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Commit Graph

2955 Commits

Author SHA1 Message Date
Jonathan Coates
f3f43191ab Merge branch 'mc-1.21.x' into mc-1.21.y 2025-06-15 16:59:48 +01:00
Jonathan Coates
89dd521930 Merge branch 'mc-1.20.x' into mc-1.21.x 2025-06-15 16:31:51 +01:00
Jonathan Coates
9272e2efcd Use vanilla's nine-slice sprites for border rendering
- Move remaining sprites to the vanilla GUI atlas.

 - Convert our computer border/sidebar sprites to use vanilla's
   nine-sliced mcmeta files. I thought I'd have to do something custom
   here for the sidebar, as that has no right border, but vanilla
   supports that natively!

 - Use the normal GuiGraphics.blitSprite for rendering computer
   border/sidebar.

 - Obey nine-slice scaling within the pocket computer renderer.
2025-06-15 16:25:54 +01:00
Jonathan Coates
69353a4fcf Use lexer for edit's syntax highlighting
This is slightly more accurate for long strings and comments. Note that
we still work a line at a time (and in a non-incremental manner), so
doesn't actaully support multi-line strings (#1396).

We do now treat goto as a keyword (fixes #1653). We don't currently
support labels — those *technically* aren't a token (`:: foo --[[ a
comment ]] ::` is a valid label!), but maybe we could special-case the
short `::foo::` form.
2025-06-15 13:25:21 +01:00
Jonathan Coates
ff363dca5a Move sidebar_advanced.png down by one pixel
Apparently this has been broken since the file was created in
53546b9f57d9acaa4cdca14ae00eaf68ce8c50bd!? I'm sure I fixed this before,
but maybe that was a different but similar issue >_>.
2025-06-14 18:44:16 +01:00
LorneHyde
1c51282426 Fix syntax highlighting for strings ending in an escaped backslash (#2194) 2025-06-08 19:55:14 +00:00
Jonathan Coates
4a3a1c9275 Merge pull request #2214 from Wojbie/patch-1
Update motd path in startup.lua
2025-06-03 08:08:30 +01:00
Wojbie
2557dd0af9 Update motd path in startup.lua
Removes situations where shell resolution caused arbitrary program called `motd` at root get executed instead of expected /rom one.
2025-06-03 01:03:02 +02:00
Jonathan Coates
b5c0c6e104 Fix out-of-bounds when pasting too-long text
Used a `<=` instead of a `<`! How did I mess this up!?

Fixes #2209
2025-06-02 08:58:43 +01:00
SpartanSoftware
876fd8ddb8 Fix 0 being treated as a valid colour (#2211) 2025-05-31 07:46:03 +00:00
Jonathan Coates
ee3b1343b5 Handle keyboard layouts for our computer shortcuts
Convert GLFW's key codes back to their actual key, and then use that
when checking keyboard shortcuts. We *don't* do this for the paste key,
just to be consistent with vanilla's behaviour.

Fixes #2207.
2025-05-25 22:32:39 +01:00
JackMacWindows
b440b964b7 Add notes about minor changed file handle behavior in 1.109.0 (#2203) 2025-05-25 20:24:26 +00:00
Jonathan Coates
5dfc401b45 Update build plugin versions 2025-05-18 10:05:27 +01:00
Jonathan Coates
0790a8346a Merge branch 'mc-1.21.x' into mc-1.21.y 2025-05-16 18:38:21 +01:00
Jonathan Coates
418c9be7ac Allow changing terminal size with components
We add a new computercraft:term_size component that allows changing the
terminal size of computers and pocket computers.
2025-05-16 18:22:20 +01:00
Jonathan Coates
b491f6b11f Merge branch 'mc-1.20.x' into mc-1.21.x 2025-05-16 17:56:51 +01:00
Jonathan Coates
acafc06449 Make turtle upgrade models data driven
It's ItemModel, but for upgrades!
2025-05-11 09:17:54 +01:00
Jonathan Coates
598fd98a8b Load turtle overlays during model loading
Back in f10e401aea, we changed turtle
overlays to be loaded as a dynamic registry. This solved some of the
problems we had with upgrades (elf-compatibility), and seemed like a
good idea at the time.

