- Allow any tool to break an "instabreak" block (saplings, plants,
TNT). Oddly this doesn't include bamboo or bamboo sapings (they're
marked as instabreak, only to have their strength overridden again!),
so we also provide a tag for additional blocks to allow.
- Hoes and shovels now allow breaking any block for which this tool is
effective.
- Use block tags to drive any other block breaking capabilities. For
instance, hoes can break pumpkins and cactuses despite not being
effective.
This should get a little nicer in 1.17, as we can just use block tags
for everything.
Let's see how this goes.
- Update references to the new repo
- Use rrsync on the server, meaning make-doc.sh uploads relative to the
website root.
- Bump Gradle wrapper to 7.2. Not related to this change, but possibly
fixes running under Java 16. Possibly.
Yes, I know this is a terrible feature. But it's been a long week and
I'm so tired.
Also fix the ordering in motd_spec. Who thought putting the month first
was reasonable?
This means wired peripherals now correctly track their current mounts
and attached state, rather than inheriting from the origin wired modem.
Closes#890
Allows us to run multiple "computers" in parallel and send messages
betwene them. I don't think this counts as another test framework, but
it's sure silly.
- Fix broken /cctest marker
- Correctly wait for the screenshot to be taken before continuing.
- Filter out client tests in a different place, meaning we can remove
the /cctest runall command
- Bump kotlin version
- Add lightmap parameters to the text, computer and printout renderers.
- Printouts are always rendered using the current lightmap. When
interacting with the GUI, we use the fullbright lightmap coordinate.
- Pocket computers render their border using the lightmap. Terminal and
light do not use the lightmap at all.
There's some funkiness going on here with render types - it appears the
"correct" position_color_tex_lightmap render type is actually one used
for text.
Fixes#919. This bug does occur on 1.16 too, but given how complex the
rendering changes are between 1.16 and 1.17 I do /not/ want to have to
implement this twice. Sorry.
This ensures inventory slots are synced while the container is open,
meaning the hotbar (which is visible underneath the GUI) correctly
updates.
Fixes#915
When placed in the off hand, pocket computers now render a different
screen when opened in the off-hand, just rendering text at the top of
the screen rather than "opening" the whole computer.
This means you can view the world and computer in your hand at the
same time, effectively allowing you to emulate the
Plethora/MoarPeripherals keyboard (and much more).
This currently requires you to move the pocket computer to the other
hand to open it normally. I did look into allowing for shift+right click
to open normally, but this is awkward when you're looking at a something
like a monitor - you need to shift as otherwise you'd click the block!
Plethora hooks into onItemUseFirst instead, and this might be an option
in the future - meaning that right click would always open some computer
GUI and never the blocks. This may be something we change in the future
- let's get some feedback first!
Closes#861. Apologies for this essay, but if you got this far you were
probably interested!