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hyperrogue/menus.cpp

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// HyperRogue menus
// Copyright (C) 2011-2016 Zeno Rogue, see 'hyper.cpp' for details
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#include "dialogs.cpp"
#define BLACKISH 0x404040
#define REDDISH 0x400000
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void showOverview() {
DEBB(DF_GRAPH, (debugfile,"show overview\n"));
mouseovers = XLAT("world overview");
mouseovers += " ";
mouseovers += XLAT(" kills: %1/%2", its(tkills()), its(killtypes()));
mouseovers += XLAT(" $$$: %1", its(gold()));
if(hellUnlocked()) {
int i1, i2; countHyperstoneQuest(i1, i2);
mouseovers += XLAT(" Hyperstone: %1/%2", its(i1), its(i2));
}
else
mouseovers += XLAT(" Hell: %1/9", its(orbsUnlocked()));
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bool pages;
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int nl = LAND_OVER, nlm;
eLand *landtab = land_over;
if(randomPatternsMode) { nl = nlm = RANDLANDS; landtab = randlands; }
else {
pages = true;
landtab += dialog::handlePage(nl, nlm, (nl+1)/2);
}
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int vf = min((vid.yres-64-vid.fsize*2) / nlm, vid.xres/40);
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eLand curland = cwt.c->land;
if(curland == laPalace && princess::dist(cwt.c) < OUT_OF_PRISON)
curland = laPrincessQuest;
if(isElemental(curland)) curland = laElementalWall;
getcstat = '0';
for(int i=0; i<nl; i++) {
eLand l = landtab[i];
int xr = vid.xres / 64;
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int i0 = 56 + vid.fsize + i * vf;
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int col;
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if(landUnlocked(l)) col = linf[l].color; else col = 0x404040;
if(chaosmode && noChaos(l)) col = 0x400000;
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if(l == curland)
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displayfrZ(1, i0, 1, vf-4, "*", 0xFFFFFF, 0);
if(displayfrZ(xr*1, i0, 1, vf-4, XLAT1(linf[l].name), col, 0))
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getcstat = 1000 + l;
eItem it = treasureType(l);
int lv = items[it] * landMultiplier(l);
if(lv >= 25) col = 0xFFD500;
else if(lv >= 10) col = 0x00D500;
else if(items[it]) col = 0xC0C0C0;
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else col = BLACKISH;
if(chaosmode && noChaos(l)) col = REDDISH;
int c8 = (vf+2)/3;
if(displayfrZ(xr*24-c8*6, i0, 1, vf-4, its(items[it]), col, 16))
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getcstat = 2000+it;
if(!cheater)
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if(displayfrZ(xr*24, i0, 1, vf-4, its(hiitems[modecode()][it]), col, 16))
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getcstat = 2000+it;
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if(items[it]) col = iinf[it].color; else col = BLACKISH;
if(chaosmode && noChaos(l)) col = REDDISH;
if(displayfrZ(xr*24+c8*4, i0, 1, vf-4, s0 + iinf[it].glyph, col, 16))
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getcstat = 2000+it;
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if(displayfrZ(xr*24+c8*5, i0, 1, vf-4, XLAT1(iinf[it].name), col, 0))
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getcstat = 2000+it;
eItem io = orbType(l);
if(io == itShard) {
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if(items[it] >= 10) col = winf[waMirror].color; else col = BLACKISH;
if(chaosmode && noChaos(l)) col = REDDISH;
if(displayfrZ(xr*46, i0, 1, vf-4, XLAT1(winf[waMirror].name), col, 0))
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getcstat = 3000+waMirror;
if(getcstat == 3000+waMirror)
mouseovers = XLAT(
olrDescriptions[getOLR(io, cwt.c->land)], cwt.c->land, it, treasureType(cwt.c->land));
}
else if(io) {
if(lv >= 25) col = 0xFFD500;
else if(lv >= 10) col = 0xC0C0C0;
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else col = BLACKISH;
if(chaosmode && noChaos(l)) col = REDDISH;
if(displayfrZ(xr*46-c8*4, i0, 1, vf-4, its(items[io]), col, 16))
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getcstat = 2000+io;
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if(lv >= 10) col = iinf[io].color; else col = BLACKISH;
if(chaosmode && noChaos(l)) col = REDDISH;
if(displayfrZ(xr*46-c8, i0, 1, vf-4, s0 + iinf[io].glyph, col, 16))
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getcstat = 2000+io;
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if(displayfrZ(xr*46, i0, 1, vf-4, XLAT1(iinf[io].name), col, 0))
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getcstat = 2000+io;
if(getcstat == 2000+io)
mouseovers = XLAT(
olrDescriptions[getOLR(io, curland)], curland, it, treasureType(curland));
}
}
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dialog::displayPageButtons(3, pages);
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}
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int PREC(ld x) {
ld sh = shiftmul;
if(sh > -.2 && sh < .2) x = 10.01;
return int(shiftmul * x);
}
void handleOverview(int sym, int uni) {
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int umod = uni % 1000;
int udiv = uni / 1000;
if(udiv == 1 && umod < landtypes) {
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if(cheater && !hiliteclick) {
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eLand l = eLand(umod);
cheater++;
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bool princ = (l == laPrincessQuest);
if(princ) {
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if(kills[moVizier] == 0) kills[moVizier] = 1;
princess::forceMouse = true;
princess::gotoPrincess = true;
l = laPalace;
}
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cheatMoveTo(l);
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cmode = emNormal;
canmove = true;
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if(princ) fullcenter();
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}
else {
lastmode = cmode;
cmode = emHelp; help = generateHelpForLand(eLand(umod));
}
}
else if(udiv == 2 && umod < ittypes) {
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if(cheater && !hiliteclick) {
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cheater++;
int ic = itemclass(eItem(umod));
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if(ic == IC_TREASURE) items[umod] += PREC(10);
if(ic == IC_ORB) items[umod] += PREC(60);
if(umod == itGreenStone) items[umod] += PREC(100);
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else if(ic == IC_OTHER) items[umod] += (shiftmul>0?1:-1);
if(items[umod] < 0) items[umod] = 0;
if(hardcore) canmove = true;
else checkmove();
}
else {
lastmode = cmode;
cmode = emHelp; help = generateHelpForItem(eItem(umod));
}
}
else if(udiv == 3 && umod < walltypes) {
lastmode = cmode;
cmode = emHelp; help = generateHelpForWall(eWall(umod));
}
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else if(uni == SDLK_F1) {
lastmode = cmode;
cmode = emHelp;
help =
"This displays all lands available in the game. "
"Bonus lands (available only in separate challenges) "
"are not included. Lands written in dark have to be "
"unlocked, and lands in dark red are unavailable "
"because of using special options. Click on any "
"land or item to get information about it. Hover over "
"an Orb to know its relation to the current land. "
"Cheaters can click to move between lands, and use the "
"mousewheel to gain or lose treasures and orbs quickly (Ctrl = precise, Shift = reverse).";
}
else if(dialog::handlePageButtons(uni)) ;
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else if(uni) cmode = emNormal;
}
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bool checkHalloweenDate() {
time_t t = time(NULL);
struct tm tm = *localtime(&t);
int month = tm.tm_mon + 1;
int day = tm.tm_mday;
if(month == 10 && day >= 24) return true;
if(month == 11 && day <= 7) return true;
return false;
}
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void showMainMenu() {
