1
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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2025-04-23 03:03:19 +00:00

Backport some text rendering code from 1.18

- Move all RenderType instances into a common class.

Cherry-picked from 41fa95bce4408239bc59e032bfa9fdc7418bcb19:
 - Render GL_QUADS instead of GL_TRIANGLES.

 - Remove any "immediate mode" methods from FWFR. Most use-cases can be
   replaced with the global MultiBufferSource and a proper RenderType
   (which we weren't using correctly before!).

   Only the GUI code (WidgetTerminal) needs to use the immediate mode.

 - Pre-convert palette colours to bytes, storing both the coloured and
   greyscale versions as a byte array.

Cherry-picked from 3eb601e55402536d752720e9474ab4ecb27d2f5f:
 - Pass lightmap variables around the various renderers. Fixes #919 for
   1.16!
This commit is contained in:
Jonathan Coates 2022-04-26 17:56:22 +01:00
parent 8871f40ced
commit 48c4f397f9
No known key found for this signature in database
GPG Key ID: B9E431FF07C98D06
17 changed files with 352 additions and 338 deletions

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@ -6,7 +6,6 @@
package dan200.computercraft.client.gui;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.systems.RenderSystem;
import dan200.computercraft.ComputerCraft;
import dan200.computercraft.client.gui.widgets.ComputerSidebar;
import dan200.computercraft.client.gui.widgets.WidgetTerminal;
@ -19,6 +18,7 @@ import net.minecraft.util.text.ITextComponent;
import javax.annotation.Nonnull;
import static dan200.computercraft.client.render.ComputerBorderRenderer.BORDER;
import static dan200.computercraft.client.render.RenderTypes.FULL_BRIGHT_LIGHTMAP;
public final class GuiComputer<T extends ContainerComputerBase> extends ComputerScreenBase<T>
{
@ -73,9 +73,10 @@ public final class GuiComputer<T extends ContainerComputerBase> extends Computer
public void renderBg( @Nonnull MatrixStack stack, float partialTicks, int mouseX, int mouseY )
{
// Draw a border around the terminal
RenderSystem.color4f( 1, 1, 1, 1 );
minecraft.getTextureManager().bind( ComputerBorderRenderer.getTexture( family ) );
ComputerBorderRenderer.render( terminal.x, terminal.y, getBlitOffset(), terminal.getWidth(), terminal.getHeight() );
ComputerBorderRenderer.render(
ComputerBorderRenderer.getTexture( family ), terminal.x, terminal.y, getBlitOffset(),
FULL_BRIGHT_LIGHTMAP, terminal.getWidth(), terminal.getHeight()
);
ComputerSidebar.renderBackground( stack, leftPos, topPos + sidebarYOffset );
}
}

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@ -10,9 +10,9 @@ import com.mojang.blaze3d.systems.RenderSystem;
import dan200.computercraft.core.terminal.TextBuffer;
import dan200.computercraft.shared.common.ContainerHeldItem;
import dan200.computercraft.shared.media.items.ItemPrintout;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.screen.inventory.ContainerScreen;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.util.math.vector.Matrix4f;
import net.minecraft.util.text.ITextComponent;
@ -21,6 +21,7 @@ import org.lwjgl.glfw.GLFW;
import javax.annotation.Nonnull;
import static dan200.computercraft.client.render.PrintoutRenderer.*;
import static dan200.computercraft.client.render.RenderTypes.FULL_BRIGHT_LIGHTMAP;
public class GuiPrintout extends ContainerScreen<ContainerHeldItem>
{
@ -97,10 +98,10 @@ public class GuiPrintout extends ContainerScreen<ContainerHeldItem>
RenderSystem.color4f( 1.0f, 1.0f, 1.0f, 1.0f );
RenderSystem.enableDepthTest();
IRenderTypeBuffer.Impl renderer = Minecraft.getInstance().renderBuffers().bufferSource();
IRenderTypeBuffer.Impl renderer = IRenderTypeBuffer.immediate( Tessellator.getInstance().getBuilder() );
Matrix4f matrix = transform.last().pose();
drawBorder( matrix, renderer, leftPos, topPos, getBlitOffset(), page, pages, book );
drawText( matrix, renderer, leftPos + X_TEXT_MARGIN, topPos + Y_TEXT_MARGIN, ItemPrintout.LINES_PER_PAGE * page, text, colours );
drawBorder( matrix, renderer, leftPos, topPos, getBlitOffset(), page, pages, book, FULL_BRIGHT_LIGHTMAP );
drawText( matrix, renderer, leftPos + X_TEXT_MARGIN, topPos + Y_TEXT_MARGIN, ItemPrintout.LINES_PER_PAGE * page, FULL_BRIGHT_LIGHTMAP, text, colours );
renderer.endBatch();
}

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@ -6,22 +6,28 @@
package dan200.computercraft.client.gui.widgets;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.vertex.IVertexBuilder;
import dan200.computercraft.client.render.RenderTypes;
import dan200.computercraft.client.render.text.FixedWidthFontRenderer;
import dan200.computercraft.core.terminal.Terminal;
import dan200.computercraft.shared.computer.core.ClientComputer;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.widget.Widget;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.util.SharedConstants;
import net.minecraft.util.math.vector.Matrix4f;
import net.minecraft.util.text.StringTextComponent;
import org.lwjgl.glfw.GLFW;
import org.lwjgl.opengl.GL11;
import javax.annotation.Nonnull;
import java.util.BitSet;
import static dan200.computercraft.client.render.ComputerBorderRenderer.MARGIN;
import static dan200.computercraft.client.render.text.FixedWidthFontRenderer.FONT_HEIGHT;
import static dan200.computercraft.client.render.text.FixedWidthFontRenderer.FONT_WIDTH;
import static dan200.computercraft.client.render.ComputerBorderRenderer.MARGIN;
public class WidgetTerminal extends Widget
{
@ -314,14 +320,23 @@ public class WidgetTerminal extends Widget
if( !visible ) return;
Matrix4f matrix = transform.last().pose();
Terminal terminal = computer.getTerminal();
Minecraft.getInstance().getTextureManager().bind( FixedWidthFontRenderer.FONT );
RenderSystem.texParameter( GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_CLAMP );
IRenderTypeBuffer.Impl renderer = IRenderTypeBuffer.immediate( Tessellator.getInstance().getBuilder() );
IVertexBuilder buffer = renderer.getBuffer( RenderTypes.TERMINAL_WITH_DEPTH );
if( terminal != null )
{
FixedWidthFontRenderer.drawTerminal( matrix, innerX, innerY, terminal, !computer.isColour(), MARGIN, MARGIN, MARGIN, MARGIN );
FixedWidthFontRenderer.drawTerminal( matrix, buffer, innerX, innerY, terminal, !computer.isColour(), MARGIN, MARGIN, MARGIN, MARGIN );
}
else
{
FixedWidthFontRenderer.drawEmptyTerminal( matrix, x, y, width, height );
FixedWidthFontRenderer.drawEmptyTerminal( matrix, buffer, x, y, width, height );
}
renderer.endBatch();
}
public static int getWidth( int termWidth )

