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300 Commits

Author SHA1 Message Date
Jonathan Coates
edf372a695
Merge branch 'mc-1.16.x' into mc-1.18.x 2023-07-07 00:02:42 +01:00
Jonathan Coates
db2616d1c0
Don't (metaphorically) explode on null explosions
Closes #1423.
2023-05-03 23:38:12 +01:00
Jonathan Coates
c0f982dc97
Use correct model for the turtle modem
Introduced in 0c3de1087eaab54203054d8255f7784b28e642b4, so should only
affect 1.16.5 and 1.18.2.

Fixes #1426
2023-05-03 23:34:22 +01:00
Jonathan Coates
158850be09
Some Java-17ification
I might just stick on 1.18 for the rest of these refactors. Porting
across the mojmap boundary is painful.
2022-10-25 22:58:31 +01:00
Jonathan Coates
be827a21db
Merge branch 'mc-1.16.x' into mc-1.18.x
I dare say there's going to be some bugs with this. I was as careful as
I could be, but yikes it was nasty.
2022-10-25 22:38:26 +01:00
Jonathan Coates
f45614175a
Some improvements to Javadoc publishing
- Use <p> everywhere. This is uglier, but also technically more
   correct. This requires a version bump to cct-javadoc, and will give
   me a massive headache when merging.

 - Link against the existing OpenJDK docs.
2022-10-25 19:17:55 +01:00
Jonathan Coates
68da044ff2
Merge branch 'feature/new-metrics' into mc-1.16.x 2022-10-22 12:21:41 +01:00
Jonathan Coates
0c3de1087e
Switch to vanilla's model data generators
In some ways this isn't as nice as the Forge version (requires ATs,
doesn't check texture/model existence). However, it's more multi-loader
friendly and in some cases has much less boilerplate.

Blockstate JSON files are incredibly verbose, so we add a custom JSON
pretty printer which writes things in a slightly more compact manner.

This also changes how turtle upgrades are loaded - we now support
standard ResourceLocations (so computercraft:blocks/some_turtle_upgrade)
as well as ModelResourceLocations (computercraft:items/some_turtle_upgrade#inventory).
I don't think any resource packs need to touch our upgrades, but
apologies if this breaks anything.
2022-10-22 11:55:30 +01:00
Jonathan Coates
0b26ab366d
Rewrite the metrics system
- Remove TrackingField and replace it with a Metric abstract class.
   This has two concrete subclasses - Counter and Event. Events carry an
   additional piece of data each time it is observed, such as HTTP
   response size.

 - Computers now accept a MetricsObserver, which tracks metrics for this
   particular computer. This allows us to decouple Computer classes and
   metrics information. The concrete MetricsObserver class we use within
   Minecraft exposes the ServerComputer directly, so we no longer need to
   do the awkward mapping and lookups!

 - The /computercraft command can now do aggregates (count, avg, max)
   over all Event metrics. This removes the need for special handling of
   computer and server time.

There's also a small number of changes in removing the coupling between
Computer and some of its dependencies (ILuaMachine, MainThreadExecutor).
This makes some future refactorings easier, I promise!
2022-10-22 01:35:13 +01:00
Jonathan Coates
5d833ac634
Expose getters for the detail registry too (#1188) 2022-10-22 00:42:07 +01:00
Jonathan Coates
c49547b962
Remove ClientComputer
Historically CC has maintained two computer registries; one on the
server (which runs the actual computer) and one on the client (which
stores the terminal and some small bits of additional data).

This means when a user opens the computer UI, we send the terminal
contents and store it in the client computer registry. We then send the
instance id alongside the "open container" packet, which is used to look
up the client computer (and thus terminal) in our client-side registry.

This patch makes the computer menu syncing behaviour more consistent
with vanilla. The initial terminal contents is sent alongside the "open
container" packet, and subsequent terminal changes apply /just/ to the
open container. Computer on/off state is synced via a vanilla
ContainerData/IIntArray.

Likewise, sending user input to the server now targets the open
container, rather than an arbitrary instance id.