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getcstat = ' ';
dialog::init(XLAT("HyperRogue %1", VER), 0xC00000, 200, 100);
dialog::addItem(XLAT("basic configuration"), 'b');
dialog::addItem(XLAT("advanced configuration"), 'a');
#ifndef NOSAVE
dialog::addItem(XLAT("local highscores"), 't');
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#endif
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dialog::addItem(XLAT("help"), 'h'); dialog::lastItem().keycaption += " / F1";
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if(cheater)
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dialog::addItem(XLAT("cheats"), 'c');
else dialog::addBreak(100);
dialog::addItem(XLAT("restart game"), 'r'); dialog::lastItem().keycaption += " / F5";
dialog::addItem(XLAT("special game modes"), 'm');
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string q;
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#ifdef MOBILE
dialog::addItem(XLAT("visit the website"), 'q');
#else
q = quitsaves() ? "save" : "quit";
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q = q + " the game";
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dialog::addItem(XLAT(q), 'q'); dialog::lastItem().keycaption += " / F10";
#endif
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if(canmove)
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q = "review your quest";
else
q = "review the scene";
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dialog::addItem(XLAT(q), SDLK_ESCAPE);
dialog::addItem(XLAT("world overview"), 'o');
if(checkHalloweenDate()) dialog::addItem(XLAT("Halloween mini-game"), 'y'-96);
#ifdef ROGUEVIZ
dialog::addItem(XLAT("rogueviz menu"), 'g');
#endif
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#ifdef MOBILE
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#ifdef HAVE_ACHIEVEMENTS
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dialog::addItem(XLAT("leaderboards/achievements"), '3');
#endif
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#endif
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#ifdef ANDROIDSHARE
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dialog::addItem("SHARE", 's'-96);
#endif
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if(!canmove) q = "game over screen";
else if(turncount > 0) q = "continue game";
else q = "play the game!";
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dialog::addItem(XLAT(q), ' ');
dialog::display();
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}
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void handleMenuKey(int sym, int uni) {
dialog::handleNavigation(sym, uni);
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if(sym == SDLK_F1 || sym == 'h') {
lastmode = cmode;
cmode = emHelp;
}
else if(sym == 'c' && cheater)
cmode = emCheatMenu;
else if(sym == 'b') cmode = emVisual1;
else if(sym == 'a') cmode = emVisual2;
else if(sym == 'm') cmode = emChangeMode;
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#ifndef NOSAVE
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else if(sym == 't') loadScores();
#endif
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else if(uni == 'y'-96) {
if(!sphere) {
euclidland = laHalloween;
restartGame('E');
vid.alpha = 999;
vid.scale = 998;
cmode = emNormal;
}
else {
restartGame('E');
vid.alpha = 1;
vid.scale = 1;
cmode = emNormal;
}
}
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else if(sym == 'r' || sym == SDLK_F5) {
restartGame();
cmode = emNormal;
}
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else if(sym == 'q' || sym == SDLK_F10)
quitmainloop = true;
else if(sym == 'o') {
clearMessages();
cmode = emOverview;
}
else if(sym == SDLK_ESCAPE) {
cmode = emQuit;
achievement_final(false);
}
#ifdef MOBILE
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#ifdef HAVE_ACHIEVEMENTS
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else if(sym == '3') {
achievement_final(false);
cmode = emLeader;
}
#endif
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#endif
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#ifdef ROGUEVIZ
else if(uni == 'g') cmode = emRogueviz;
#endif
else if(uni || sym == SDLK_F10) {
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cmode = emNormal;
msgs.clear();
}
}
void showVisual1() {
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dialog::init(XLAT("basic configuration"));
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#ifndef MOBILE
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dialog::addSelItem(XLAT("video resolution"), its(vid.xres) + "x"+its(vid.yres), 0);
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#endif
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#ifndef IOS
dialog::addBoolItem(XLAT("fullscreen mode"), (vid.full), 'f');
#endif
dialog::addSelItem(XLAT("scrolling speed"), fts(vid.sspeed), 'a');
dialog::addSelItem(XLAT("movement animation speed"), fts(vid.mspeed), 'r');
dialog::addSelItem(XLAT("projection"), fts(vid.alpha), 'p');
dialog::addSelItem(XLAT("scale factor"), fts(vid.scale), 'z');
const char *wdmodes[6] = {"ASCII", "black", "plain", "Escher", "plain/3D", "Escher/3D"};
const char *mdmodes[6] = {"ASCII", "items only", "items and monsters", "high contrast",
"3D", "high contrast/3D"};
const char *glyphsortnames[6] = {
"first on top", "first on bottom",
"last on top", "last on bottom",
"by land", "by number"
};
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dialog::addBoolItem(XLAT("mark heptagons"), (vid.darkhepta), '7');
dialog::addBoolItem(XLAT("draw the grid"), (vid.grid), '6');
dialog::addBoolItem(XLAT("extra graphical effects"), (vid.particles), 'u');
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dialog::addSelItem(XLAT("wall display mode"), XLAT(wdmodes[vid.wallmode]), 'w');
dialog::addSelItem(XLAT("monster display mode"), XLAT(mdmodes[vid.monmode]), 'm');
const char *axmodes[5] = {"OFF", "auto", "light", "heavy", "arrows"};
dialog::addSelItem(XLAT("help for keyboard users"), XLAT(axmodes[vid.axes]), 'c');
#ifndef NOAUDIO
dialog::addSelItem(XLAT("background music volume"), its(musicvolume), 'b');
dialog::addSelItem(XLAT("sound effects volume"), its(effvolume), 'e');
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#endif
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#ifndef NOTRANS
dialog::addSelItem(XLAT("language"), XLAT("EN"), 'l');
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#endif
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dialog::addSelItem(XLAT("player character"), numplayers() > 1 ? "" : csname(vid.cs), 'g');
dialog::addSelItem(XLAT("inventory/kill sorting"), XLAT(glyphsortnames[glyphsortorder]), 'k');
dialog::addBreak(50);
dialog::addItem(XLAT("exit configuration"), 'v');
#ifndef NOCONFIG
dialog::addItem(XLAT("save the current config"), 's');
#endif
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if(lang() != 0) {
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string tw = "";
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string s = XLAT("TRANSLATIONWARNING");
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if(s != "" && s != "TRANSLATIONWARNING") tw += s;
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s = XLAT("TRANSLATIONWARNING2");
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if(s != "" && s != "TRANSLATIONWARNING2") { if(tw != "") tw += " "; tw += s; }
if(tw != "") {
dialog::addBreak(50);
dialog::addHelp(tw);
dialog::lastItem().color = 0xFF0000;
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}
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}
dialog::display();
}
void projectionDialog() {
geom3::tc_alpha = ticks;
dialog::editNumber(vid.alpha, -5, 5, .1, 1,
XLAT("projection"),
XLAT("HyperRogue uses the Minkowski hyperboloid model internally. "
"Klein and Poincaré models can be obtained by perspective, "
"and the Gans model is obtained by orthogonal projection. "
// "This parameter specifies the distance from the hyperboloid center "
// "to the eye. "
"See also the conformal mode (in the special modes menu) "