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@ -5,16 +5,14 @@
*/
package dan200.computercraft.client.render;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.vertex.IVertexBuilder;
import dan200.computercraft.ComputerCraft;
import dan200.computercraft.shared.computer.core.ComputerFamily;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.vector.Matrix4f;
import org.lwjgl.opengl.GL11;
import javax.annotation.Nonnull;
@ -59,18 +57,19 @@ public class ComputerBorderRenderer
private final IVertexBuilder builder;
private final int z;
private final float r, g, b;
private final int light;
public ComputerBorderRenderer( Matrix4f transform, IVertexBuilder builder, int z, float r, float g, float b )
public ComputerBorderRenderer( Matrix4f transform, IVertexBuilder builder, int z, int light, float r, float g, float b )
{
this.transform = transform;
this.builder = builder;
this.z = z;
this.light = light;
this.r = r;
this.g = g;
this.b = b;
}
@Nonnull
public static ResourceLocation getTexture( @Nonnull ComputerFamily family )
{
@ -86,31 +85,22 @@ public class ComputerBorderRenderer
}
}
public static void render( int x, int y, int z, int width, int height )
public static RenderType getRenderType( ResourceLocation location )
{
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder buffer = tessellator.getBuilder();
buffer.begin( GL11.GL_QUADS, DefaultVertexFormats.POSITION_COLOR_TEX );
render( IDENTITY, buffer, x, y, z, width, height );
RenderSystem.enableAlphaTest();
tessellator.end();
// See note in RenderTypes about why we use text rather than anything intuitive.
return RenderType.text( location );
}
public static void render( Matrix4f transform, IVertexBuilder buffer, int x, int y, int z, int width, int height )
public static void render( ResourceLocation location, int x, int y, int z, int light, int width, int height )
{
render( transform, buffer, x, y, z, width, height, 1, 1, 1 );
IRenderTypeBuffer.Impl source = IRenderTypeBuffer.immediate( Tessellator.getInstance().getBuilder() );
render( IDENTITY, source.getBuffer( getRenderType( location ) ), x, y, z, light, width, height, false, 1, 1, 1 );
source.endBatch();
}
public static void render( Matrix4f transform, IVertexBuilder buffer, int x, int y, int z, int width, int height, float r, float g, float b )
public static void render( Matrix4f transform, IVertexBuilder buffer, int x, int y, int z, int light, int width, int height, boolean withLight, float r, float g, float b )
{
render( transform, buffer, x, y, z, width, height, false, r, g, b );
}
public static void render( Matrix4f transform, IVertexBuilder buffer, int x, int y, int z, int width, int height, boolean withLight, float r, float g, float b )
{
new ComputerBorderRenderer( transform, buffer, z, r, g, b ).doRender( x, y, width, height, withLight );
new ComputerBorderRenderer( transform, buffer, z, light, r, g, b ).doRender( x, y, width, height, withLight );
}
public void doRender( int x, int y, int width, int height, boolean withLight )
@ -160,9 +150,9 @@ public class ComputerBorderRenderer
private void renderTexture( int x, int y, int u, int v, int width, int height, int textureWidth, int textureHeight )
{
builder.vertex( transform, x, y + height, z ).color( r, g, b, 1.0f ).uv( u * TEX_SCALE, (v + textureHeight) * TEX_SCALE ).endVertex();
builder.vertex( transform, x + width, y + height, z ).color( r, g, b, 1.0f ).uv( (u + textureWidth) * TEX_SCALE, (v + textureHeight) * TEX_SCALE ).endVertex();
builder.vertex( transform, x + width, y, z ).color( r, g, b, 1.0f ).uv( (u + textureWidth) * TEX_SCALE, v * TEX_SCALE ).endVertex();
builder.vertex( transform, x, y, z ).color( r, g, b, 1.0f ).uv( u * TEX_SCALE, v * TEX_SCALE ).endVertex();
builder.vertex( transform, x, y + height, z ).color( r, g, b, 1.0f ).uv( u * TEX_SCALE, (v + textureHeight) * TEX_SCALE ).uv2( light ).endVertex();
builder.vertex( transform, x + width, y + height, z ).color( r, g, b, 1.0f ).uv( (u + textureWidth) * TEX_SCALE, (v + textureHeight) * TEX_SCALE ).uv2( light ).endVertex();
builder.vertex( transform, x + width, y, z ).color( r, g, b, 1.0f ).uv( (u + textureWidth) * TEX_SCALE, v * TEX_SCALE ).uv2( light ).endVertex();
builder.vertex( transform, x, y, z ).color( r, g, b, 1.0f ).uv( u * TEX_SCALE, v * TEX_SCALE ).uv2( light ).endVertex();
}
}

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@ -25,9 +25,10 @@ public abstract class ItemMapLikeRenderer
* @param transform The matrix transformation stack
* @param render The buffer to render to
* @param stack The stack to render
* @param light The packed lightmap coordinates.
* @see FirstPersonRenderer#renderItemInFirstPerson(AbstractClientPlayerEntity, float, float, Hand, float, ItemStack, float, MatrixStack, IRenderTypeBuffer, int)
*/
protected abstract void renderItem( MatrixStack transform, IRenderTypeBuffer render, ItemStack stack );
protected abstract void renderItem( MatrixStack transform, IRenderTypeBuffer render, ItemStack stack, int light );
protected void renderItemFirstPerson( MatrixStack transform, IRenderTypeBuffer render, int lightTexture, Hand hand, float pitch, float equipProgress, float swingProgress, ItemStack stack )
{
@ -89,7 +90,7 @@ public abstract class ItemMapLikeRenderer
transform.mulPose( Vector3f.XP.rotationDegrees( f2 * -45f ) );
transform.mulPose( Vector3f.YP.rotationDegrees( offset * f2 * -30f ) );
renderItem( transform, render, stack );
renderItem( transform, render, stack, combinedLight );
transform.popPose();
}
@ -134,6 +135,6 @@ public abstract class ItemMapLikeRenderer
transform.mulPose( Vector3f.XP.rotationDegrees( rX * 20.0F ) );
transform.scale( 2.0F, 2.0F, 2.0F );
renderItem( transform, render, stack );
renderItem( transform, render, stack, combinedLight );
}
}