However, because overlays are part of datapacks (not resource packs), we
also needed support for loading overlay models, which we did via an
"extra_models.json" file.

With the ItemModel changes, we can go for a different approach:
 - Turtle overlays are now stored on the item/BE as a simple
   ResourceLocation again.

 - The TurtleOverlay class is moved to the client, and loaded from
   resource packs, during model loading. They're now split into a baked
   form (holding a StandaloneModel) and an unbaked one (holding the
   ResourceLocation).

 - extra_model.json is no longer supported.
2025-05-10 23:30:39 +01:00
Jonathan Coates
e13e8ff92e Fix a couple of rendering issues
- Fix printouts in item frames being rendered too far foward.
 - Fix wired modems being flipped.
2025-05-10 17:52:12 +01:00
Jonathan Coates
0a0c80db41 Allow equipping pocket computers on the bottom
This allows equipping pocket computers on both the back (as before) and
bottom of a pocket computer. The asymmetry is a little unfortunate here,
but makes some sense with the crafting recipe (above goes behind, below
goes on the bottom).

 - Move some functionality from IPocketAccess into a PocketComputer
   interface (and PocketComputerInternal) interface, used by the pocket
   API.

   IPocketAccess preserves the same interface as before. Unlike
   ITurtleAccess, we /don't/ expose the PocketSide in the public API.

 - Several pocket-computer methods (e.g. setUpgradeData, setColour) are
   now required to be called on the main thread, and when the computer
   is being held. This allows us to write back changes to the item
   immediately, rather than the next time the item is ticked.

   Sadly this doesn't actually remove the need for onCraftedPostProcess
   as I'd originally hoped, but I think does make the code a little
   simpler.

 - Rename "computercraft:pocket_computer" component to
   "computercraft:back_pocket_computer".

 - And finally, support multiple upgrades on the pocket computer. This
   is actually quite an easy change, just tedious — there's lots of
   places to update!

Fixes #1406, and I think fixes #1148 — you can use a speaker to notify
you now.
2025-05-10 17:15:41 +01:00
Jonathan Coates
4344c3072f Add a test for turtle upgrade crafting
Every few years I get confused about which side turtle upgrades go on
when crafting. The fact that it's flipped always throws me! Let's add a
comment to the recipe, and add some tests to reassure myself.
2025-05-10 14:39:51 +01:00
Jonathan Coates
c20336286b Update to FAPI 0.122
- Use new tooltip component registry. This means we can move the
   tooltip appending magic to Neo only.

 - Use new chunk level change event. I'm not actually sure if we need
   this on recent versions (I can't reproduce the monitor update bug
   that we introduced this to fix), but I've no clue what's changed here.
2025-05-02 19:01:26 +01:00
Jonathan Coates
356366ede8 Undo dev changed to build script 2025-04-30 22:33:22 +01:00
Jonathan Coates
a1df196673 Update to Minecraft 1.21.5
0/10, would not recommend. Though increasingly feeling that about
modding as a whole — really not feeling as emotionally rewarding as it
once did.

Server-side changes are well, not simple, but relatively straightforward:

 - Block removal code is now called before the BE is removed, not after.

   - Monitors now need to track if they've being removed or not again.

   - Turtle drop consuming code no longer tries to insert items into
     the turtle immediately, instead waiting 'til the action is
     complete. Otherwise if the turtle gets destroyed mid-action
     (e.g. the block explodes), then it tries to insert its drops into
     itself!

     We previously guarded against this by checking if the turtle BE had
     been removed, but obviously this no longer works, so just easier to
     shift the insertion.

  - The interface for reading/writing NBT has been overhauled. It has
    native "getOr" and codec support (nice!) but also has been changed
    again in the latest snapshot (less nice!).

 - The dye item component no longer has a "hide tooltip" flag. We now
   hide the tooltip with a default component instead.

 - Related to the above, we can now do all the tooltip-related things we
   needed to do with vanilla's TooltipProvider. This did require
   splitting NonNegativeId into subclasses for disk/computer, but
   otherwise is quite nice.

 - Some changes to model datagen. Annoying, but boring.