"for more models."));
dialog::sidedialog = true;
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}
void handleVisual1(int sym, int uni) {
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dialog::handleNavigation(sym, uni);
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char xuni = uni | 96;
if(uni >= 32 && uni < 64) xuni = uni;
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if(xuni == 'p') projectionDialog();
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if(xuni == '6') vid.grid = !vid.grid;
if(xuni == 'u') vid.particles = !vid.particles;
if(xuni == 'z') {
dialog::editNumber(vid.scale, .001, 1000, .1, 1, XLAT("scale factor"),
XLAT("Scale the displayed model."));
dialog::scaleLog();
dialog::sidedialog = true;
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}
if(xuni == 'a') dialog::editNumber(vid.sspeed, -5, 5, 1, 0,
XLAT("scrolling speed"),
XLAT("+5 = center instantly, -5 = do not center the map"));
if(xuni == 'r') dialog::editNumber(vid.mspeed, -5, 5, 1, 0,
XLAT("movement animation speed"),
XLAT("+5 = move instantly"));
if(xuni == 'k') {
glyphsortorder = eGlyphsortorder((glyphsortorder+6+(shiftmul>0?1:-1)) % gsoMAX);
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}
if(xuni == 'f') {
vid.full = !vid.full;
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#ifdef ANDROID
addMessage(XLAT("Reenter HyperRogue to apply this setting"));
settingsChanged = true;
#endif
#ifndef MOBILE
if(true) {
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vid.xres = vid.full ? vid.xscr : 9999;
vid.yres = vid.full ? vid.yscr : 9999;
extern bool setfsize;
setfsize = true;
}
setvideomode();
#endif
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}
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if(xuni == 'v') cmode = emNormal;
if(sym == SDLK_F2) cmode = emVisual2;
#ifndef NOCONFIG
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if(xuni == 's') saveConfig();
#endif
if(xuni == '7') { vid.darkhepta = !vid.darkhepta; }
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if(xuni == 'w') { vid.wallmode += 60 + (shiftmul > 0 ? 1 : -1); vid.wallmode %= 6; }
if(xuni == 'm') { vid.monmode += 60 + (shiftmul > 0 ? 1 : -1); vid.monmode %= 6; }
if(xuni == 'c') { vid.axes += 60 + (shiftmul > 0 ? 1 : -1); vid.axes %= 5; }
#ifndef NOAUDIO
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if(xuni == 'b') {
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dialog::editNumber(musicvolume, 0, 128, 10, 60, XLAT("background music volume"), "");
}
if(xuni == 'e') {
dialog::editNumber(effvolume, 0, 128, 10, 60, XLAT("sound effects volume"), "");
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}
#endif
if(sym == SDLK_ESCAPE) cmode = emNormal;
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#ifndef NOTRANS
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if(xuni == 'l') {
vid.language += (shiftmul>0?1:-1);
vid.language %= NUMLAN;
if(vid.language < 0) vid.language += NUMLAN;
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#ifdef ANDROID
settingsChanged = true;
#endif
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}
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#endif
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if(xuni == 'g') cmode = emCustomizeChar;
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#ifdef LOCAL
extern void process_local(int);
process_local(sym);
#endif
}
void showJoystickConfig() {
dialog::init(XLAT("joystick configuration"));
dialog::addSelItem(XLAT("first joystick position (movement)"), its(joyx)+","+its(joyy), 0);
dialog::addSelItem(XLAT("second joystick position (panning)"), its(panjoyx)+","+its(panjoyy), 0);
#ifndef MOBWEB
dialog::addSelItem(XLAT("joystick mode"), XLAT(autojoy ? "automatic" : "manual"), 'p');
dialog::addSelItem(XLAT("first joystick: movement threshold"), its(vid.joyvalue), 'a');
dialog::addSelItem(XLAT("first joystick: execute movement threshold"), its(vid.joyvalue2), 'b');
dialog::addSelItem(XLAT("second joystick: pan threshold"), its(vid.joypanthreshold), 'c');
dialog::addSelItem(XLAT("second joystick: panning speed"), fts(vid.joypanspeed * 1000), 'd');
#endif
dialog::addItem(XLAT("back"), 'v');
dialog::display();
}
void handleJoystickConfig(int sym, int uni) {
dialog::handleNavigation(sym, uni);
char xuni = uni | 96;
if(xuni == 'p') autojoy = !autojoy;
if(xuni == 'a')
dialog::editNumber(vid.joyvalue, 0, 32768, 100, 4800, XLAT("first joystick: movement threshold"), "");
if(xuni == 'b')
dialog::editNumber(vid.joyvalue2, 0, 32768, 100, 5600, XLAT("first joystick: execute movement threshold"), "");
if(xuni == 'c')
dialog::editNumber(vid.joypanthreshold, 0, 32768, 100, 2500, XLAT("second joystick: pan threshold"), "");
if(xuni == 'd')
dialog::editNumber(vid.joypanspeed, 0, 1e-2, 1e-5, 1e-4, XLAT("second joystick: panning speed"), "");
if(xuni == 'v')
cmode = emShmupConfig;
if(sym == SDLK_F10) cmode = emNormal;
if(uni) cmode = emShmupConfig;
}
void show3D() {
using namespace geom3;
dialog::init(XLAT("3D configuration"));
dialog::addSelItem(XLAT("High detail range"), fts(highdetail), 'n');
dialog::addSelItem(XLAT("Mid detail range"), fts(middetail), 'm');
dialog::addBreak(50);
dialog::addSelItem(XLAT("Camera level above the plane"), fts3(camera), 'c');
dialog::addSelItem(XLAT("Ground level below the plane"), fts3(depth), 'g');
dialog::addSelItem(XLAT("Projection at the ground level"), fts3(vid.alpha), 'a');
dialog::addBreak(50);
dialog::addSelItem(XLAT("Height of walls"), fts3(wall_height), 'w');
dialog::addSelItem(XLAT("Rock-III to wall ratio"), fts3(rock_wall_ratio), 'r');
dialog::addSelItem(XLAT("Human to wall ratio"), fts3(human_wall_ratio), 'h');
dialog::addSelItem(XLAT("Level of water surface"), fts3(lake_top), 'l');
dialog::addSelItem(XLAT("Level of water bottom"), fts3(lake_bottom), 'k');
dialog::addBreak(50);
dialog::addSelItem(XLAT("Y shift"), fts3(vid.yshift), 'y');
dialog::addSelItem(XLAT("camera rotation"), fts3(vid.camera_angle), 's');
dialog::addBreak(50);
dialog::addBoolItem(XLAT("ball model"), pmodel == mdBall, 'B');
dialog::addBoolItem(XLAT("hyperboloid model"), pmodel == mdHyperboloid, 'M');
dialog::addSelItem(XLAT("camera rotation in ball model"), fts3(vid.ballangle), 'b');
dialog::addSelItem(XLAT("projection in ball model"), fts3(vid.ballproj), 'x');
dialog::addBreak(50);
if(!(wmspatial || mmspatial))
dialog::addInfo(XLAT("set 3D monsters or walls in basic config first"));
else if(invalid != "")
dialog::addInfo(XLAT("error: "+invalid));
else
dialog::addInfo(XLAT("parameters set correctly"));
dialog::addBreak(50);
dialog::addItem(XLAT("exit 3D configuration"), 'v');
dialog::display();
}
string explain3D(ld *param) {
using namespace geom3;
if(param == &highdetail || param == &middetail)
return
XLAT(
"Objects at distance less than %1 absolute units "
"from the center will be displayed with high "
"detail, and at distance at least %2 with low detail.",
fts3(highdetail), fts3(middetail)
);
if(param == &camera)
return
XLAT(
"Camera is placed %1 absolute units above a plane P in a three-dimensional "
"world. Ground level is actually an equidistant surface, %2 absolute units "
"below the plane P. The plane P (as well as the ground level or any "
"other equidistant surface below it) is viewed at an angle of %3 "
"(the tangent of the angle between the point in "
"the center of your vision and a faraway location is 1/cosh(c) = %4).",
fts3(camera),
fts3(depth),
fts3(atan(1/cosh(camera))*2*180/M_PI),
fts3(1/cosh(camera)));
if(param == &depth)
return
XLAT(
"Ground level is actually an equidistant surface, "
"%1 absolute units below the plane P. "
"Theoretically, this value affects the world -- "
"for example, eagles could fly %2 times faster by "
"flying above the ground level, on the plane P -- "
"but the actual game mechanics are not affected. "
"(Distances reported by the vector graphics editor "
"are not about points on the ground level, but "
"about the matching points on the plane P -- "
"divide them by the factor above to get actual "
"distances.)"