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@ -6,7 +6,7 @@
package dan200.computercraft.client.render;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.vertex.IVertexBuilder;
import dan200.computercraft.ComputerCraft;
import dan200.computercraft.client.render.text.FixedWidthFontRenderer;
import dan200.computercraft.core.terminal.Terminal;
@ -14,23 +14,19 @@ import dan200.computercraft.shared.computer.core.ClientComputer;
import dan200.computercraft.shared.computer.core.ComputerFamily;
import dan200.computercraft.shared.pocket.items.ItemPocketComputer;
import dan200.computercraft.shared.util.Colour;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.vector.Matrix4f;
import net.minecraft.util.math.vector.Vector3f;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.client.event.RenderHandEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
import org.lwjgl.opengl.GL11;
import static dan200.computercraft.client.render.ComputerBorderRenderer.*;
import static dan200.computercraft.client.render.text.FixedWidthFontRenderer.FONT_HEIGHT;
import static dan200.computercraft.client.render.text.FixedWidthFontRenderer.FONT_WIDTH;
import static dan200.computercraft.client.render.ComputerBorderRenderer.*;
/**
* Emulates map rendering for pocket computers.
@ -58,7 +54,7 @@ public final class ItemPocketRenderer extends ItemMapLikeRenderer
}
@Override
protected void renderItem( MatrixStack transform, IRenderTypeBuffer render, ItemStack stack )
protected void renderItem( MatrixStack transform, IRenderTypeBuffer bufferSource, ItemStack stack, int light )
{
ClientComputer computer = ItemPocketComputer.createClientComputer( stack );
Terminal terminal = computer == null ? null : computer.getTerminal();
@ -95,61 +91,58 @@ public final class ItemPocketRenderer extends ItemMapLikeRenderer
int frameColour = item.getColour( stack );
Matrix4f matrix = transform.last().pose();
renderFrame( matrix, family, frameColour, width, height );
renderFrame( matrix, bufferSource, family, frameColour, light, width, height );
// Render the light
int lightColour = ItemPocketComputer.getLightState( stack );
if( lightColour == -1 ) lightColour = Colour.BLACK.getHex();
renderLight( matrix, lightColour, width, height );
renderLight( matrix, bufferSource, lightColour, width, height );
if( computer != null && terminal != null )
{
FixedWidthFontRenderer.drawTerminal( matrix, MARGIN, MARGIN, terminal, !computer.isColour(), MARGIN, MARGIN, MARGIN, MARGIN );
FixedWidthFontRenderer.drawTerminal(
matrix, bufferSource.getBuffer( RenderTypes.TERMINAL_WITHOUT_DEPTH ),
MARGIN, MARGIN, terminal, !computer.isColour(), MARGIN, MARGIN, MARGIN, MARGIN
);
FixedWidthFontRenderer.drawBlocker(
matrix, bufferSource.getBuffer( RenderTypes.TERMINAL_BLOCKER ),
0, 0, width, height
);
}
else
{
FixedWidthFontRenderer.drawEmptyTerminal( matrix, 0, 0, width, height );
FixedWidthFontRenderer.drawEmptyTerminal(
matrix, bufferSource.getBuffer( RenderTypes.TERMINAL_WITH_DEPTH ),
0, 0, width, height
);
}
transform.popPose();
}
private static void renderFrame( Matrix4f transform, ComputerFamily family, int colour, int width, int height )
private static void renderFrame( Matrix4f transform, IRenderTypeBuffer bufferSource, ComputerFamily family, int colour, int light, int width, int height )
{
RenderSystem.enableBlend();
Minecraft.getInstance().getTextureManager()
.bind( colour != -1 ? ComputerBorderRenderer.BACKGROUND_COLOUR : ComputerBorderRenderer.getTexture( family ) );
ResourceLocation texture = colour != -1 ? ComputerBorderRenderer.BACKGROUND_COLOUR : ComputerBorderRenderer.getTexture( family );
float r = ((colour >>> 16) & 0xFF) / 255.0f;
float g = ((colour >>> 8) & 0xFF) / 255.0f;
float b = (colour & 0xFF) / 255.0f;
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder buffer = tessellator.getBuilder();
buffer.begin( GL11.GL_QUADS, DefaultVertexFormats.POSITION_COLOR_TEX );
ComputerBorderRenderer.render( transform, buffer, 0, 0, 0, width, height, true, r, g, b );
tessellator.end();
ComputerBorderRenderer.render( transform, bufferSource.getBuffer( ComputerBorderRenderer.getRenderType( texture ) ), 0, 0, 0, light, width, height, true, r, g, b );
}
private static void renderLight( Matrix4f transform, int colour, int width, int height )
private static void renderLight( Matrix4f transform, IRenderTypeBuffer bufferSource, int colour, int width, int height )
{
RenderSystem.disableTexture();
byte r = (byte) ((colour >>> 16) & 0xFF);
byte g = (byte) ((colour >>> 8) & 0xFF);
byte b = (byte) (colour & 0xFF);
byte[] c = new byte[] { r, g, b, (byte) 255 };
float r = ((colour >>> 16) & 0xFF) / 255.0f;
float g = ((colour >>> 8) & 0xFF) / 255.0f;
float b = (colour & 0xFF) / 255.0f;
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder buffer = tessellator.getBuilder();
buffer.begin( GL11.GL_QUADS, DefaultVertexFormats.POSITION_COLOR );
buffer.vertex( transform, width - LIGHT_HEIGHT * 2, height + LIGHT_HEIGHT + BORDER / 2.0f, 0 ).color( r, g, b, 1.0f ).endVertex();
buffer.vertex( transform, width, height + LIGHT_HEIGHT + BORDER / 2.0f, 0 ).color( r, g, b, 1.0f ).endVertex();
buffer.vertex( transform, width, height + BORDER / 2.0f, 0 ).color( r, g, b, 1.0f ).endVertex();
buffer.vertex( transform, width - LIGHT_HEIGHT * 2, height + BORDER / 2.0f, 0 ).color( r, g, b, 1.0f ).endVertex();
tessellator.end();
RenderSystem.enableTexture();
IVertexBuilder buffer = bufferSource.getBuffer( RenderTypes.TERMINAL_WITH_DEPTH );
FixedWidthFontRenderer.drawQuad(
transform, buffer,
width - LIGHT_HEIGHT * 2, height + BORDER / 2.0f, 0.001f, LIGHT_HEIGHT * 2, LIGHT_HEIGHT,
c, RenderTypes.FULL_BRIGHT_LIGHTMAP
);
}
}

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@ -18,9 +18,9 @@ import net.minecraftforge.client.event.RenderItemInFrameEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
import static dan200.computercraft.client.render.PrintoutRenderer.*;
import static dan200.computercraft.client.render.text.FixedWidthFontRenderer.FONT_HEIGHT;
import static dan200.computercraft.client.render.text.FixedWidthFontRenderer.FONT_WIDTH;
import static dan200.computercraft.client.render.PrintoutRenderer.*;
import static dan200.computercraft.shared.media.items.ItemPrintout.LINES_PER_PAGE;
import static dan200.computercraft.shared.media.items.ItemPrintout.LINE_MAX_LENGTH;
@ -50,13 +50,13 @@ public final class ItemPrintoutRenderer extends ItemMapLikeRenderer
}
@Override
protected void renderItem( MatrixStack transform, IRenderTypeBuffer render, ItemStack stack )
protected void renderItem( MatrixStack transform, IRenderTypeBuffer render, ItemStack stack, int light )
{
transform.mulPose( Vector3f.XP.rotationDegrees( 180f ) );
transform.scale( 0.42f, 0.42f, -0.42f );
transform.translate( -0.5f, -0.48f, 0.0f );
drawPrintout( transform, render, stack );
drawPrintout( transform, render, stack, light );
}
@SubscribeEvent
@ -74,10 +74,10 @@ public final class ItemPrintoutRenderer extends ItemMapLikeRenderer
transform.scale( 0.95f, 0.95f, -0.95f );
transform.translate( -0.5f, -0.5f, 0.0f );
drawPrintout( transform, event.getBuffers(), stack );
drawPrintout( transform, event.getBuffers(), stack, event.getLight() );
}
private static void drawPrintout( MatrixStack transform, IRenderTypeBuffer render, ItemStack stack )
private static void drawPrintout( MatrixStack transform, IRenderTypeBuffer render, ItemStack stack, int light )
{
int pages = ItemPrintout.getPageCount( stack );
boolean book = ((ItemPrintout) stack.getItem()).getType() == ItemPrintout.Type.BOOK;
@ -105,9 +105,10 @@ public final class ItemPrintoutRenderer extends ItemMapLikeRenderer
transform.translate( (max - width) / 2.0, (max - height) / 2.0, 0.0 );
Matrix4f matrix = transform.last().pose();
drawBorder( matrix, render, 0, 0, -0.01f, 0, pages, book );
drawText( matrix, render,
X_TEXT_MARGIN, Y_TEXT_MARGIN, 0, ItemPrintout.getText( stack ), ItemPrintout.getColours( stack )
drawBorder( matrix, render, 0, 0, -0.01f, 0, pages, book, light );
drawText(
matrix, render, X_TEXT_MARGIN, Y_TEXT_MARGIN, 0, light,
ItemPrintout.getText( stack ), ItemPrintout.getColours( stack )
);
}
}