 - Game tests got a complete overhaul. I'm keeping the interface the
   same for now (@GameTest), because I'm blowed if I'm datagenning test
   instances :p. If it's any consolation, both NF and Fabric are doing
   this too.

Client changes are a bit more involved though:

 - VertexBuffer has been entirely removed. We now construct the
   GpuBuffer directly.

 - BakedModel is gone! Oh this caused so much suffering for turtle
   models. I ended up rewriting the whole system in processes (which
   then involved PRs to NF and Fabric). Rather than returning a
   TransformedModel, turtle models are now responsible for rendering the
   model.

   This may see another rewrite in the future. I'd like to switch to
   JSON-based turtle models (like item models), but that's blocked on
   some changes to NF right now.

   Sorry to all add-on devs, I know this is a big change.
2025-04-30 22:31:30 +01:00
Jonathan Coates
947001104d Update Cobalt to 0.9.6
- Allow heterogenous __lt/__le.
2025-04-21 14:36:44 +01:00
Jonathan Coates
8711512769 Remove allocation tracking for computers
Reverts 76968f2f28. We'd originally added
this to gather some numbers for #1580, with the hope that it would also
be useful for server admins. Sadly, it's not as accurate as I originally
hoped — the number sometimes goes down for unclear reasons (something to
do with the TLAB maybe??).

Closes #1739.
2025-04-21 08:32:03 +01:00
Jonathan Coates
a939ad8b97 Merge branch 'mc-1.21.x' into mc-1.21.y 2025-03-25 08:45:03 +00:00
Jonathan Coates
fdae94b3c1 Merge branch 'mc-1.20.x' into mc-1.21.x 2025-03-25 08:44:27 +00:00
Jonathan Coates
9c0ce27ce6 Switch a few more places to use Java 17 features
New ErrorProne hint, and one which is actually pretty useful!
2025-03-22 09:39:47 +00:00
Jonathan Coates
c458360b18 Bump versions of build tooling
The main thing of note is Spotless, which also bumps the version of
Ktlint. I've been putting this off for a while[^1], as this changed a
bunch of formatting, and Spotless's (broken) caching was making it hard
to test. Ended up downloading ktlint and running it localy.

[^1]: 8204944b5f
2025-03-21 14:28:31 +00:00
Jonathan Coates
09ad6c1905 Add tags for disks and floppies
Fixes #2158
2025-03-20 19:16:16 +00:00
Jonathan Coates
0e1e8a72d3 Fix syncing of colour between PocketBrain and item
- Actually set colour when constructing the brain.
 - Sync it back after crafting, much like we do for upgrades (see
   dcc74e15c7) for more details.

We should take a proper look at this on 1.21.4 and make these methods
main-thread only, so we can sync immediately.

Fixes #2157
2025-03-20 18:54:06 +00:00
Jonathan Coates
995a6e7379 Merge branch 'mc-1.21.x' into mc-1.21.y 2025-03-18 09:29:35 +00:00
Jonathan Coates
ffa6eadc26 Register our BEs as entities
Fixes #2141. Hah, I wrote some tests for this in
b03546a158, but they pass because hoppers
still support vanilla inventories, but turtles don't.

Wish NeoForge registered a fallback for any inventory, like Fabric does,
but there we go.
2025-03-16 16:37:29 +00:00
Jonathan Coates
7c1e8e1951 Fix usages of javax's Nullable annotation 2025-03-16 16:29:19 +00:00
Jonathan Coates
b805a34c2d Merge branch 'mc-1.20.x' into mc-1.21.x 2025-03-16 16:28:53 +00:00
Jonathan Coates
b03546a158 Add game tests to check our blocks are inventories
See #2141
2025-03-16 15:59:43 +00:00
Jonathan Coates
582713467f Remove air blocks from test structures
This is a bit nasty, but makes the structure files *significtly* smaller
(1/4 the size), so feels worth doing.
2025-03-16 15:59:43 +00:00
Jonathan Coates
b6f41a0df5 Fix several issues with char/paste event validation
- Fix isValidClipboard always returning true.
 - Fix characters >=128 being rejected. We changed the signature from a
   byte to an int in 0f123b5efd, but
   didn't update all call sites.