,
fts3(depth), fts3(cosh(depth)));
// mention absolute units
if(param == &vid.alpha)
return
XLAT(
"If we are viewing an equidistant g absolute units below a plane, "
"from a point c absolute units above the plane, this corresponds "
"to viewing a Minkowski hyperboloid from a point "
"tanh(g)/tanh(c) units below the center. This in turn corresponds to "
"the Poincaré model for g=c, and Klein-Beltrami model for g=0.");
if(param == &wall_height)
return
XLAT(
"The height of walls, in absolute units. For the current values of g and c, "
"wall height of %1 absolute units corresponds to projection value of %2.",
fts3(wall_height), fts3(factor_to_projection(geom3::WALL)));
if(param == &rock_wall_ratio)
return
XLAT(
"The ratio of Rock III to walls is %1, so Rock III are %2 absolute units high. "
"Length of paths on the Rock III level is %3 of the corresponding length on the "
"ground level.",
fts3(rock_wall_ratio), fts3(wall_height * rock_wall_ratio),
fts3(cosh(depth - wall_height * rock_wall_ratio) / cosh(depth)));
if(param == &human_wall_ratio)
return
XLAT(
"Humans are %1 "
"absolute units high. Your head travels %2 times the distance travelled by your "
"feet.",
fts3(wall_height * human_wall_ratio),
fts3(cosh(depth - wall_height * human_wall_ratio) / cosh(depth)));
return "";
}
void handle3D(int sym, int uni) {
using namespace geom3;
dialog::handleNavigation(sym, uni);
if(uni == 'n')
dialog::editNumber(geom3::highdetail, 0, 5, .5, 7, XLAT("High detail range"), "");
else if(uni == 'm')
dialog::editNumber(geom3::middetail, 0, 5, .5, 7, XLAT("Mid detail range"), "");
else if(uni == 'c')
tc_camera = ticks,
dialog::editNumber(geom3::camera, 0, 5, .1, 1, XLAT("Camera level above the plane"), "");
else if(uni == 'g')
tc_depth = ticks,
dialog::editNumber(geom3::depth, 0, 5, .1, 1, XLAT("Ground level below the plane"), "");
else if(uni == 'a')
projectionDialog();
else if(uni == 'w')
dialog::editNumber(geom3::wall_height, 0, 1, .1, .3, XLAT("Height of walls"), "");
else if(uni == 'l')
dialog::editNumber(geom3::lake_top, 0, 1, .1, .25, XLAT("Level of water surface"), "");
else if(uni == 'k')
dialog::editNumber(geom3::lake_bottom, 0, 1, .1, .9, XLAT("Level of water bottom"), "");
else if(uni == 'r')
dialog::editNumber(geom3::rock_wall_ratio, 0, 1, .1, .9, XLAT("Rock-III to wall ratio"), "");
else if(uni == 'h')
dialog::editNumber(geom3::human_wall_ratio, 0, 1, .1, .7, XLAT("Human to wall ratio"), "");
else if(uni == 'y')
dialog::editNumber(vid.yshift, 0, 1, .1, 0, XLAT("Y shift"),
"Don't center on the player character."
);
else if(uni == 's')
dialog::editNumber(vid.camera_angle, -180, 180, 5, 0, XLAT("camera rotation"),
"Rotate the camera. Can be used to obtain a first person perspective, "
"or third person perspective when combined with Y shift."
);
else if(uni == 'b')
dialog::editNumber(vid.ballangle, 0, 90, 5, 0, XLAT("camera rotation in ball model"),
"Rotate the camera in ball/hyperboloid model.");
else if(uni == 'x')
dialog::editNumber(vid.ballproj, 0, 100, .1, 0, XLAT("projection in ball model"),
"This parameter affects the ball model the same way as the projection parameter affects the disk model.");
else if(uni == 'B')
pmodel = (pmodel == mdBall ? mdDisk : mdBall);
else if(uni == 'M')
pmodel = (pmodel == mdHyperboloid ? mdDisk : mdHyperboloid);
else if(uni) cmode = emVisual2;
if(cmode == emNumber) dialog::sidedialog = true;
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}
void showVisual2() {
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dialog::init(XLAT("advanced configuration"));
#ifndef ONEGRAPH
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#ifdef GL
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dialog::addSelItem(XLAT("openGL & antialiasing mode"), vid.usingGL ? "OpenGL" : vid.usingAA ? "AA" : "OFF", 'o');
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#endif
#endif
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dialog::addSelItem(XLAT("distance between eyes"), fts3(vid.eye), 'e');
#ifndef MOBWEB
dialog::addSelItem(XLAT("framerate limit"), its(vid.framelimit), 'f');
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#endif
#ifndef MOBILE
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dialog::addSelItem(XLAT("configure input"), "", 'p');
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#endif
#ifdef MOBILE
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dialog::addSelItem(XLAT("font scale"), its(fontscale), 'b');
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#endif
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dialog::addSelItem(XLAT("sight range"), its(sightrange), 'a');
dialog::addBoolItem(XLAT("reverse pointer control"), (revcontrol), 'r');
dialog::addBoolItem(XLAT("draw circle around the target"), (vid.drawmousecircle), 'd');
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dialog::addSelItem(XLAT("message flash time"), its(vid.flashtime), 't');
#ifdef MOBILE
dialog::addBoolItem(XLAT("targetting ranged Orbs long-click only"), (vid.shifttarget&2), 'i');
#else
dialog::addBoolItem(XLAT("targetting ranged Orbs Shift+click only"), (vid.shifttarget&1), 'i');
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#endif
#ifdef STEAM
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dialog::addBoolItem(XLAT("send scores to Steam leaderboards"), (vid.steamscore&1), 'l');
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#endif
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dialog::addSelItem(XLAT("3D configuration"), "", '3');
#ifdef MOBILE
dialog::addSelItem(XLAT("compass size"), its(vid.mobilecompasssize), 'c');
#endif
dialog::addBreak(50);
dialog::addItem(XLAT("exit configuration"), 'v');
#ifndef NOCONFIG
dialog::addItem(XLAT("save the current config"), 's');
#endif
dialog::display();
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}
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void handleVisual2(int sym, int uni) {
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dialog::handleNavigation(sym, uni);
char xuni = uni;
if((xuni >= 'A' && xuni <= 'Z') || (xuni >= 1 && xuni <= 26)) xuni |= 32;
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if(xuni == 'v' || sym == SDLK_F2 || sym == SDLK_ESCAPE) cmode = emNormal;
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#ifndef NOCONFIG
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if(xuni == 's') saveConfig();
#endif
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if(xuni == '3') cmode = em3D;
if(xuni == 'c')
dialog::editNumber(vid.mobilecompasssize, 0, 100, 10, 20, XLAT("compass size"), "");
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if(sym == SDLK_F1 || sym == 'h')
lastmode = cmode, cmode = emHelp;
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#ifndef ONEGRAPH
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if(xuni == 'o' && shiftmul > 0) {
vid.usingGL = !vid.usingGL;
if(vid.usingGL) addMessage(XLAT("openGL mode enabled"));
if(!vid.usingGL) addMessage(XLAT("openGL mode disabled"));
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#ifndef ANDROID
if(!vid.usingGL) addMessage(XLAT("shift+O to switch anti-aliasing"));
#endif
#ifdef ANDROID
settingsChanged = true;
#else
#ifndef FAKEMOBILE