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@ -10,12 +10,8 @@ import dan200.computercraft.client.render.text.FixedWidthFontRenderer;
import dan200.computercraft.core.terminal.TextBuffer;
import dan200.computercraft.shared.util.Palette;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.client.renderer.RenderState;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.vector.Matrix4f;
import org.lwjgl.opengl.GL11;
import static dan200.computercraft.client.render.text.FixedWidthFontRenderer.FONT_HEIGHT;
import static dan200.computercraft.shared.media.items.ItemPrintout.LINES_PER_PAGE;
@ -60,37 +56,37 @@ public final class PrintoutRenderer
private PrintoutRenderer() {}
public static void drawText( Matrix4f transform, IRenderTypeBuffer renderer, int x, int y, int start, TextBuffer[] text, TextBuffer[] colours )
public static void drawText( Matrix4f transform, IRenderTypeBuffer renderer, int x, int y, int start, int light, TextBuffer[] text, TextBuffer[] colours )
{
IVertexBuilder buffer = renderer.getBuffer( FixedWidthFontRenderer.TYPE );
IVertexBuilder buffer = renderer.getBuffer( RenderTypes.PRINTOUT_TEXT );
for( int line = 0; line < LINES_PER_PAGE && line < text.length; line++ )
{
FixedWidthFontRenderer.drawString( transform, buffer,
x, y + line * FONT_HEIGHT, text[start + line], colours[start + line], null, Palette.DEFAULT,
false, 0, 0
x, y + line * FONT_HEIGHT, text[start + line], colours[start + line],
Palette.DEFAULT, false, light
);
}
}
public static void drawText( Matrix4f transform, IRenderTypeBuffer renderer, int x, int y, int start, String[] text, String[] colours )
public static void drawText( Matrix4f transform, IRenderTypeBuffer renderer, int x, int y, int start, int light, String[] text, String[] colours )
{
IVertexBuilder buffer = renderer.getBuffer( FixedWidthFontRenderer.TYPE );
IVertexBuilder buffer = renderer.getBuffer( RenderTypes.PRINTOUT_TEXT );
for( int line = 0; line < LINES_PER_PAGE && line < text.length; line++ )
{
FixedWidthFontRenderer.drawString( transform, buffer,
x, y + line * FONT_HEIGHT,
new TextBuffer( text[start + line] ), new TextBuffer( colours[start + line] ),
null, Palette.DEFAULT, false, 0, 0
Palette.DEFAULT, false, light
);
}
}
public static void drawBorder( Matrix4f transform, IRenderTypeBuffer renderer, float x, float y, float z, int page, int pages, boolean isBook )
public static void drawBorder( Matrix4f transform, IRenderTypeBuffer renderer, float x, float y, float z, int page, int pages, boolean isBook, int light )
{
int leftPages = page;
int rightPages = pages - page - 1;
IVertexBuilder buffer = renderer.getBuffer( Type.TYPE );
IVertexBuilder buffer = renderer.getBuffer( RenderTypes.PRINTOUT_BACKGROUND );
if( isBook )
{
@ -100,86 +96,73 @@ public final class PrintoutRenderer
float right = x + X_SIZE + offset - 4;
// Left and right border
drawTexture( transform, buffer, left - 4, y - 8, z - 0.02f, COVER_X, 0, COVER_SIZE, Y_SIZE + COVER_SIZE * 2 );
drawTexture( transform, buffer, right, y - 8, z - 0.02f, COVER_X + COVER_SIZE, 0, COVER_SIZE, Y_SIZE + COVER_SIZE * 2 );
drawTexture( transform, buffer, left - 4, y - 8, z - 0.02f, COVER_X, 0, COVER_SIZE, Y_SIZE + COVER_SIZE * 2, light );
drawTexture( transform, buffer, right, y - 8, z - 0.02f, COVER_X + COVER_SIZE, 0, COVER_SIZE, Y_SIZE + COVER_SIZE * 2, light );
// Draw centre panel (just stretched texture, sorry).
drawTexture( transform, buffer,
x - offset, y, z - 0.02f, X_SIZE + offset * 2, Y_SIZE,
COVER_X + COVER_SIZE / 2.0f, COVER_SIZE, COVER_SIZE, Y_SIZE
COVER_X + COVER_SIZE / 2.0f, COVER_SIZE, COVER_SIZE, Y_SIZE, light
);
float borderX = left;
while( borderX < right )
{
double thisWidth = Math.min( right - borderX, X_SIZE );
drawTexture( transform, buffer, borderX, y - 8, z - 0.02f, 0, COVER_Y, (float) thisWidth, COVER_SIZE );
drawTexture( transform, buffer, borderX, y + Y_SIZE - 4, z - 0.02f, 0, COVER_Y + COVER_SIZE, (float) thisWidth, COVER_SIZE );
drawTexture( transform, buffer, borderX, y - 8, z - 0.02f, 0, COVER_Y, (float) thisWidth, COVER_SIZE, light );
drawTexture( transform, buffer, borderX, y + Y_SIZE - 4, z - 0.02f, 0, COVER_Y + COVER_SIZE, (float) thisWidth, COVER_SIZE, light );
borderX += thisWidth;
}
}
// Left half
drawTexture( transform, buffer, x, y, z, X_FOLD_SIZE * 2, 0, X_SIZE / 2.0f, Y_SIZE );
drawTexture( transform, buffer, x, y, z, X_FOLD_SIZE * 2, 0, X_SIZE / 2.0f, Y_SIZE, light );
for( int n = 0; n <= leftPages; n++ )
{
drawTexture( transform, buffer,
x - offsetAt( n ), y, z - 1e-3f * n,
// Use the left "bold" fold for the outermost page
n == leftPages ? 0 : X_FOLD_SIZE, 0,
X_FOLD_SIZE, Y_SIZE
X_FOLD_SIZE, Y_SIZE, light
);
}
// Right half
drawTexture( transform, buffer, x + X_SIZE / 2.0f, y, z, X_FOLD_SIZE * 2 + X_SIZE / 2.0f, 0, X_SIZE / 2.0f, Y_SIZE );
drawTexture( transform, buffer, x + X_SIZE / 2.0f, y, z, X_FOLD_SIZE * 2 + X_SIZE / 2.0f, 0, X_SIZE / 2.0f, Y_SIZE, light );
for( int n = 0; n <= rightPages; n++ )
{
drawTexture( transform, buffer,
x + (X_SIZE - X_FOLD_SIZE) + offsetAt( n ), y, z - 1e-3f * n,
// Two folds, then the main page. Use the right "bold" fold for the outermost page.
X_FOLD_SIZE * 2 + X_SIZE + (n == rightPages ? X_FOLD_SIZE : 0), 0,
X_FOLD_SIZE, Y_SIZE
X_FOLD_SIZE, Y_SIZE, light
);
}
}
private static void drawTexture( Matrix4f matrix, IVertexBuilder buffer, float x, float y, float z, float u, float v, float width, float height )
private static void drawTexture( Matrix4f matrix, IVertexBuilder buffer, float x, float y, float z, float u, float v, float width, float height, int light )
{
buffer.vertex( matrix, x, y + height, z ).uv( u / BG_SIZE, (v + height) / BG_SIZE ).endVertex();
buffer.vertex( matrix, x + width, y + height, z ).uv( (u + width) / BG_SIZE, (v + height) / BG_SIZE ).endVertex();
buffer.vertex( matrix, x + width, y, z ).uv( (u + width) / BG_SIZE, v / BG_SIZE ).endVertex();
buffer.vertex( matrix, x, y, z ).uv( u / BG_SIZE, v / BG_SIZE ).endVertex();
vertex( buffer, matrix, x, y + height, z, u / BG_SIZE, (v + height) / BG_SIZE, light );
vertex( buffer, matrix, x + width, y + height, z, (u + width) / BG_SIZE, (v + height) / BG_SIZE, light );
vertex( buffer, matrix, x + width, y, z, (u + width) / BG_SIZE, v / BG_SIZE, light );
vertex( buffer, matrix, x, y, z, u / BG_SIZE, v / BG_SIZE, light );
}
private static void drawTexture( Matrix4f matrix, IVertexBuilder buffer, float x, float y, float z, float width, float height, float u, float v, float tWidth, float tHeight )
private static void drawTexture( Matrix4f matrix, IVertexBuilder buffer, float x, float y, float z, float width, float height, float u, float v, float tWidth, float tHeight, int light )
{
buffer.vertex( matrix, x, y + height, z ).uv( u / BG_SIZE, (v + tHeight) / BG_SIZE ).endVertex();
buffer.vertex( matrix, x + width, y + height, z ).uv( (u + tWidth) / BG_SIZE, (v + tHeight) / BG_SIZE ).endVertex();
buffer.vertex( matrix, x + width, y, z ).uv( (u + tWidth) / BG_SIZE, v / BG_SIZE ).endVertex();
buffer.vertex( matrix, x, y, z ).uv( u / BG_SIZE, v / BG_SIZE ).endVertex();
vertex( buffer, matrix, x, y + height, z, u / BG_SIZE, (v + tHeight) / BG_SIZE, light );
vertex( buffer, matrix, x + width, y + height, z, (u + tWidth) / BG_SIZE, (v + tHeight) / BG_SIZE, light );
vertex( buffer, matrix, x + width, y, z, (u + tWidth) / BG_SIZE, v / BG_SIZE, light );
vertex( buffer, matrix, x, y, z, u / BG_SIZE, v / BG_SIZE, light );
}
private static void vertex( IVertexBuilder buffer, Matrix4f matrix, float x, float y, float z, float u, float v, int light )
{
buffer.vertex( matrix, x, y, z ).color( 255, 255, 255, 255 ).uv( u, v ).uv2( light ).endVertex();
}
public static float offsetAt( int page )
{
return (float) (32 * (1 - Math.pow( 1.2, -page )));
}
private static final class Type extends RenderState
{
static final RenderType TYPE = RenderType.create(
"printout_background", DefaultVertexFormats.POSITION_TEX, GL11.GL_QUADS, 1024,
false, false, // useDelegate, needsSorting
RenderType.State.builder()
.setTextureState( new RenderState.TextureState( BG, false, false ) ) // blur, minimap
.setAlphaState( DEFAULT_ALPHA )
.setLightmapState( NO_LIGHTMAP )
.createCompositeState( false )
);
private Type( String name, Runnable setup, Runnable destroy )
{
super( name, setup, destroy );
}
}
}

