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Commit Graph

277 Commits

Author SHA1 Message Date
Jonathan Coates
b3738a7a63
Use permission APIs for the /computercraft command
- Add a generic PermissionRegistry interface. This behaves similarly to
   our ShaderMod interface, searching all providers until it finds a
   compatible one.

   We could just make this part of the platform code instead, but this
   allows us to support multiple systems on Fabric, where things are
   less standardised.

   This interface behaves like a registry, rather than a straight
   `getPermission(node, player)` method, as Forge requires us to list
   our nodes up-front.

 - Add Forge (using the built-in system) and Fabric (using
   fabric-permissions-api) implementations of the above interface.

 - Register permission nodes for our commands, and use those
   instead. This does mean that the permissions check for the root
   /computercraft command now requires enumerating all child
   commands (and so potential does 7 permission lookups), but hopefully
   this isn't too bad in practice.

 - Remove UserLevel.OWNER - we never used this anywhere, and I can't
   imagine we'll want to in the future.
2023-08-27 12:22:40 +01:00
Jonathan Coates
52b78f92cd
Use standard Markdown link syntax for references
References are now written using normal links: You now use [`print`] or
[print a string][`print`]) instead of @{print} or @{print|print a
string}.
2023-08-24 11:23:33 +01:00
Jonathan Coates
2055052a57
Switch to GitHub-style admonitions/alerts
As these are just a custom syntax on top of blockquotes, these work much
better with text editors.
2023-08-23 18:10:01 +01:00
Jonathan Coates
25776abf61
Fix address rules reading the wrong config key
Should be max_websocket_message, not just websocket_message.

Also add some additional validation to address rules, to check no
unrecognised keys are present.

Closes #1566.
2023-08-23 18:04:22 +01:00
Jonathan Coates
8c8924f54e
Fix CME in monitor's set of attached computers
We're very inconsistent with whether we use locks or concurrent maps
here. Something to sort out in the future, but for now add some missing
@GuardedBy annotations.
2023-08-23 10:05:56 +01:00
Jonathan Coates
c1628d077a
Small improvements to packet reading/writing improvements
- Prefer {read,write}Nullable when possible.

 - Use SoundEvent.{writeTo,readFrom}Network, instead of sending the
   registry entries. This allows playing discs which don't register
   their SoundEvent on the server.

 - Add a couple of tests for round-tripping these packets.
2023-08-23 10:05:56 +01:00
Jonathan Coates
5b2fdec6ca
Add some jqwik arbitraries for Minecraft types
This requires supporting registries in our platform test
code. Thankfully this is mostly the same as what we can do in Fabric -
the duplication is unfortunate - but it's easy enough.
2023-08-23 10:05:56 +01:00
Jonathan Coates
5a7259e4c9
Add a tiny library for checking structural equality
I want to write some tests to check that various packets round-trip
corretly. However, these packets don't (and shouldn't) implement
.equals, and so we need a more reflective(/hacky) way of comparing them.
2023-08-23 10:05:56 +01:00
Petr Karmashev
92b335f45f
Fixed turtle.dropDown documentation (#1564) 2023-08-17 10:52:17 +00:00
Charlotte Herngreen
b93ea9c62e
Fix function reference in cc.image.nft (#1559) 2023-08-15 16:59:41 +00:00
MineRobber___T
b9edd7c7f6
Add dark mode styling for recipes (#1558)
Exactly what it says on the tin.
2023-08-14 07:51:14 +01:00
Jonathan Coates
2a04fb71fd
Bump CC:T to 1.107.0 2023-08-13 08:34:45 +01:00
Jonathan Coates
b6632c9ed9
Fix model hook nullability
Only an issue on the latest FAPI, so we also bump that.
2023-08-05 10:32:21 +01:00
Jonathan Coates
41b6711b38
Change button text in render rather than an override
This made more sense on 1.19.2 and before, but now that we have to do
this for tooltips, we might as well do it for messages as well.

Closes #1538, though hopefully will be resolved on the VO side too.
2023-07-27 19:12:27 +01:00
Virtio
02f0b7ec14
Fix typo in shell docs (#1537) 2023-07-25 16:27:23 +00:00
Jonathan Coates
a9d31cd3c6
Re-run datagen
- Remove some unused translation keys.
 - Run tools/language.py to sort the current translations and remove the
   aforementioned unused keys.
 - Update turtle tool impostor recipes - these now include the tool NBT!
2023-07-23 22:22:48 +01:00
Jonathan Coates
43744b0e85
Clean up ApiWrapper a little
We now wrap every Api with an ApiWrapper, rather than making it pretend
to be an ILuaApi.
2023-07-23 22:22:22 +01:00
Weblate
55510c42db Translations for Czech
Translations for Polish

Translations for French

Translations for Spanish

Translations for German

Co-authored-by: Patriik <apatriik0@gmail.com>
Co-authored-by: Sammy <SammyKoch@pm.me>
Co-authored-by: SquidDev <git@squiddev.cc>
2023-07-23 21:22:10 +00:00
Jonathan Coates
57a944fd90
Render enchanted upgrades with a glint (#1532) 2023-07-23 10:18:22 +00:00
Jonathan Coates
940f59b116
Automatically bake models from turtle modellers (#1531)
This avoids us having to list a bunch of model locations twice, and
hopefully makes things a little cleaner for add-on authors too
2023-07-22 19:51:50 +00:00
Jonathan Coates
90ed0b24e7
Send block updates to the computer when updating redstone
Fixes #1520
2023-07-22 13:50:13 +01:00
Jonathan Coates
0ad399a528
Rewrite turtle.dig tool actions
- Move the tool action before the "is block present" check, fixes
   #1527. This is where it was before, but we flipped it around in the
   tool rewrite.