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setvideomode();
#endif
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#endif
}
#ifndef MOBILE
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if(xuni == 'o' && shiftmul < 0 && !vid.usingGL) {
vid.usingAA = !vid.usingAA;
if(vid.usingAA) addMessage(XLAT("anti-aliasing enabled"));
if(!vid.usingAA) addMessage(XLAT("anti-aliasing disabled"));
}
#endif
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#endif
#ifndef MOBILE
if(xuni == 'p') {
cmode = emShmupConfig;
multi::shmupcfg = shmup::on;
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}
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#endif
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if(xuni == 'f')
dialog::editNumber(vid.framelimit, 5, 300, 10, 300, XLAT("framerate limit"), "");
if(xuni == 'a') {
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dialog::editNumber(sightrange, 4, cheater ? 10 : 7, 1, 7, XLAT("sight range"),
XLAT("Roughly 42% cells are on the edge of your sight range. Reducing "
"the sight range makes HyperRogue work faster, but also makes "
"the game effectively harder."));
dialog::sidedialog = true;
}
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if(xuni == 'r') revcontrol = !revcontrol;
if(xuni == 'd') vid.drawmousecircle = !vid.drawmousecircle;
#ifdef MOBILE
if(xuni =='b')
dialog::editNumber(fontscale, 0, 400, 10, 100, XLAT("font scale"), "");
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#endif
if(xuni == 'e') {
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dialog::editNumber(vid.eye, -10, 10, 0.01, 0, XLAT("distance between eyes"),
XLAT("Watch the Minkowski hyperboloid or the hypersian rug mode with the "
"red/cyan 3D glasses."));
dialog::sidedialog = true;
}
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#ifdef STEAM
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if(xuni == 'l') vid.steamscore = vid.steamscore^1;
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#endif
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if(xuni == 't')
dialog::editNumber(vid.flashtime, 0, 64, 1, 8, XLAT("message flash time"),
XLAT("How long should the messages stay on the screen."));
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if(xuni == 'i') { vid.shifttarget = vid.shifttarget^3; }
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}
void showChangeMode() {
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dialog::init(XLAT("special game modes"));
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// gameplay modes
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#ifdef TOUR
dialog::addBoolItem(XLAT("tutorial"), tour::on, 'T');
#endif
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dialog::addBoolItem(XLAT("Euclidean/elliptic mode"), (euclid || sphere), 'e');
dialog::addBoolItem(XLAT(SHMUPTITLE), (shmup::on || multi::players > 1), 's');
if(!shmup::on) dialog::addSelItem(XLAT("hardcore mode"),
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hardcore && !pureHardcore() ? XLAT("PARTIAL") : ONOFF(hardcore), 'h');
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multi::cpid = 0;
dialog::addBoolItem(XLAT("%1 Challenge", moPrincess), (princess::challenge), 'p');
dialog::addBoolItem(XLAT("random pattern mode"), (randomPatternsMode), 'r');
dialog::addBoolItem(XLAT("Yendor Challenge"), (yendor::on), 'y');
dialog::addBoolItem(XLAT("pure tactics mode"), (tactic::on), 't');
dialog::addBoolItem(XLAT("heptagonal mode"), (purehepta), '7');
dialog::addBoolItem(XLAT("Chaos mode"), (chaosmode), 'C');
dialog::addBreak(50);
// cheating and map editor
dialog::addBoolItem(XLAT("cheat mode"), (cheater), 'c');
#ifndef NOEDIT
dialog::addBoolItem(XLAT("map editor"), (false), 'm');
dialog::addBreak(50);
dialog::addBoolItem(XLAT("vector graphics editor"), (false), 'g');
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#endif
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// display modes
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#ifndef NORUG
dialog::addBoolItem(XLAT("hypersian rug mode"), (rug::rugged), 'u');
#endif
#ifndef NOMODEL
dialog::addBoolItem(XLAT("paper model creator"), (false), 'n');
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#endif
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dialog::addBoolItem(XLAT("conformal/history mode"), (conformal::on), 'a');
dialog::addBoolItem(XLAT("expansion"), viewdists, 'x');
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dialog::addBreak(50);
dialog::addItem(XLAT("return to the game"), 'v');
dialog::display();
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}
void handleChangeMode(int sym, int uni) {
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dialog::handleNavigation(sym, uni);
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char xuni = uni;
if(xuni == 'v' || sym == SDLK_F2 || sym == SDLK_ESCAPE) cmode = emNormal;
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else if(uni == 'c') {
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if(tactic::on && gold()) {
addMessage(XLAT("Not available in the pure tactics mode!"));
}
else if(!cheater) {
cheater++;
addMessage(XLAT("You activate your demonic powers!"));
#ifndef MOBILE
addMessage(XLAT("Shift+F, Shift+O, Shift+T, Shift+L, Shift+U, etc."));
#endif
cmode = emNormal;
}
else {
cmode = emNormal;
firstland = princess::challenge ? laPalace : laIce;
restartGame();
}
}
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#ifndef NOEDIT
else if(xuni == 'g') {
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cmode = emDraw;
mapeditor::drawcell = cwt.c;
}
#endif
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else if(xuni == 'e') {
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cmode = emPickEuclidean;
}
else if(xuni == 'x') {
viewdists = !viewdists;
cmode = emNormal;
}
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else if(xuni == 't') {
clearMessages();
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cmode = emTactic;
}
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#ifndef NORUG
else if(xuni == 'u') {
if(sphere) projectionDialog();
else rug::select();
}
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#endif
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else if(xuni == 'y') {
clearMessages();
if(yendor::everwon || autocheat)
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cmode = emYendor;
else {
cmode = emHelp;
help = yendor::chelp;
lastmode = emChangeMode;
}
}
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else if(xuni == '7')
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restartGame('7');
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else if(uni == 'a')
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cmode = emConformal;
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#ifdef TOUR
else if(uni == 'T') {
cmode = emNormal;
tour::start();
}
#endif
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else if(uni == 'C') {
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if(!chaosmode) {
cmode = emHelp;
help =
"In the Chaos mode, lands change very often, and "
"there are no walls between them. "
"Some lands are incompatible with this."