View File

@ -0,0 +1,91 @@
/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2022. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.client.render;
import dan200.computercraft.client.render.text.FixedWidthFontRenderer;
import net.minecraft.client.renderer.RenderState;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.client.renderer.vertex.VertexFormat;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
public class RenderTypes
{
public static final int FULL_BRIGHT_LIGHTMAP = (0xF << 4) | (0xF << 20);
/**
* Renders a fullbright terminal without writing to the depth layer. This is used in combination with
* {@link #TERMINAL_BLOCKER} to ensure we can render a terminal without z-fighting.
*/
public static final RenderType TERMINAL_WITHOUT_DEPTH = Types.TERMINAL_WITHOUT_DEPTH;
/**
* A transparent texture which only writes to the depth layer.
*/
public static final RenderType TERMINAL_BLOCKER = Types.TERMINAL_BLOCKER;
/**
* Renders a fullbright terminal which also writes to the depth layer. This is used when z-fighting isn't an issue -
* for instance rendering an empty terminal or inside a GUI.
*
* This is identical to <em>vanilla's</em> {@link RenderType#text}. Forge overrides one with a definition which sets
* sortOnUpload to true, which is entirely broken!
*/
public static final RenderType TERMINAL_WITH_DEPTH = Types.TERMINAL_WITH_DEPTH;
/**
* A variant of {@link #TERMINAL_WITH_DEPTH} which uses the lightmap rather than rendering fullbright.
*/
public static final RenderType PRINTOUT_TEXT = RenderType.text( FixedWidthFontRenderer.FONT );
/**
* Printout's background texture. {@link RenderType#text(ResourceLocation)} is a <em>little</em> questionable, but
* it is what maps use, so should behave the same as vanilla in both item frames and in-hand.
*/
public static final RenderType PRINTOUT_BACKGROUND = RenderType.text( new ResourceLocation( "computercraft", "textures/gui/printout.png" ) );
private static final class Types extends RenderState
{
private static final RenderState.TextureState TERM_FONT_TEXTURE = new RenderState.TextureState(
FixedWidthFontRenderer.FONT,
false, false // blur, minimap
);
private static final VertexFormat TERM_FORMAT = DefaultVertexFormats.POSITION_COLOR_TEX;
static final RenderType TERMINAL_WITHOUT_DEPTH = RenderType.create(
"terminal_without_depth", TERM_FORMAT, GL11.GL_QUADS, 1024,
false, false, // useDelegate, needsSorting
RenderType.State.builder()
.setTextureState( TERM_FONT_TEXTURE )
.setAlphaState( DEFAULT_ALPHA )
.setWriteMaskState( COLOR_WRITE )
.createCompositeState( false )
);
static final RenderType TERMINAL_BLOCKER = RenderType.create(
"terminal_blocker", DefaultVertexFormats.POSITION, GL11.GL_QUADS, 256,
false, false, // useDelegate, needsSorting
RenderType.State.builder()
.setWriteMaskState( DEPTH_WRITE )
.createCompositeState( false )
);
static final RenderType TERMINAL_WITH_DEPTH = RenderType.create(
"terminal_with_depth", TERM_FORMAT, GL11.GL_QUADS, 1024,
false, false, // useDelegate, needsSorting
RenderType.State.builder()
.setTextureState( TERM_FONT_TEXTURE )
.setAlphaState( DEFAULT_ALPHA )
.createCompositeState( false )
);
private Types( String name, Runnable setup, Runnable destroy )
{
super( name, setup, destroy );
}
}
}

View File

@ -118,8 +118,8 @@ public class TileEntityMonitorRenderer extends TileEntityRenderer<TileMonitor>
// Sneaky hack here: we get a buffer now in order to flush existing ones and set up the appropriate
// render state. I've no clue how well this'll work in future versions of Minecraft, but it does the trick
// for now.
IVertexBuilder buffer = renderer.getBuffer( FixedWidthFontRenderer.TYPE );
FixedWidthFontRenderer.TYPE.setupRenderState();
IVertexBuilder buffer = renderer.getBuffer( RenderTypes.TERMINAL_WITHOUT_DEPTH );
RenderTypes.TERMINAL_WITHOUT_DEPTH.setupRenderState();
renderTerminal( matrix, originTerminal, (float) (MARGIN / xScale), (float) (MARGIN / yScale) );
@ -132,14 +132,14 @@ public class TileEntityMonitorRenderer extends TileEntityRenderer<TileMonitor>
else
{
FixedWidthFontRenderer.drawEmptyTerminal(
transform.last().pose(), renderer,
transform.last().pose(), renderer.getBuffer( RenderTypes.TERMINAL_WITH_DEPTH ),
-MARGIN, MARGIN,
(float) (xSize + 2 * MARGIN), (float) -(ySize + MARGIN * 2)
);
}
FixedWidthFontRenderer.drawBlocker(
transform.last().pose(), renderer,
transform.last().pose(), renderer.getBuffer( RenderTypes.TERMINAL_BLOCKER ),
-MARGIN, MARGIN,
(float) (xSize + 2 * MARGIN), (float) -(ySize + MARGIN * 2)
);
@ -222,7 +222,7 @@ public class TileEntityMonitorRenderer extends TileEntityRenderer<TileMonitor>
{
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder builder = tessellator.getBuilder();
builder.begin( FixedWidthFontRenderer.TYPE.mode(), FixedWidthFontRenderer.TYPE.format() );
builder.begin( RenderTypes.TERMINAL_WITHOUT_DEPTH.mode(), RenderTypes.TERMINAL_WITHOUT_DEPTH.format() );
FixedWidthFontRenderer.drawTerminalWithoutCursor(
IDENTITY, builder, 0, 0,
terminal, !monitor.isColour(), yMargin, yMargin, xMargin, xMargin
@ -233,10 +233,10 @@ public class TileEntityMonitorRenderer extends TileEntityRenderer<TileMonitor>
}
vbo.bind();
FixedWidthFontRenderer.TYPE.format().setupBufferState( 0L );
vbo.draw( matrix, FixedWidthFontRenderer.TYPE.mode() );
RenderTypes.TERMINAL_WITHOUT_DEPTH.format().setupBufferState( 0L );
vbo.draw( matrix, RenderTypes.TERMINAL_WITHOUT_DEPTH.mode() );
VertexBuffer.unbind();
FixedWidthFontRenderer.TYPE.format().clearBufferState();
RenderTypes.TERMINAL_WITHOUT_DEPTH.format().clearBufferState();
break;
}
}