The one remaining usage of ClientComputer is for pocket computers. For
these, we still need to sync the current on/off/blinking state and the
pocket computer light.

We don't need the full ClientComputer interface for this case (after
all, you can't send input to a pocket computer someone else is
holding!). This means we can tear out ClientComputer and
ClientComputerRegistry, replacing it with a much simpler
ClientPocketComputers store.

This in turn allows the following changes:

 - Remove IComputer, as we no longer need to abstract over client and
   server computers.

 - Likewise, we can merge ComputerRegistry into the server
   registry. This commit also cleans up the handling of instance IDs a
   little bit: ServerComputers are now responsible for generating their
   ID and adding/removing themselves from the registry.

 - As the client-side terminal will never be null, we can remove a whole
   bunch of null checks throughout the codebase.

 - As the terminal is available immediately, we don't need to explicitly
   pass in terminal sizes to the computer GUIs. This means we're no
   longer reliant on those config values on the client side!

 - Remove the "request computer state" packet. Pocket computers now
   store which players need to know the computer state, automatically
   sending data when a new player starts tracking the computer.
2022-10-21 18:17:43 +01:00
Jonathan Coates
08895cdecc
Merge branch 'mc-1.16.x' into mc-1.18.x 2022-10-01 12:36:09 +01:00
roland-a
0b7fbcde53
Send block updates to client when the turtle moves #1167 (#1170)
Fixes #1167
2022-09-29 17:49:02 +00:00
Jonathan Coates
bd19fdf350
Merge branch 'mc-1.16.x' into mc-1.18.x 2022-07-28 09:43:06 +01:00
Johnny Irvin
b7fa4102df
Fix spell err Turtle API Doc
* `throug` -> `through`
2022-07-01 09:19:11 -04:00
Jonathan Coates
a07bba4ece
Merge branch 'mc-1.16.x' into mc-1.18.x 2022-05-27 22:28:55 +01:00
Jonathan Coates
2efad38f53
Allow computers and inventories to be locked
Just like vanilla locking, this isn't accessible in survival.

> "im retired! im retired!!", i continue to insist as i slowly shrink
> and transform into a corn cob.
2022-05-27 22:22:54 +01:00
Jonathan Coates
83a1af6526
Merge branch 'mc-1.16.x' into mc-1.18.x 2022-05-27 18:55:51 +01:00
Drew Edwards
8b89d88d04
Allow other mods to provide extra item/block details (#1101) 2022-05-24 22:21:18 +01:00
Jonathan Coates
5052718428
Merge branch 'mc-1.16.x' into mc-1.18.x 2022-05-22 15:03:01 +01:00
Jonathan Coates
9cb7091ce7
Fix several deprecated warnings 2022-05-02 16:21:56 +01:00
Sr_endi
e909e11e05
[1.16] Make blocks rotatable for structures (#1083) 2022-05-01 12:09:38 +01:00
Jonathan Coates
caa412b7d2
Merge branch 'mc-1.16.x' into mc-1.18.x 2022-04-28 20:27:48 +01:00
Jonathan Coates
9cb7a5bec7
Track owning entity when sending sounds
This allows us to sync the position to the entity immediately, rather
than the sound jumping about.

Someone has set up rick-rolling pocket computers (<3 to whoever did
this), and the lag on them irritates me enough to fix this.

Fixes #1074
2022-04-28 19:59:31 +01:00
Jonathan Coates
59e3608d2a
Merge branch 'mc-1.16.x' into mc-1.18.x
I was right: I did not enjoy this.
2022-04-26 22:17:42 +01:00
Jonathan Coates
48c4f397f9
Backport some text rendering code from 1.18
- Move all RenderType instances into a common class.

Cherry-picked from 41fa95bce4408239bc59e032bfa9fdc7418bcb19:
 - Render GL_QUADS instead of GL_TRIANGLES.

 - Remove any "immediate mode" methods from FWFR. Most use-cases can be
   replaced with the global MultiBufferSource and a proper RenderType
   (which we weren't using correctly before!).