"\n\nYou need to reach Crossroads IV to unlock the Chaos mode.";
lastmode = chaosUnlocked ? emNormal : emChangeMode;
}
if(chaosUnlocked) restartGame('C');
}
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else if(xuni == 'p') {
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if(!princess::everSaved)
addMessage(XLAT("Save %the1 first to unlock this challenge!", moPrincess));
else {
restartGame('p');
cmode = emNormal;
}
}
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#ifndef NOEDIT
else if(xuni == 'm') {
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if(tactic::on)
addMessage(XLAT("Not available in the pure tactics mode!"));
else {
cheater++;
cmode = emMapEditor;
lastexplore = turncount;
addMessage(XLAT("You activate your terraforming powers!"));
}
}
#endif
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else if(xuni == 's') {
#ifdef MOBILE
restartGame('s');
cmode = emNormal;
#else
multi::shmupcfg = shmup::on;
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cmode = emShmupConfig;
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#endif
}
#ifndef NOMODEL
else if(xuni == 'n')
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cmode = emNetgen;
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#endif
else if(xuni == 'h' && !shmup::on) {
if(hardcore && !canmove) {
restartGame();
hardcore = false;
cmode = emNormal;
}
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else if(hardcore && canmove) { hardcore = false; }
else { hardcore = true; canmove = true; hardcoreAt = turncount; }
if(hardcore)
addMessage("One wrong move, and it is game over!");
else
addMessage("Not so hardcore?");
if(pureHardcore()) cmode = emNormal;
}
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else if(xuni == 'r') {
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firstland = laIce;
restartGame('r');
cmode = emNormal;
}
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else if(uni || sym == SDLK_F10)
cmode = emMenu;
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}
void showCheatMenu() {
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dialog::init("cheat menu");
dialog::addItem(XLAT("return to the game"), ' ');
dialog::addBreak(50);
dialog::addItem(XLAT("gain orb powers"), 'F');
dialog::addItem(XLAT("summon treasure"), 'T');
dialog::addItem(XLAT("summon dead orbs"), 'D');
dialog::addItem(XLAT("lose all treasure"), 'J');
dialog::addItem(XLAT("gain kills"), 'K');
dialog::addItem(XLAT("Hyperstone Quest"), 'C');
dialog::addItem(XLAT("summon orbs"), 'O');
dialog::addItem(XLAT("gain Orb of Yendor"), 'Y');
dialog::addItem(XLAT("summon lots of treasure"), 'T'-64);
dialog::addItem(XLAT("Safety (quick save)"), 'S');
dialog::addItem(XLAT("Select the land ---"), 'L');
dialog::addItem(XLAT("--- and teleport there"), 'U');
dialog::addItem(XLAT("rotate the character"), 'Z');
dialog::addItem(XLAT("summon a Golem"), 'G');
dialog::addItem(XLAT("summon Sandworm"), 'W');
dialog::addItem(XLAT("summon Ivy"), 'I');
dialog::addItem(XLAT("summon a Monster"), 'E');
dialog::addItem(XLAT("summon Thumpers"), 'H');
dialog::addItem(XLAT("summon Bonfire"), 'B');
dialog::addItem(XLAT("summon Mimics"), 'M');
dialog::addItem(XLAT("deplete orb powers"), 'P');
dialog::addItem(XLAT("summon Orb of Yendor"), 'Y'-64);
dialog::addItem(XLAT("switch ghost timer"), 'G'-64);
dialog::addItem(XLAT("switch web display"), 'W'-64);
dialog::display();
}
void handleCheatMenu(int sym, int uni) {
dialog::handleNavigation(sym, uni);
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if(uni != 0) {
applyCheat(uni);
if(uni == 'F' || uni == 'C' || uni == 'O' ||
uni == 'S' || uni == 'U' || uni == 'G' ||
uni == 'W' || uni == 'I' || uni == 'E' ||
uni == 'H' || uni == 'B' || uni == 'M' ||
uni == 'P' || uni == 'Y'-64 || uni == 'G'-64 ||
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uni == ' ' || uni == 8 || uni == 13 ||
uni == SDLK_ESCAPE || uni == 'q' || uni == 'v' || sym == SDLK_ESCAPE ||
sym == SDLK_F10)
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cmode = emNormal;
}
}
void showCustomizeChar() {
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dialog::init(XLAT("Customize character"));
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if(shmup::on || multi::players) shmup::cpid = shmup::cpid_edit % shmup::players;
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charstyle& cs = getcs();
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dialog::addSelItem(XLAT("character"), csname(cs), 'g');
dialog::addColorItem(XLAT("skin color"), cs.skincolor, 's');
dialog::addColorItem(XLAT("weapon color"), cs.swordcolor, 'w');
dialog::addColorItem(XLAT("hair color"), cs.haircolor, 'h');
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if(cs.charid >= 1) dialog::addColorItem(XLAT("dress color"), cs.dresscolor, 'd');
else dialog::addBreak(100);
if(cs.charid == 3) dialog::addColorItem(XLAT("dress color II"), cs.dresscolor2, 'f');
else dialog::addBreak(100);
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dialog::addColorItem(XLAT("movement color"), cs.uicolor, 'u');
if(!shmup::on && multi::players == 1) dialog::addSelItem(XLAT("save whom"), XLAT1(minf[moPrincess].name), 'p');
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if(numplayers() > 1) dialog::addSelItem(XLAT("player"), its(shmup::cpid+1), 'a');
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dialog::addBreak(50);
dialog::addItem(XLAT("return to the game"), 'v');
dialog::display();
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}
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void switchcolor(int& c, unsigned int* cs) {
dialog::openColorDialog(c, cs);
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}
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void handleCustomizeChar(int sym, int uni) {
dialog::handleNavigation(sym, uni);
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char xuni = uni | 96;
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if(shmup::on || multi::players) shmup::cpid = shmup::cpid_edit % shmup::players;
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charstyle& cs = getcs();
if(xuni == 'a') { shmup::cpid_edit++; shmup::cpid_edit %= 60; }
if(xuni == 'g') {
cs.charid++;
if(cs.charid == 2 && !princess::everSaved) cs.charid = 4;
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cs.charid %= 10;
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}
if(xuni == 'p') vid.samegender = !vid.samegender;
bool cat = cs.charid >= 4;
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if(xuni == 's') switchcolor(cs.skincolor, cat ? haircolors : skincolors);
if(xuni == 'h') switchcolor(cs.haircolor, haircolors);
if(xuni == 'w') switchcolor(cs.swordcolor, cat ? eyecolors : swordcolors);
if(xuni == 'd') switchcolor(cs.dresscolor, cat ? haircolors : dresscolors);
if(xuni == 'f') switchcolor(cs.dresscolor2, dresscolors2);
if(xuni == 'u') switchcolor(cs.uicolor, eyecolors);
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if(xuni == 'v' || sym == SDLK_F2 || sym == SDLK_ESCAPE) cmode = emNormal;
}
int eupage = 0;
int euperpage = 21;
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#define LAND_SPHEUC ((targetgeometry > 1) ? LAND_SPH : LAND_EUC)
#define land_spheuc ((targetgeometry > 1) ? land_sph : land_euc)
const char* geometrynames[gGUARD] = {
"hyperbolic", "Euclidean", "spherical", "elliptic",
"Zebra quotient", "field quotient"
};
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void showEuclideanMenu() {
int s = vid.fsize;
vid.fsize = vid.fsize * 4/5;
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dialog::init(XLAT("Euclidean/elliptic mode"));
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if(cheater) for(int i=0; i<landtypes; i++) landvisited[i] = true;
for(int i=0; i<landtypes; i++)
if(hiitemsMax(treasureType(eLand(i))) >= 25) landvisited[i] = true;
landvisited[laCrossroads] = true;
landvisited[laIce] = true;
landvisited[laMirror] = true;
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landvisited[laPrincessQuest] = cheater || princess::everSaved;
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landvisited[laWildWest] = true;
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landvisited[laHalloween] = true;
landvisited[laCA] = true;
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// for(int i=2; i<lt; i++) landvisited[i] = true;
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dialog::addSelItem(XLAT("geometry"), XLAT(geometrynames[targetgeometry]), '5');
dialog::addBreak(50);
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for(int i=0; i<euperpage; i++) {
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if(euperpage * eupage + i >= LAND_SPHEUC) { dialog::addBreak(100); break; }
eLand l = land_spheuc[euperpage * eupage + i];
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if(landvisited[l]) {
char ch;
if(i < 26) ch = 'a' + i;
else ch = 'A' + (i-26);
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dialog::addItem(XLAT1(linf[l].name), ch);
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}
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else dialog::addBreak(100);
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}
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dialog::addBreak(50);
dialog::addItem(XLAT("Return to the hyperbolic world"), '0');
dialog::addItem(XLAT("next page"), '-');
dialog::addBreak(100);
dialog::addHelp(
XLAT("Choose from the lands visited this game.") + " " +
XLAT("Scores and achievements are not") + " " + XLAT("saved in the Euclidean mode!")
