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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2025-05-28 12:14:12 +00:00
Jonathan Coates 598fd98a8b
Load turtle overlays during model loading
Back in f10e401aeac0b141b230607f6c3347215f0093cc, we changed turtle
overlays to be loaded as a dynamic registry. This solved some of the
problems we had with upgrades (elf-compatibility), and seemed like a
good idea at the time.

However, because overlays are part of datapacks (not resource packs), we
also needed support for loading overlay models, which we did via an
"extra_models.json" file.

With the ItemModel changes, we can go for a different approach:
 - Turtle overlays are now stored on the item/BE as a simple
   ResourceLocation again.

 - The TurtleOverlay class is moved to the client, and loaded from
   resource packs, during model loading. They're now split into a baked
   form (holding a StandaloneModel) and an unbaked one (holding the
   ResourceLocation).

 - extra_model.json is no longer supported.
2025-05-10 23:30:39 +01:00
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2024-09-11 20:10:38 +01:00
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CC: Tweaked

Current build status Download CC: Tweaked on Modrinth

CC: Tweaked is a mod for Minecraft which adds programmable computers, turtles and more to the game. A fork of the much-beloved ComputerCraft, it continues its legacy with improved performance and stability, along with a wealth of new features.

CC: Tweaked can be installed from Modrinth. It runs on both Minecraft Forge and Fabric.

Contributing

Any contribution is welcome, be that using the mod, reporting bugs or contributing code. If you want to get started developing the mod, check out the instructions here.

Community

If you need help getting started with CC: Tweaked, want to show off your latest project, or just want to chat about ComputerCraft, do check out our GitHub discussions page! There's also a fairly populated, albeit quiet IRC channel on EsperNet, if that's more your cup of tea. You can join #computercraft through your desktop client, or online using KiwiIRC.

We also host fairly comprehensive documentation at tweaked.cc.

Using

CC: Tweaked is hosted on my maven repo, and so is relatively simple to depend on. You may wish to add a soft (or hard) dependency in your mods.toml file, with the appropriate version bounds, to ensure that API functionality you depend on is present.

repositories {
  maven {
    url "https://maven.squiddev.cc"
    content {
      includeGroup("cc.tweaked")
    }
  }
}

dependencies {
  // Vanilla (i.e. for multi-loader systems)
  compileOnly("cc.tweaked:cc-tweaked-$mcVersion-common-api:$cctVersion")

  // Forge Gradle
  compileOnly("cc.tweaked:cc-tweaked-$mcVersion-forge-api:$cctVersion")
  runtimeOnly("cc.tweaked:cc-tweaked-$mcVersion-forge:$cctVersion")

  // Fabric Loom
  modCompileOnly("cc.tweaked:cc-tweaked-$mcVersion-fabric-api:$cctVersion")
  modRuntimeOnly("cc.tweaked:cc-tweaked-$mcVersion-fabric:$cctVersion")
}

You should also be careful to only use classes within the dan200.computercraft.api package. Non-API classes are subject to change at any point. If you depend on functionality outside the API (or need to mixin to CC:T), please file an issue to let me know!

We bundle the API sources with the jar, so documentation should be easily viewable within your editor. Alternatively, the generated documentation can be browsed online.

Description
Modernized/improved/actually updated version of ComputerCraft: https://tweaked.cc
Readme 31 MiB
Languages
Java 73.7%
Lua 25%
Kotlin 0.6%
TypeScript 0.2%
Python 0.2%
Other 0.1%