View File

@ -5,46 +5,57 @@
*/
package dan200.computercraft.client.render.text;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.vertex.IVertexBuilder;
import dan200.computercraft.client.FrameInfo;
import dan200.computercraft.core.terminal.Terminal;
import dan200.computercraft.core.terminal.TextBuffer;
import dan200.computercraft.shared.util.Colour;
import dan200.computercraft.shared.util.Palette;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.client.renderer.RenderState;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.client.renderer.vertex.VertexFormat;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.vector.Matrix4f;
import net.minecraft.util.math.vector.TransformationMatrix;
import org.lwjgl.opengl.GL11;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import static dan200.computercraft.client.render.RenderTypes.FULL_BRIGHT_LIGHTMAP;
/**
* Handles rendering fixed width text and computer terminals.
*
* This class has several modes of usage:
* <ul>
* <li>{@link #drawString}: Drawing basic text without a terminal (such as for printouts). Unlike the other methods,
* this accepts a lightmap coordinate as, unlike terminals, printed pages render fullbright.</li>
* <li>{@link #drawTerminalWithoutCursor}/{@link #drawCursor}: Draw a terminal without a cursor and then draw the cursor
* separately. This is used by the monitor renderer to render the terminal to a VBO and draw the cursor dynamically.
* </li>
* <li>{@link #drawTerminal}: Draw a terminal with a cursor. This is used by the various computer GUIs to render the
* whole term.</li>
* <li>{@link #drawBlocker}: When rendering a terminal using {@link dan200.computercraft.client.render.RenderTypes#TERMINAL_WITHOUT_DEPTH} you need to
* render an additional "depth blocker" on top of the monitor.</li>
* </ul>
*/
public final class FixedWidthFontRenderer
{
private static final Matrix4f IDENTITY = TransformationMatrix.identity().getMatrix();
private static final ResourceLocation FONT = new ResourceLocation( "computercraft", "textures/gui/term_font.png" );
public static final ResourceLocation FONT = new ResourceLocation( "computercraft", "textures/gui/term_font.png" );
public static final int FONT_HEIGHT = 9;
public static final int FONT_WIDTH = 6;
public static final float WIDTH = 256.0f;
public static final float BACKGROUND_START = (WIDTH - 6.0f) / WIDTH;
public static final float BACKGROUND_END = (WIDTH - 4.0f) / WIDTH;
private static final float BACKGROUND_START = (WIDTH - 6.0f) / WIDTH;
private static final float BACKGROUND_END = (WIDTH - 4.0f) / WIDTH;
public static final RenderType TYPE = Type.MAIN;
private static final byte[] BLACK = new byte[] { byteColour( Colour.BLACK.getR() ), byteColour( Colour.BLACK.getR() ), byteColour( Colour.BLACK.getR() ), (byte) 255 };
private FixedWidthFontRenderer()
{
}
private static byte byteColour( float c )
{
return (byte) (int) (c * 255);
}
public static float toGreyscale( double[] rgb )
{
return (float) ((rgb[0] + rgb[1] + rgb[2]) / 3);
@ -55,7 +66,7 @@ public final class FixedWidthFontRenderer
return 15 - Terminal.getColour( c, def );
}
private static void drawChar( Matrix4f transform, IVertexBuilder buffer, float x, float y, int index, float r, float g, float b )
private static void drawChar( Matrix4f transform, IVertexBuilder buffer, float x, float y, int index, byte[] colour, int light )
{
// Short circuit to avoid the common case - the texture should be blank here after all.
if( index == '\0' || index == ' ' ) return;
@ -66,56 +77,37 @@ public final class FixedWidthFontRenderer
int xStart = 1 + column * (FONT_WIDTH + 2);
int yStart = 1 + row * (FONT_HEIGHT + 2);
buffer.vertex( transform, x, y, 0f ).color( r, g, b, 1.0f ).uv( xStart / WIDTH, yStart / WIDTH ).endVertex();
buffer.vertex( transform, x, y + FONT_HEIGHT, 0f ).color( r, g, b, 1.0f ).uv( xStart / WIDTH, (yStart + FONT_HEIGHT) / WIDTH ).endVertex();
buffer.vertex( transform, x + FONT_WIDTH, y, 0f ).color( r, g, b, 1.0f ).uv( (xStart + FONT_WIDTH) / WIDTH, yStart / WIDTH ).endVertex();
buffer.vertex( transform, x + FONT_WIDTH, y, 0f ).color( r, g, b, 1.0f ).uv( (xStart + FONT_WIDTH) / WIDTH, yStart / WIDTH ).endVertex();
buffer.vertex( transform, x, y + FONT_HEIGHT, 0f ).color( r, g, b, 1.0f ).uv( xStart / WIDTH, (yStart + FONT_HEIGHT) / WIDTH ).endVertex();
buffer.vertex( transform, x + FONT_WIDTH, y + FONT_HEIGHT, 0f ).color( r, g, b, 1.0f ).uv( (xStart + FONT_WIDTH) / WIDTH, (yStart + FONT_HEIGHT) / WIDTH ).endVertex();
quad(
transform, buffer, x, y, x + FONT_WIDTH, y + FONT_HEIGHT, 0, colour,
xStart / WIDTH, yStart / WIDTH, (xStart + FONT_WIDTH) / WIDTH, (yStart + FONT_HEIGHT) / WIDTH, light
);
}
private static void drawQuad( Matrix4f transform, IVertexBuilder buffer, float x, float y, float width, float height, float r, float g, float b )
public static void drawQuad( Matrix4f transform, IVertexBuilder buffer, float x, float y, float z, float width, float height, byte[] colour, int light )
{
buffer.vertex( transform, x, y, 0 ).color( r, g, b, 1.0f ).uv( BACKGROUND_START, BACKGROUND_START ).endVertex();
buffer.vertex( transform, x, y + height, 0 ).color( r, g, b, 1.0f ).uv( BACKGROUND_START, BACKGROUND_END ).endVertex();
buffer.vertex( transform, x + width, y, 0 ).color( r, g, b, 1.0f ).uv( BACKGROUND_END, BACKGROUND_START ).endVertex();
buffer.vertex( transform, x + width, y, 0 ).color( r, g, b, 1.0f ).uv( BACKGROUND_END, BACKGROUND_START ).endVertex();
buffer.vertex( transform, x, y + height, 0 ).color( r, g, b, 1.0f ).uv( BACKGROUND_START, BACKGROUND_END ).endVertex();
buffer.vertex( transform, x + width, y + height, 0 ).color( r, g, b, 1.0f ).uv( BACKGROUND_END, BACKGROUND_END ).endVertex();
quad( transform, buffer, x, y, x + width, y + height, z, colour, BACKGROUND_START, BACKGROUND_START, BACKGROUND_END, BACKGROUND_END, light );
}
private static void drawQuad( Matrix4f transform, IVertexBuilder buffer, float x, float y, float width, float height, Palette palette, boolean greyscale, char colourIndex )
private static void drawQuad( Matrix4f transform, IVertexBuilder buffer, float x, float y, float width, float height, Palette palette, boolean greyscale, char colourIndex, int light )
{
double[] colour = palette.getColour( getColour( colourIndex, Colour.BLACK ) );
float r, g, b;
if( greyscale )
{
r = g = b = toGreyscale( colour );
}
else
{
r = (float) colour[0];
g = (float) colour[1];
b = (float) colour[2];
}
drawQuad( transform, buffer, x, y, width, height, r, g, b );
byte[] colour = palette.getByteColour( getColour( colourIndex, Colour.BLACK ), greyscale );
drawQuad( transform, buffer, x, y, 0, width, height, colour, light );
}
private static void drawBackground(
@Nonnull Matrix4f transform, @Nonnull IVertexBuilder renderer, float x, float y,
@Nonnull Matrix4f transform, @Nonnull IVertexBuilder buffer, float x, float y,
@Nonnull TextBuffer backgroundColour, @Nonnull Palette palette, boolean greyscale,
float leftMarginSize, float rightMarginSize, float height
float leftMarginSize, float rightMarginSize, float height, int light
)
{
if( leftMarginSize > 0 )
{
drawQuad( transform, renderer, x - leftMarginSize, y, leftMarginSize, height, palette, greyscale, backgroundColour.charAt( 0 ) );
drawQuad( transform, buffer, x - leftMarginSize, y, leftMarginSize, height, palette, greyscale, backgroundColour.charAt( 0 ), light );
}
if( rightMarginSize > 0 )
{
drawQuad( transform, renderer, x + backgroundColour.length() * FONT_WIDTH, y, rightMarginSize, height, palette, greyscale, backgroundColour.charAt( backgroundColour.length() - 1 ) );
drawQuad( transform, buffer, x + backgroundColour.length() * FONT_WIDTH, y, rightMarginSize, height, palette, greyscale, backgroundColour.charAt( backgroundColour.length() - 1 ), light );
}
// Batch together runs of identical background cells.
@ -128,7 +120,7 @@ public final class FixedWidthFontRenderer
if( blockColour != '\0' )
{
drawQuad( transform, renderer, x + blockStart * FONT_WIDTH, y, FONT_WIDTH * (i - blockStart), height, palette, greyscale, blockColour );
drawQuad( transform, buffer, x + blockStart * FONT_WIDTH, y, FONT_WIDTH * (i - blockStart), height, palette, greyscale, blockColour, light );
}
blockColour = colourIndex;
@ -137,42 +129,23 @@ public final class FixedWidthFontRenderer