   Only the GUI code (WidgetTerminal) needs to use the immediate mode.

 - Pre-convert palette colours to bytes, storing both the coloured and
   greyscale versions as a byte array.

Cherry-picked from 3eb601e55402536d752720e9474ab4ecb27d2f5f:
 - Pass lightmap variables around the various renderers. Fixes #919 for
   1.16!
2022-04-26 17:56:43 +01:00
Jonathan Coates
daf81b897a
Use vector helpers to convert BlockPos to Vector3d
A little shorter and more explicit than constructing the Vector3d
manually. Fixes an issue where sounds were centered on the bottom left
of speakers, not the middle (see cc-tweaked/cc-restitched#85).
2022-04-22 09:30:04 +01:00
Jonathan Coates
6735cfd12e
Update to 1.18.2
Did not enjoy, would not recommend.
2022-03-03 09:17:40 +00:00
Jonathan Coates
f994696161
Merge branch 'mc-1.17.x' into mc-1.18.x 2022-02-28 16:26:16 +00:00
Jonathan Coates
4a4e8bb4b6
Merge branch 'mc-1.16.x' into mc-1.17.x 2022-02-28 16:25:33 +00:00
Jonathan Coates
e01895d719
Remove turtle_player EntityType
This was added in the 1.13 update and I'm still not sure why. Other mods
seem to get away without it, so I think it's fine to remove.

Also remove the fake net manager, as that's part of Forge nowadays.

Fixes #1044.
2022-02-28 10:34:41 +00:00
Jonathan Coates
a1221b99e1
Remove debugging log line
Fixes #1014
2022-01-14 14:45:55 +00:00
Jonathan Coates
79366bf2f5
Merge branch 'mc-1.17.x' into mc-1.18.x 2022-01-01 15:41:24 +00:00
Jonathan Coates
413fa5bcc8
Merge branch 'mc-1.16.x' into mc-1.17.x 2022-01-01 15:41:05 +00:00
Jonathan Coates
9d50d6414c
Happy new year
Should be the last time I'll have to do this!
2022-01-01 00:09:34 +00:00
Jonathan Coates
901d8d4c3b
Merge branch 'mc-1.17.x' into mc-1.18.x 2021-12-21 15:15:53 +00:00
Jonathan Coates
f794ce42ab
Merge branch 'mc-1.16.x' into mc-1.17.x 2021-12-21 15:10:19 +00:00
Jonathan Coates
0c6c0badde
Move turtle docs into the Java code instead
Yeah, should have seen that coming
2021-12-21 12:00:13 +00:00
Jonathan Coates
bed2e0b658
Write an introduction to the turtle API
It's better at least, I just don't know if it's good.
2021-12-21 11:53:46 +00:00
Jonathan Coates
5eedea1bbb
Don't push non-pushable entities
Fixes #949
2021-12-20 17:58:39 +00:00
Jonathan Coates
f6fcba7a39
Merge branch 'mc-1.17.x' into mc-1.18.x 2021-12-14 20:13:53 +00:00
Jonathan Coates
82a7edee12
Merge branch 'mc-1.16.x' into mc-1.17.x 2021-12-14 20:07:48 +00:00
Jonathan Coates
b048b6666d
Add arbitrary audio support to speakers (#982)
Speakers can now play arbitrary PCM audio, sampled at 48kHz and with a
resolution of 8 bits. Programs can build up buffers of audio locally,
play it using `speaker.playAudio`, where it is encoded to DFPWM, sent
across the network, decoded, and played on the client.

`speaker.playAudio` may return false when a chunk of audio has been
submitted but not yet sent to the client. In this case, the program
should wait for a speaker_audio_empty event and try again, repeating
until it works.

While the API is a little odd, this gives us fantastic flexibility (we
can play arbitrary streams of audio) while still being resilient in the
presence of server lag (either TPS or on the computer thread).

Some other notes:
 - There is a significant buffer on both the client and server, which
   means that sound take several seconds to finish after playing has
   started. One can force it to be stopped playing with the new
  `speaker.stop` call.