);
dialog::display();
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vid.fsize = s;
}
void handleEuclidean(int sym, int uni) {
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dialog::handleNavigation(sym, uni);
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int lid;
if(uni >= 'a' && uni <= 'z') lid = uni - 'a';
else if(uni >= 'A' && uni <= 'Z') lid = 26 + uni - 'A';
else lid = -1;
if(lid >= 0) lid += euperpage * eupage;
if(uni == '0') {
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targetgeometry = geometry;
restartGame('g');
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cmode = emNormal;
}
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else if(uni == '5') {
targetgeometry = eGeometry(1+targetgeometry);
if(targetgeometry == gGUARD) targetgeometry = gEuclid;
}
else if(uni == '-' || uni == PSEUDOKEY_WHEELUP || uni == PSEUDOKEY_WHEELDOWN) {
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eupage++;
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if(eupage * euperpage >= LAND_SPHEUC) eupage = 0;
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}
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else if(lid >= 0 && lid < LAND_SPHEUC) {
euclidland = land_spheuc[lid];
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if(landvisited[euclidland] && euclidland != laOceanWall) {
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if(targetgeometry != geometry)
restartGame('g');
// disable PTM if chosen a land from the Euclidean menu
if(tactic::on) restartGame('t');
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cmode = emNormal;
}
else euclidland = laIce;
}
else if(uni == '2' || sym == SDLK_F1) {
help =
"If you want to know how much the gameplay is affected by the "
"hyperbolic geometry in HyperRogue, this mode is for you!\n\n"
"You can play an Euclidean version of each of the lands in "
"HyperRogue. Lands which include horocycles (Temple, Caribbean, "
"Whirlpool), infinite trees (Zebra, Emerald), or networks of "
"ultraparallel lines (Crossroads, Vineyard, Palace) cannot be "
"faithfully represented in Euclidean, so yo get more "
"or less simplified versions of them. Choose Crossroads to play a game "
"where many different lands appear.";
cmode = emHelp;
lastmode = emPickEuclidean;
}
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else if(uni || sym == SDLK_F10) cmode = emNormal;
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}
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#ifdef MOBILE
namespace leader { void showMenu(); void handleKey(int sym, int uni); }
#endif
#ifndef NOSAVE
void showScores() {
int y = vid.fsize * 7/2;
int bx = vid.fsize;
getcstat = 1;
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string modes =
scoremode == 0 ? XLAT(", m - mode: normal") :
scoremode == 1 ? XLAT(", m - mode: shoot'em up") :
scoremode == 2 ? XLAT(", m - mode: hardcore only") :
"?";
if(euclid) modes += XLAT(" (E:%1)", euclidland);
mouseovers = XLAT("t/left/right - change display, up/down - scroll, s - sort by") + modes;
displaystr(bx*4, vid.fsize*2, 0, vid.fsize, "#", 0xFFFFFF, 16);
displaystr(bx*8, vid.fsize*2, 0, vid.fsize, "$$$", 0xFFFFFF, 16);
displaystr(bx*12, vid.fsize*2, 0, vid.fsize, XLAT("kills"), 0xFFFFFF, 16);
displaystr(bx*18, vid.fsize*2, 0, vid.fsize, XLAT("time"), 0xFFFFFF, 16);
displaystr(bx*22, vid.fsize*2, 0, vid.fsize, XLAT("ver"), 0xFFFFFF, 16);
displaystr(bx*23, vid.fsize*2, 0, vid.fsize, displayfor(NULL), 0xFFFFFF, 0);
if(scorefrom < 0) scorefrom = 0;
int id = 0;
int omit = scorefrom;
int rank = 0;
while(y < (ISMOBILE ? vid.yres - 5*vid.fsize : vid.yres - 2 * vid.fsize)) {
if(id >= size(scores)) break;
score& S(scores[id]);
bool wrongtype = false;
wrongtype |= (euclid && (!S.box[116] || S.box[120] != euclidland));
wrongtype |= (!euclid && S.box[116]);
wrongtype |= (scoremode == 1 && !S.box[119]);
wrongtype |= (scoremode != 1 && S.box[119]);
wrongtype |= (scoremode == 2 && (!S.box[117] || S.box[118] >= PUREHARDCORE_LEVEL));
if(wrongtype) { id++; continue; }
if(omit) { omit--; rank++; id++; continue; }
char buf[16];
rank++; sprintf(buf, "%d", rank);
displaystr(bx*4, y, 0, vid.fsize, buf, 0xC0C0C0, 16);
sprintf(buf, "%d", S.box[2]);
displaystr(bx*8, y, 0, vid.fsize, buf, 0xC0C0C0, 16);
sprintf(buf, "%d", S.box[3]);
displaystr(bx*12, y, 0, vid.fsize, buf, 0xC0C0C0, 16);
sprintf(buf, "%d:%02d", S.box[0]/60, S.box[0] % 60);
displaystr(bx*18, y, 0, vid.fsize, buf, 0xC0C0C0, 16);
displaystr(bx*22, y, 0, vid.fsize, S.ver, 0xC0C0C0, 16);
displaystr(bx*23, y, 0, vid.fsize, displayfor(&S), 0xC0C0C0, 0);
y += vid.fsize*5/4; id++;
}
#ifdef MOBILE
buttonclicked = false;
displayabutton(-1, +1, XLAT("SORT"), BTON);
displayabutton( 0, +1, XLAT("PICK"), BTON);
displayabutton(+1, +1, XLAT("PLAY"), BTON);
#endif
}
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void sortScores() {
if(scorerev) reverse(scores.begin(), scores.end());
else {
scorerev = true;
scoresort = scoredisplay;
stable_sort(scores.begin(), scores.end(), scorecompare);
}
}
void shiftScoreDisplay(int delta) {
scoredisplay = (scoredisplay + POSSCORE + delta) % POSSCORE, scorerev = false;
if(fakescore()) shiftScoreDisplay(delta);
}
void handleScoreKeys(int sym) {
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#ifndef MOBILE
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if(sym == SDLK_LEFT || sym == SDLK_KP4 || sym == 'h' || sym == 'a')
shiftScoreDisplay(-1);
else if(sym == SDLK_RIGHT || sym == SDLK_KP6 || sym == 'l' || sym == 'd')
shiftScoreDisplay(1);
else if(sym == 't') { mapeditor::infix = ""; cmode = emPickScores; }
else if(sym == SDLK_UP || sym == 'k' || sym == 'w')
scorefrom -= 5;
else if(sym == SDLK_DOWN || sym == 'j' || sym == 'x')
scorefrom += 5;
else if(sym == PSEUDOKEY_WHEELUP)
scorefrom--;
else if(sym == PSEUDOKEY_WHEELDOWN)
scorefrom++;
else if(sym == 's') sortScores();
else if(sym == 'm') { scoremode++; scoremode %= 3; }
else if(sym != 0) cmode = emNormal;
#else
static int scoredragx, scoredragy;
extern bool clicked, lclicked;
extern int andmode;
if(andmode) {
if(!clicked && !lclicked) {
andmode = 0;
scoredragx = mousex;
scoredragy = mousey;
}
}
else {
if(clicked && !lclicked)
scoredragx = mousex, scoredragy = mousey;
else if(lclicked && !clicked) {
if(mousey > vid.ycenter - 2 * vid.fsize) {
if(mousex < vid.xcenter*2/3) sortScores();
else if(mousex < vid.xcenter*4/3)
cmode = emPickScores;
else andmode = 0, cmode = emNormal;
}
}
else if(clicked && lclicked) {
// if(mousex > scoredragx + 80) scoredragx += 80, shiftScoreDisplay(1);
// if(mousex < scoredragx - 80) scoredragx -= 80, shiftScoreDisplay(-1);
while(mousey > scoredragy + vid.fsize) scoredragy += vid.fsize, scorefrom--;
while(mousey < scoredragy - vid.fsize) scoredragy -= vid.fsize, scorefrom++;
}
}
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#endif
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}
bool monsterpage = false;