if( blockColour != '\0' )
{
drawQuad( transform, renderer, x + blockStart * FONT_WIDTH, y, FONT_WIDTH * (backgroundColour.length() - blockStart), height, palette, greyscale, blockColour );
drawQuad( transform, buffer, x + blockStart * FONT_WIDTH, y, FONT_WIDTH * (backgroundColour.length() - blockStart), height, palette, greyscale, blockColour, light );
}
}
public static void drawString(
@Nonnull Matrix4f transform, @Nonnull IVertexBuilder renderer, float x, float y,
@Nonnull TextBuffer text, @Nonnull TextBuffer textColour, @Nullable TextBuffer backgroundColour,
@Nonnull Palette palette, boolean greyscale, float leftMarginSize, float rightMarginSize
@Nonnull TextBuffer text, @Nonnull TextBuffer textColour, @Nonnull Palette palette, boolean greyscale, int light
)
{
if( backgroundColour != null )
{
drawBackground( transform, renderer, x, y, backgroundColour, palette, greyscale, leftMarginSize, rightMarginSize, FONT_HEIGHT );
}
for( int i = 0; i < text.length(); i++ )
{
double[] colour = palette.getColour( getColour( textColour.charAt( i ), Colour.BLACK ) );
float r, g, b;
if( greyscale )
{
r = g = b = toGreyscale( colour );
}
else
{
r = (float) colour[0];
g = (float) colour[1];
b = (float) colour[2];
}
byte[] colour = palette.getByteColour( getColour( textColour.charAt( i ), Colour.BLACK ), greyscale );
// Draw char
int index = text.charAt( i );
if( index > 255 ) index = '?';
drawChar( transform, renderer, x + i * FONT_WIDTH, y, index, r, g, b );
drawChar( transform, renderer, x + i * FONT_WIDTH, y, index, colour, light );
}
}
public static void drawTerminalWithoutCursor(
@ -188,53 +161,49 @@ public final class FixedWidthFontRenderer
drawBackground(
transform, buffer, x, y - topMarginSize,
terminal.getBackgroundColourLine( 0 ), palette, greyscale,
leftMarginSize, rightMarginSize, topMarginSize
leftMarginSize, rightMarginSize, topMarginSize, FULL_BRIGHT_LIGHTMAP
);
drawBackground(
transform, buffer, x, y + height * FONT_HEIGHT,
terminal.getBackgroundColourLine( height - 1 ), palette, greyscale,
leftMarginSize, rightMarginSize, bottomMarginSize
leftMarginSize, rightMarginSize, bottomMarginSize, FULL_BRIGHT_LIGHTMAP
);
// The main text
for( int i = 0; i < height; i++ )
{
float rowY = y + FONT_HEIGHT * i;
drawBackground(
transform, buffer, x, rowY, terminal.getBackgroundColourLine( i ),
palette, greyscale, leftMarginSize, rightMarginSize, FONT_HEIGHT, FULL_BRIGHT_LIGHTMAP
);
drawString(
transform, buffer, x, y + FixedWidthFontRenderer.FONT_HEIGHT * i,
terminal.getLine( i ), terminal.getTextColourLine( i ), terminal.getBackgroundColourLine( i ),
palette, greyscale, leftMarginSize, rightMarginSize
transform, buffer, x, rowY, terminal.getLine( i ), terminal.getTextColourLine( i ),
palette, greyscale, FULL_BRIGHT_LIGHTMAP
);
}
}
public static boolean isCursorVisible( Terminal terminal )
{
if( !terminal.getCursorBlink() ) return false;
int cursorX = terminal.getCursorX();
int cursorY = terminal.getCursorY();
return cursorX >= 0 && cursorX < terminal.getWidth() && cursorY >= 0 && cursorY < terminal.getHeight();
}
public static void drawCursor(
@Nonnull Matrix4f transform, @Nonnull IVertexBuilder buffer, float x, float y,
@Nonnull Terminal terminal, boolean greyscale
)
{
Palette palette = terminal.getPalette();
int width = terminal.getWidth();
int height = terminal.getHeight();
int cursorX = terminal.getCursorX();
int cursorY = terminal.getCursorY();
if( terminal.getCursorBlink() && cursorX >= 0 && cursorX < width && cursorY >= 0 && cursorY < height && FrameInfo.getGlobalCursorBlink() )
if( isCursorVisible( terminal ) && FrameInfo.getGlobalCursorBlink() )
{
double[] colour = palette.getColour( 15 - terminal.getTextColour() );
float r, g, b;
if( greyscale )
{
r = g = b = toGreyscale( colour );
}
else
{
r = (float) colour[0];
g = (float) colour[1];
b = (float) colour[2];
}
drawChar( transform, buffer, x + cursorX * FONT_WIDTH, y + cursorY * FONT_HEIGHT, '_', r, g, b );
byte[] colour = terminal.getPalette().getByteColour( 15 - terminal.getTextColour(), greyscale );
drawChar( transform, buffer, x + terminal.getCursorX() * FONT_WIDTH, y + terminal.getCursorY() * FONT_HEIGHT, '_', colour, FULL_BRIGHT_LIGHTMAP );
}
}
@ -248,82 +217,23 @@ public final class FixedWidthFontRenderer
drawCursor( transform, buffer, x, y, terminal, greyscale );
}
public static void drawTerminal(
@Nonnull Matrix4f transform, float x, float y, @Nonnull Terminal terminal, boolean greyscale,
float topMarginSize, float bottomMarginSize, float leftMarginSize, float rightMarginSize
)
public static void drawEmptyTerminal( @Nonnull Matrix4f transform, @Nonnull IVertexBuilder renderer, float x, float y, float width, float height )
{
bindFont();
IRenderTypeBuffer.Impl renderer = Minecraft.getInstance().renderBuffers().bufferSource();
IVertexBuilder buffer = renderer.getBuffer( TYPE );
drawTerminal( transform, buffer, x, y, terminal, greyscale, topMarginSize, bottomMarginSize, leftMarginSize, rightMarginSize );
renderer.endBatch( TYPE );
drawQuad( transform, renderer, x, y, 0, width, height, BLACK, FULL_BRIGHT_LIGHTMAP );
}
public static void drawEmptyTerminal( @Nonnull Matrix4f transform, @Nonnull IRenderTypeBuffer renderer, float x, float y, float width, float height )
public static void drawBlocker( @Nonnull Matrix4f transform, @Nonnull IVertexBuilder buffer, float x, float y, float width, float height )
{
Colour colour = Colour.BLACK;
drawQuad( transform, renderer.getBuffer( TYPE ), x, y, width, height, colour.getR(), colour.getG(), colour.getB() );
drawQuad( transform, buffer, x, y, 0, width, height, BLACK, FULL_BRIGHT_LIGHTMAP );
}
public static void drawEmptyTerminal( @Nonnull Matrix4f transform, float x, float y, float width, float height )
private static void quad( Matrix4f matrix, IVertexBuilder buffer, float x1, float y1, float x2, float y2, float z, byte[] rgba, float u1, float v1, float u2, float v2, int light )
{
bindFont();
byte r = rgba[0], g = rgba[1], b = rgba[2], a = rgba[3];
IRenderTypeBuffer.Impl renderer = Minecraft.getInstance().renderBuffers().bufferSource();
drawEmptyTerminal( transform, renderer, x, y, width, height );
renderer.endBatch();
}
public static void drawEmptyTerminal( float x, float y, float width, float height )
{
drawEmptyTerminal( IDENTITY, x, y, width, height );
}
public static void drawBlocker( @Nonnull Matrix4f transform, @Nonnull IRenderTypeBuffer renderer, float x, float y, float width, float height )
{
Colour colour = Colour.BLACK;
drawQuad( transform, renderer.getBuffer( Type.BLOCKER ), x, y, width, height, colour.getR(), colour.getG(), colour.getB() );
}
private static void bindFont()
{
Minecraft.getInstance().getTextureManager().bind( FONT );
RenderSystem.texParameter( GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_CLAMP );
}
private static final class Type extends RenderState
{
private static final int GL_MODE = GL11.GL_TRIANGLES;
private static final VertexFormat FORMAT = DefaultVertexFormats.POSITION_COLOR_TEX;
static final RenderType MAIN = RenderType.create(
"terminal_font", FORMAT, GL_MODE, 1024,
false, false, // useDelegate, needsSorting
RenderType.State.builder()
.setTextureState( new RenderState.TextureState( FONT, false, false ) ) // blur, minimap
.setAlphaState( DEFAULT_ALPHA )
.setLightmapState( NO_LIGHTMAP )
.setWriteMaskState( COLOR_WRITE )
.createCompositeState( false )
);
static final RenderType BLOCKER = RenderType.create(
"terminal_blocker", FORMAT, GL_MODE, 256,
false, false, // useDelegate, needsSorting
RenderType.State.builder()
.setTextureState( new RenderState.TextureState( FONT, false, false ) ) // blur, minimap
.setAlphaState( DEFAULT_ALPHA )
.setWriteMaskState( DEPTH_WRITE )
.setLightmapState( NO_LIGHTMAP )
.createCompositeState( false )
);
private Type( String name, Runnable setup, Runnable destroy )
{
super( name, setup, destroy );
}
buffer.vertex( matrix, x1, y1, z ).color( r, g, b, a ).uv( u1, v1 ).uv2( light ).endVertex();
buffer.vertex( matrix, x1, y2, z ).color( r, g, b, a ).uv( u1, v2 ).uv2( light ).endVertex();
buffer.vertex( matrix, x2, y2, z ).color( r, g, b, a ).uv( u2, v2 ).uv2( light ).endVertex();
buffer.vertex( matrix, x2, y1, z ).color( r, g, b, a ).uv( u2, v1 ).uv2( light ).endVertex();
}
}