 - This also adds a `cc.audio.dfpwm` module, which allows encoding and
   decoding DFPWM1a audio files.

 - I spent so long writing the documentation for this. Who knows if it'll
   be helpful!
2021-12-13 22:56:59 +00:00
Jonathan Coates
23c17075be
save -> saveAdditional
Also add in a janky workabround for handleUpdateTag not being called.
Being an early porter is always fun :D:.
2021-12-02 09:20:06 +00:00
Jonathan Coates
179da1d8cf
Update to MC 1.18
- Build fails right now due to module issues, so this won't be pushed
   to GitHub.
 - Monitors render transparently when loaded into the world. I don't
   think this is a 1.17 bug, so not sure what's going on here!
2021-11-30 22:48:38 +00:00
Jonathan Coates
92fd93c0e0
Merge branch 'mc-1.16.x' into mc-1.17.x 2021-11-30 22:37:07 +00:00
Jonathan Coates
3929dba4a5
Only send update packets on the TEs which need it
More bits of #658
2021-11-30 22:01:09 +00:00
Jonathan Coates
af966179ce
Merge branch 'mc-1.16.x' into mc-1.17.x 2021-11-29 19:40:05 +00:00
Jonathan Coates
298f339376
Invalidate peripherals during the computer's tick instead
- Capability invalidation and tile/block entity changes set a dirty bit
   instead of refetching the peripheral immediately.
 - Then on the block's tick we recompute the peripheral if the dirty bit
   is set.

Fixes #696 and probably fixes #882. Some way towards #893, but not
everything yet.

This is probably going to break things horribly. Let's find out!
2021-11-28 20:03:27 +00:00
Jonathan Coates
7b7527ec80
Rewrite turtle upgrade registration to be more data driven (#967)
The feature nobody asked for, but we're getting anyway.

Old way to register a turtle/pocket computer upgrade:

    ComputerCraftAPI.registerTurtleUpgrade(new MyUpgrade(new ResourceLocation("my_mod", "my_upgrade")));

New way to register a turtle/pocket computer upgrade:

First, define a serialiser for your turtle upgrade type:

    static final DeferredRegister<TurtleUpgradeSerialiser<?>> SERIALISERS = DeferredRegister.create( TurtleUpgradeSerialiser.TYPE, "my_mod" );
    public static final RegistryObject<TurtleUpgradeSerialiser<MyUpgrade>> MY_UPGRADE =
        SERIALISERS.register( "my_upgrade", () -> TurtleUpgradeSerialiser.simple( MyUpgrade::new ) );
    SERIALISERS.register(bus); // Call in your mod constructor.

Now either create a JSON string or use a data generator to register your upgrades:

    class TurtleDataGenerator extends TurtleUpgradeDataProvider {
        @Override
        protected void addUpgrades( @Nonnull Consumer<Upgrade<TurtleUpgradeSerialiser<?>>> addUpgrade )
            simple(new ResourceLocation("my_mod", my_upgrade"), MY_UPGRADE.get()).add(addUpgrade);
        }
    }

See much better! In all seriousness, this does offer some benefits,
namely that it's now possible to overwrite or create upgrades via
datapacks.

Actual changes:
 - Remove ComputerCraftAPI.register{Turtle,Pocket}Upgrade functions.

 - Instead add {Turtle,Pocket}UpgradeSerialiser classes, which are used
   to load upgrades from JSON files in datapacks, and then read/write
   them to network packets (much like recipe serialisers).

 - The upgrade registries now subscribe to datapack reload events. They
   find all JSON files in the
   data/$mod_id/computercraft/{turtle,pocket}_upgrades directories,
   parse them, and then register them as upgrades.

   Once datapacks have fully reloaded, these upgrades are then sent over
   the network to the client.

 - Add data generators for turtle and pocket computer upgrades, to make
   the creation of JSON files a bit easier.

 - Port all of CC:T's upgrades over to use the new system.
2021-11-26 23:36:02 +00:00