == 'v' || sym == SDLK_ESCAPE ||
sym == SDLK_F10)
popScreen();
}
};
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}
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// -- geometry menu --
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int eupage = 0;
int euperpage = 21;
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#define LAND_SPHEUC ((targetgeometry > 1) ? LAND_SPH : LAND_EUC)
#define land_spheuc ((targetgeometry > 1) ? land_sph : land_euc)
const char* geometrynames[gGUARD] = {
"hyperbolic", "Euclidean", "spherical", "elliptic",
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"Zebra quotient", "field quotient", "torus"
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};
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const char* geometrynames_short[gGUARD] = {
"hyper", "Euclid", "sphere", "elliptic",
"Zebra", "field", "torus"
};
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void showEuclideanMenu() {
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gamescreen(4);
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int s = vid.fsize;
vid.fsize = vid.fsize * 4/5;
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dialog::init(XLAT("Euclidean/elliptic mode"));
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if(cheater) for(int i=0; i<landtypes; i++) landvisited[i] = true;
for(int i=0; i<landtypes; i++)
if(hiitemsMax(treasureType(eLand(i))) >= 25) landvisited[i] = true;
landvisited[laCrossroads] = true;
landvisited[laIce] = true;
landvisited[laMirror] = true;
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landvisited[laPrincessQuest] = cheater || princess::everSaved;
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landvisited[laWildWest] = true;
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landvisited[laHalloween] = true;
landvisited[laCA] = true;
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// for(int i=2; i<lt; i++) landvisited[i] = true;
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dialog::addSelItem(XLAT("geometry"), XLAT(geometrynames[targetgeometry]), '5');
dialog::addBreak(50);
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for(int i=0; i<euperpage; i++) {
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if(euperpage * eupage + i >= LAND_SPHEUC) { dialog::addBreak(100); break; }
eLand l = land_spheuc[euperpage * eupage + i];
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if(landvisited[l]) {
char ch;
if(i < 26) ch = 'a' + i;
else ch = 'A' + (i-26);
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dialog::addItem(XLAT1(linf[l].name), ch);
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}
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else dialog::addBreak(100);
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}
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dialog::addBreak(50);
dialog::addItem(XLAT("Return to the hyperbolic world"), '0');
dialog::addItem(XLAT("next page"), '-');
dialog::addBreak(100);
dialog::addHelp(
XLAT("Choose from the lands visited this game.") + " " +
XLAT("Scores and achievements are not") + " " + XLAT("saved in the Euclidean mode!")
);
dialog::display();
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vid.fsize = s;
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keyhandler = [] (int sym, int uni) {
dialog::handleNavigation(sym, uni);
int lid;
if(uni >= 'a' && uni <= 'z') lid = uni - 'a';
else if(uni >= 'A' && uni <= 'Z') lid = 26 + uni - 'A';
else lid = -1;
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if(lid >= 0) lid += euperpage * eupage;
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if(uni == '0') {
targetgeometry = geometry;
restartGame('g');
popScreen();
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}
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else if(uni == '5') {
targetgeometry = eGeometry(1+targetgeometry);
if(targetgeometry == gGUARD) targetgeometry = gEuclid;
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}
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else if(uni == '-' || uni == PSEUDOKEY_WHEELUP || uni == PSEUDOKEY_WHEELDOWN) {
eupage++;
if(eupage * euperpage >= LAND_SPHEUC) eupage = 0;
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}
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else if(lid >= 0 && lid < LAND_SPHEUC) {
euclidland = land_spheuc[lid];
if(landvisited[euclidland] && euclidland != laOceanWall) {
if(targetgeometry != geometry)
restartGame('g');
else
restartGame(tactic::on ? 't' : 0);
// disable PTM if chosen a land from the Euclidean menu
if(tactic::on) restartGame('t');
popScreen();
}
else euclidland = laIce;
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}
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else if(uni == '2' || sym == SDLK_F1) gotoHelp(
"If you want to know how much the gameplay is affected by the "
"hyperbolic geometry in HyperRogue, this mode is for you!\n\n"
"You can play an Euclidean version of each of the lands in "
"HyperRogue. Lands which include horocycles (Temple, Caribbean, "
"Whirlpool), infinite trees (Zebra, Emerald), or networks of "
"ultraparallel lines (Crossroads, Vineyard, Palace) cannot be "
"faithfully represented in Euclidean, so yo get more "
"or less simplified versions of them. Choose Crossroads to play a game "
"where many different lands appear."
);
else if(doexiton(sym, uni)) popScreen();
};
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}
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// -- demo --
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#ifdef DEMO
bool demoanim;
void toggleanim(bool v) {
demoanim = v;
if(v) {
sightrange = 4;
vid.wallmode = 5;
vid.particles = true;
vid.sspeed = -1;
vid.mspeed = -1;
geom3::highdetail = geom3::middetail = 5;
}
else {
sightrange = 7;
vid.sspeed = 5;
vid.mspeed = 5;
vid.particles = false;
vid.wallmode = 3;
geom3::highdetail = geom3::middetail = -1;
}
}
void showDemo() {
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gamescreen(2);
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getcstat = ' ';
dialog::init(XLAT("HyperRogue %1: online demo", VER), 0xC00000, 200, 100);
dialog::addBreak(50);
dialog::addItem(XLAT("play"), 'f');
// dialog::addItem(XLAT("tutorial"), 'T');
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dialog::addItem(XLAT("help"), 'h'); dialog::lastItem().keycaption += " / F1";
dialog::addItem(XLAT("toggle high detail"), 'a');
dialog::addBreak(100);
dialog::addTitle("highlights", 0xC00000, 120);
dialog::addItem(XLAT("Temple of Cthulhu"), 't');
dialog::addItem(XLAT("Land of Storms"), 'l');
dialog::addItem(XLAT("Burial Grounds"), 'b');
dialog::display();
}
void handleDemoKey(int sym, int uni) {
dialog::handleNavigation(sym, uni);
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if(sym == SDLK_F1 || sym == 'h') gotoHelp(help);
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else if(sym == 'a') {
toggleanim(!demoanim);
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popScreen();
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}
else if(sym == 'f') {
firstland = laIce;
if(tactic::on) restartGame('t');
else restartGame();
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popScreen();
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}
else if(sym == 'T') {
firstland = laIce;
if(!tour::on) tour::start();
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popScreen();
}
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else if(sym == 't') {
firstland = laTemple;
if(!tactic::on) restartGame('t');
else restartGame();
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popScreen();
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}
else if(sym == 'l') {
firstland = laStorms;
if(!tactic::on) restartGame('t');
else restartGame();
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popScreen();
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}
else if(sym == 'b') {
firstland = laBurial;
if(!tactic::on) restartGame('t');
else restartGame();
items[itOrbSword] = 60;
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popScreen();
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}
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}
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#endif
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// -- overview --
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void setAppropriateOverview() {
clearMessages();
if(tactic::on)
pushScreen(tactic::showMenu);
else if(yendor::on)
pushScreen(yendor::showMenu);
else if(peace::on)
pushScreen(peace::showMenu);
else if(geometry != gNormal)
pushScreen(showEuclideanMenu);
else
pushScreen(showOverview);
}