View File

@ -14,8 +14,8 @@ import dan200.computercraft.core.computer.TimeoutState;
import dan200.computercraft.core.tracking.Tracking;
import dan200.computercraft.core.tracking.TrackingField;
import dan200.computercraft.shared.util.ThreadUtils;
import org.squiddev.cobalt.*;
import org.squiddev.cobalt.LuaTable;
import org.squiddev.cobalt.*;
import org.squiddev.cobalt.compiler.CompileException;
import org.squiddev.cobalt.compiler.LoadState;
import org.squiddev.cobalt.debug.DebugFrame;

View File

@ -57,7 +57,8 @@ public final class ComputerMBean implements DynamicMBean, Tracker
{
ManagementFactory.getPlatformMBeanServer().registerMBean( instance = new ComputerMBean(), new ObjectName( "dan200.computercraft:type=Computers" ) );
}
catch( InstanceAlreadyExistsException | MBeanRegistrationException | NotCompliantMBeanException | MalformedObjectNameException e )
catch( InstanceAlreadyExistsException | MBeanRegistrationException | NotCompliantMBeanException |
MalformedObjectNameException e )
{
ComputerCraft.log.warn( "Failed to register JMX bean", e );
}

View File

@ -54,7 +54,7 @@ public abstract class BlockComputerBase<T extends TileComputerBase> extends Bloc
super.onPlace( state, world, pos, oldState, isMoving );
TileEntity tile = world.getBlockEntity( pos );
if( tile instanceof TileComputerBase ) ((TileComputerBase) tile).updateInputsImmediately( );
if( tile instanceof TileComputerBase ) ((TileComputerBase) tile).updateInputsImmediately();
}
@Override

View File

@ -7,7 +7,7 @@ package dan200.computercraft.shared.peripheral.monitor;
import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.blaze3d.systems.RenderSystem;
import dan200.computercraft.client.render.text.FixedWidthFontRenderer;
import dan200.computercraft.client.render.RenderTypes;
import dan200.computercraft.shared.common.ClientTerminal;
import net.minecraft.client.renderer.vertex.VertexBuffer;
import net.minecraft.util.math.BlockPos;
@ -82,7 +82,7 @@ public final class ClientMonitor extends ClientTerminal
if( buffer != null ) return false;
deleteBuffers();
buffer = new VertexBuffer( FixedWidthFontRenderer.TYPE.format() );
buffer = new VertexBuffer( RenderTypes.TERMINAL_WITHOUT_DEPTH.format() );
addMonitor();
return true;

View File

@ -69,6 +69,7 @@ import java.util.Optional;
* accessible by accessing the `"left"` or `"right"` peripheral.
*
* [Turtle Graphics]: https://en.wikipedia.org/wiki/Turtle_graphics "Turtle graphics"
*
* @cc.module turtle
* @cc.since 1.3
*/

View File

@ -5,13 +5,18 @@
*/
package dan200.computercraft.shared.util;
import dan200.computercraft.client.render.text.FixedWidthFontRenderer;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.network.PacketBuffer;
import javax.annotation.Nonnull;
public class Palette
{
private static final int PALETTE_SIZE = 16;
private final double[][] colours = new double[PALETTE_SIZE][3];
private final byte[][] byteColours = new byte[PALETTE_SIZE][4];
private final byte[][] greyByteColours = new byte[PALETTE_SIZE][4];
public static final Palette DEFAULT = new Palette();
@ -19,16 +24,23 @@ public class Palette
{
// Get the default palette
resetColours();
for( int i = 0; i < PALETTE_SIZE; i++ ) byteColours[i][3] = greyByteColours[i][3] = (byte) 255;
}
public void setColour( int i, double r, double g, double b )
{
if( i >= 0 && i < colours.length )
{
colours[i][0] = r;
colours[i][1] = g;
colours[i][2] = b;
}
if( i < 0 || i >= colours.length ) return;
colours[i][0] = r;
colours[i][1] = g;
colours[i][2] = b;
byteColours[i][0] = (byte) (int) (r * 255);
byteColours[i][1] = (byte) (int) (g * 255);
byteColours[i][2] = (byte) (int) (b * 255);
byte grey = (byte) (int) ((r + g + b) / 3 * 255);
greyByteColours[i][0] = greyByteColours[i][1] = greyByteColours[i][2] = grey;
}
public void setColour( int i, Colour colour )
@ -38,19 +50,29 @@ public class Palette
public double[] getColour( int i )
{
if( i >= 0 && i < colours.length )
{
return colours[i];
}
return null;
return i >= 0 && i < colours.length ? colours[i] : null;
}
/**
* Get the colour as a set of bytes rather than floats. This is called frequently by {@link FixedWidthFontRenderer},
* as our vertex format uses bytes.
*
* This allows us to do the conversion once (when setting the colour) rather than for every vertex, at the cost of
* some memory overhead.
*
* @param i The colour index.
* @param greyscale Whether this number should be converted to greyscale.
* @return The number as a tuple of bytes.
*/
@Nonnull
public byte[] getByteColour( int i, boolean greyscale )
{
return greyscale ? greyByteColours[i] : byteColours[i];
}
public void resetColour( int i )
{
if( i >= 0 && i < colours.length )
{
setColour( i, Colour.VALUES[i] );
}
if( i >= 0 && i < colours.length ) setColour( i, Colour.VALUES[i] );
}
public void resetColours()
@ -89,9 +111,12 @@ public class Palette
public void read( PacketBuffer buffer )
{
for( double[] colour : colours )
for( int i = 0; i < PALETTE_SIZE; i++ )
{
for( int i = 0; i < colour.length; i++ ) colour[i] = (buffer.readByte() & 0xFF) / 255.0;
double r = (buffer.readByte() & 0xFF) / 255.0;
double g = (buffer.readByte() & 0xFF) / 255.0;
double b = (buffer.readByte() & 0xFF) / 255.0;
setColour( i, r, g, b );
}
}
@ -117,7 +142,8 @@ public class Palette
for( int i = 0; i < colours.length; i++ )
{
colours[i] = decodeRGB8( rgb8[i] );
double[] colours = decodeRGB8( rgb8[i] );
setColour( i, colours[0], colours[1], colours[2] );
}
}
}