   Valhalla cannot come soon enough. I would love to be able to have
   (cheap) wrapper classes for some of these types.

See Zeus-guy's comments in #860.
2025-03-16 14:07:15 +00:00
Jonathan Coates
594738a022 Standardised item details docs a little
Sort of closes #2125. I've really struggled to find a way to make it
clear that the information returned here is a snapshot of the current
item, and not a live view and/or proxy. Most wordings I've tried end up
feeling really clunky — given that this is a relatively rare
misunderstanding, let's not stress about this too much.
2025-03-16 10:25:57 +00:00
Jonathan Coates
27f2ab364c Clean up disk <-> drive right clicking
Oh dear. I'd originally set out to *remove* logic from DiskItem — we're
so close to being able to remove this item in 1.21! However, while
looking at this code, I realised I could remove the whole Forge-specific
doesSneakBypassUse.

We now remove the use hook on the block, and override useOn on the item.
Obvious in retrospect!
2025-03-15 12:28:29 +00:00
Jonathan Coates
5a43273757 docs: specify valid types for settings.define (#2140) 2025-03-13 07:10:30 +00:00
Drew Edwards
97e28516fb docs: specify valid types for settings.define 2025-03-13 01:40:08 +00:00
Jonathan Coates
676fb5fb53 Remove usages of onNeighborChange
Oh. This is from ye olde days (it's one of the first PRs to CC[^1]!). In
pre-1.13 days, furnaces changing their lit state would replace the block
(creating a new BE) and then set back the old BE. CC wouldn't pick up
the second event, and so would continue to use the peripheral from the
first.

We don't really need this any more, for a couple of reasons:
 a) Furnaces don't do this any more.

 b) Peripherals are now refreshed on the next tick rather than
    immediately.

 c) Forge's capabilities have an explicit invalidate() hook already. This
    technically only detects *removing* block entities, but I'm not sure
    there's any cases where you add a block entity without also
    triggering a block state change.

Ironically, the place we probably need this more is Fabric, where the
lookup API doesn't have a public invalidate hook (it's hidden away in
the BlockApiCache). I'm mostly relying on c) here, in that we just won't
see this happen in practice.

[^1]: https://github.com/dan200/ComputerCraft/pull/180
2025-03-09 15:22:49 +00:00
Jonathan Coates
08dc08b5a3 Replace appendHoverText with component-based tooltips
We have several items (e.g. ComputerItem), which only exist for their
custom tooltip implementation. We remove these, and replace them
vanilla-style component-based tooltips (TooltipProvider).

The implementation here is a little janky — as the vanilla list of
components is hard-coded, and neither mod loader offers a way to extend
it. For now we just use the generic mod-loader tooltip hook — this
probably would be easier with a mixin, but let's do things Properly.

It would be nice to fully remove DiskItem (we only keep this around for
doesSneakBypassUse), but that can be a future task.
2025-03-09 13:39:45 +00:00
Jonathan Coates
8f4d4038f6 Merge branch 'mc-1.20.x' into mc-1.21.x 2025-03-09 12:35:44 +00:00
Jonathan Coates
63ba3fe274 Fix printout crafting
Introduced by the previous commit — I'd made one of the checks too lax.
Add some tests for this, so it doesn't happen again, though this code
does get a complete rewrite in 1.21 anyway >_>.
2025-03-09 12:19:59 +00:00
Jonathan Coates
749b3df227 Remove PrintoutItem.getType
Kinda surprised this is still around! Not sure why I kept it post
the-flattening really, it's been redundant for a while.
2025-03-09 11:46:36 +00:00
Jonathan Coates
b97634b717 Flesh out LuaTable a bit
Add a whole buncha helper methods for parsing values, much like
IArguments. This allows us to remove TableHelper. Gosh, that dates back
to 2018!
2025-03-08 23:39:11 +00:00
Jonathan Coates
8ade1c38ac Send less computer BE data to the client
We only sent the id, label and lock code to the client for pick-block
interactions. Now that's handled on the server, we don't need this any
more!
2025-03-05 20:46:06 +00:00