void handlePickScoreKeys(int uni) {
extern int andmode;
andmode = 2;
if(uni == 'm') monsterpage = !monsterpage; else
if(uni >= '1' && uni <= '9') uni = uni + 1000 - '1';
else if(uni >= 1000 && uni < 1000 + size(pickscore_options)) {
cmode = emScores;
scoredisplay = pickscore_options[uni - 1000].second;
}
else if(mapeditor::editInfix(uni)) ;
else if(uni) cmode = emScores;
}
void showPickScores() {
getcstat = '0';
int d = scoredisplay;
pickscore_options.clear();
scorerev = false;
for(int i=0; i<POSSCORE; i++) {
scoredisplay = i;
if(!fakescore()) {
string s = displayfor(NULL);
if(mapeditor::hasInfix(s))
if(monsbox[scoredisplay] == monsterpage)
pickscore_options.push_back(make_pair(s, i));
}
}
sort(pickscore_options.begin(), pickscore_options.end());
int q = (int) pickscore_options.size();
int percolumn = vid.yres / (vid.fsize+3) - 4;
int columns = 1 + (q-1) / percolumn;
for(int i=0; i<q; i++) {
int x = 16 + (vid.xres * (i/percolumn)) / columns;
int y = (vid.fsize+3) * (i % percolumn) + vid.fsize*2;
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scoredisplay = pickscore_options[i].second;
if(q <= 9)
pickscore_options[i].first = pickscore_options[i].first + " [" + its(i+1) + "]";
if(!fakescore())
displayButton(x, y, pickscore_options[i].first, 1000+i, 0);
}
displayButton(vid.xres/2, vid.yres - vid.fsize*2, "kills", 'm', 8);
scoredisplay = d;
mouseovers = mapeditor::infix;
}
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#endif
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void showHelp() {
getcstat = SDLK_ESCAPE;
if(help == "@") help = buildHelpText();
string help2;
if(help[0] == '@') {
int iv = help.find("\t");
int id = help.find("\n");
dialog::init(help.substr(iv+1, id-iv-1), atoi(help.c_str()+1), 120, 100);
dialog::addHelp(help.substr(id+1));
}
else {
dialog::init("help", 0xFFFFFF, 120, 100);
dialog::addHelp(help);
}
if(help == buildHelpText()) dialog::addItem("credits", 'c');
dialog::display();
}
void handleHelp(int sym, int uni) {
dialog::handleNavigation(sym, uni);
if(sym == SDLK_F1 && help != "@")
help = "@";
else if(uni == 'c')
help = buildCredits();
else if(sym != 0 && sym != SDLK_F12)
cmode = lastmode;
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}
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void handleQuit(int sym, int uni) {
if(uni == 'r' || sym == SDLK_F5) {
restartGame(), cmode = emNormal;
msgs.clear();
}
else if(uni == 'v') cmode = emMenu;
else if(uni == SDLK_ESCAPE) cmode = canmove ? emNormal : emQuit;
else if(uni == 'o') setAppropriateOverview();
#ifndef NOSAVE
else if(uni == 't') {
if(!canmove) restartGame();
loadScores();
msgs.clear();
}
#endif
}
#ifdef DEMO
bool demoanim;
void toggleanim(bool v) {
demoanim = v;
if(v) {
sightrange = 4;
vid.wallmode = 5;
vid.particles = true;
vid.sspeed = -1;
vid.mspeed = -1;
geom3::highdetail = geom3::middetail = 5;
}
else {
sightrange = 7;
vid.sspeed = 5;
vid.mspeed = 5;
vid.particles = false;
vid.wallmode = 3;
geom3::highdetail = geom3::middetail = -1;
}
}
void showDemo() {
getcstat = ' ';
dialog::init(XLAT("HyperRogue %1: online demo", VER), 0xC00000, 200, 100);
dialog::addBreak(50);
dialog::addItem(XLAT("play"), 'f');
dialog::addItem(XLAT("tutorial"), 't');
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dialog::addItem(XLAT("help"), 'h'); dialog::lastItem().keycaption += " / F1";
dialog::addItem(XLAT("toggle high detail"), 'a');
dialog::addBreak(100);
dialog::addTitle("highlights", 0xC00000, 120);
dialog::addItem(XLAT("Temple of Cthulhu"), 't');
dialog::addItem(XLAT("Land of Storms"), 'l');
dialog::addItem(XLAT("Burial Grounds"), 'b');
dialog::display();
}
void handleDemoKey(int sym, int uni) {
dialog::handleNavigation(sym, uni);
if(sym == SDLK_F1 || sym == 'h') {
lastmode = cmode;
cmode = emHelp;
}
else if(sym == 'a') {
toggleanim(!demoanim);
cmode = emNormal;
}
else if(sym == 'f') {
firstland = laIce;
if(tactic::on) restartGame('t');
else restartGame();
cmode = emNormal;
}
else if(sym == 't') {
firstland = laIce;
if(!tour::on) restartGame('T');
cmode = emNormal;
}
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else if(sym == 't') {
firstland = laTemple;
if(!tactic::on) restartGame('t');
else restartGame();
cmode = emNormal;
}
else if(sym == 'l') {
firstland = laStorms;
if(!tactic::on) restartGame('t');
else restartGame();
cmode = emNormal;
}
else if(sym == 'b') {
firstland = laBurial;
if(!tactic::on) restartGame('t');
else restartGame();
items[itOrbSword] = 60;
cmode = emNormal;
}
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}
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#endif
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void displayMenus() {
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#ifdef DEMO
if(cmode == emOverview || cmode == emMenu) {
showDemo();
return;
}
#endif
if(cmode == emJoyConfig) showJoystickConfig();
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if(cmode == emOverview) showOverview();
if(cmode == emYendor) yendor::showMenu();
if(cmode == emChangeMode) showChangeMode();
if(cmode == emCustomizeChar) showCustomizeChar();
if(cmode == emShmupConfig) shmup::showShmupConfig();
if(cmode == emConformal) conformal::show();
if(cmode == emTactic) tactic::showMenu();
if(cmode == emPickEuclidean) showEuclideanMenu();
if(cmode == emMenu) showMainMenu();
if(cmode == emCheatMenu) showCheatMenu();
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if(cmode == emVisual1) showVisual1();
if(cmode == emVisual2) showVisual2();
if(cmode == emColor) dialog::drawColorDialog(*dialog::colorPointer);
if(cmode == emNumber) dialog::drawNumberDialog();
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#ifndef NOMODEL
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if(cmode == emNetgen) netgen::show();
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#endif
#ifndef NORUG
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if(cmode == emRugConfig) rug::show();
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#endif
#ifndef NOEDIT
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if(cmode == emMapEditor) mapeditor::showMapEditor();
if(cmode == emDraw) mapeditor::showDrawEditor();
#endif
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#ifndef NOSAVE
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if(cmode == emScores) showScores();
if(cmode == emPickScores) showPickScores();
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#endif
if(cmode == emHelp) showHelp();
if(cmode == em3D) show3D();
#ifdef MOBILE
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#ifdef HAVE_ACHIEVEMENTS
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if(cmode == emLeader) leader::showMenu();
#endif
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#endif
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#ifdef ROGUEVIZ
if(cmode == emRogueviz) rogueviz::showMenu();
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#endif
}