87c6d3aef6
- Remove deprecated API members in prep for 1.19.3. This allows us to remove the mc-stubs and forge-stubs projects. - Make several methods take a MinecraftServer instead of a Level (or nothing at all). - Remove I prefixes from a whole bunch of interfaces, making things a little more consistent with Java conventions. This avoids touching the "main" interfaces people consume for now. I want to do that another Minecraft version, to avoid making the update too painful. - Remove IFileSystem and associated getters. This has never worked very well and I don't think has got much (any?) usage. |
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buildSrc | ||
config | ||
doc | ||
gradle | ||
projects | ||
tools | ||
.editorconfig | ||
.git-blame-ignore-revs | ||
.gitattributes | ||
.gitignore | ||
.gitpod.yml | ||
.pre-commit-config.yaml | ||
build.gradle.kts | ||
CODE_OF_CONDUCT.md | ||
CONTRIBUTING.md | ||
gradle.properties | ||
gradlew | ||
gradlew.bat | ||
illuaminate.sexp | ||
LICENSE | ||
package-lock.json | ||
package.json | ||
README.md | ||
settings.gradle.kts |
CC: Tweaked is a mod for Minecraft which adds programmable computers, turtles and more to the game. A fork of the much-beloved ComputerCraft, it continues its legacy with better performance, stability, and a wealth of new features.
CC: Tweaked can be installed from CurseForge or Modrinth. It requires the Minecraft Forge mod loader, but versions are available for Fabric.
Contributing
Any contribution is welcome, be that using the mod, reporting bugs or contributing code. If you want to get started developing the mod, check out the instructions here.
Community
If you need help getting started with CC: Tweaked, want to show off your latest project, or just want to chat about ComputerCraft, do check out our forum and GitHub discussions page! There's also a fairly populated, albeit quiet IRC channel, if that's more your cup of tea.
We also host fairly comprehensive documentation at tweaked.cc.
Using
CC: Tweaked is hosted on my maven repo, and so is relatively simple to depend on. You may wish to add a soft (or hard)
dependency in your mods.toml
file, with the appropriate version bounds, to ensure that API functionality you depend
on is present.
repositories {
maven {
url 'https://squiddev.cc/maven/'
content {
includeGroup 'org.squiddev'
}
}
}
dependencies {
compileOnly fg.deobf("org.squiddev:cc-tweaked-${mc_version}:${cct_version}:api")
runtimeOnly fg.deobf("org.squiddev:cc-tweaked-${mc_version}:${cct_version}")
}
You should also be careful to only use classes within the dan200.computercraft.api
package. Non-API classes are
subject to change at any point. If you depend on functionality outside the API, file an issue, and we can look into
exposing more features.
We bundle the API sources with the jar, so documentation should be easily viewable within your editor. Alternatively, the generated documentation can be browsed online.