 - Don't reuse as much turtle.place logic for tool actions. This fixes
   some instances where tools could till/level dirt through solid
   blocks.
2023-07-21 08:58:02 +01:00
Jonathan Coates
1b88213eca
Make our registry wrapper implement IdMap
This allows us to use some of the byte-buffer helper methods directly
with our registries, rather than rolling our own helpers.
2023-07-19 20:20:38 +01:00
Jonathan Coates
24d74f5c80
Update to latest Fabric
- Overhaul model loading to work with the new API. This allows for
   using the emissive texture system in a more generic way, which is
   nice!

 - Convert some of our custom models to use Fabric's model hooks (i.e.
   emitItemQuads). We don't make use of this right now, but might be
   useful for rendering tools with enchantment glints.

   Note this does /not/ change any of the turtle block entity rendering
   code to use Fabric/Forge's model code. This will be a change we want
   to make in the future.

 - Some cleanup of our config API. This fixes us printing lots of
   warnings when creating a new config file on Fabric (same bug also
   occurs on Forge, but that's a loader problem).

 - Fix a few warnings
2023-07-18 19:27:27 +01:00
Jonathan Coates
c2988366d8
Add EMI compatibility
This just adds stack comparisons, so that upgrades are considered (much
like JEI and REI). No dynamic recipes, as EMI doesn't support those :(.
2023-07-10 20:31:06 +01:00
Weblate
b94e34f372 Translations for Italian
Co-authored-by: Alessandro <ale.proto00@gmail.com>
2023-07-10 15:03:03 +00:00
Jonathan Coates
af3263dec2
Allow disabling generic methods
Suddenly so easy as of the refactoring in 910a63214e395ecae6993d8e0487384c725b3dd3!

Closes #1382
2023-07-09 19:59:08 +01:00
Jonathan Coates
7f25c9a66b
Only load client config on the client 2023-07-09 18:44:33 +01:00
Jonathan Coates
9ca3efff3c
Add data generator support for required mods
We've supported resource conditions in the upgrade JSON for an age, but
don't expose it in our data generators at all.

Indeed, using these hooks is a bit of a pain to do in multi-loader
setups, as the JSON is different between the two loaders. We could
generate the JSON for all loaders at once, but it feels nicer to use
the per-loader APIs to add the conditions.

For now, we just support generating a single condition - whether a mod
is loaded not, via the requireMod(...) method.
2023-07-09 14:09:44 +01:00
Jonathan Coates
aaf8c248a8
Bump CC:T to 1.106.1 2023-07-08 09:37:43 +01:00
Jonathan Coates
df26cd267a
Fix conflicts with other mods replacing reach distance 2023-07-08 09:35:06 +01:00
Jonathan Coates
8914b78816
Also block the CGNAT range (100.64.0.0/10) 2023-07-08 09:27:09 +01:00
Jonathan Coates
9ea7f45fa7
Fix class cast exception with ObjectSource
We were generating methods with the original object, rather than the
extra one.

Updated our tests to actually catch this. Unfortunately the only places
we use this interface is in HTTP responses and transferred files,
neither of which show up in the Lua-side tests.
2023-07-07 18:05:02 +01:00
Jonathan Coates
d351bc33c6
Bump CC:T to 1.106.0 2023-07-07 00:16:48 +01:00
Jonathan Coates
5d71770931
Several command permission fixes
- Attach permission checks to the first argument (so the literal
   command name) rather than the last argument. This fixes commands
   showing up when they shouldn't.

 - HelpingArgumentBuilder now inherits permissions of its leaf nodes.
   This only really impacts the "track" subcommand.

 - Don't autocomplete the computer selector for the "queue" subcommand.
   As everyone has permission for this command, it's possible to find
   all computer ids and labels in the world.

   I'm in mixed minds about this, but don't think this is an exploit -
   computer ids/labels are sent to in-range players so shouldn't be
   considered secret - but worth patching none-the-less.
2023-07-06 23:16:22 +01:00
Jonathan Coates
4bbde8c50c
Tighten up the $private HTTP rule
- Block multicast and the fd00::/8 address ranges.
 - Block several cloud metadata providers which sit outside the standard
   address ranges.
2023-07-06 23:16:22 +01:00
Jonathan Coates
cc8c1f38e7
Small documentation improvements
- Document that settings.set doesn't persist values. I think this
   closes #1512 - haven't heard back from them.

 - Add missing close reasons to the websocket_closed event. Closes #1493.

 - Mention what values are preserved by os.queueEvent. This is just the
   same as modem.transmit. Closes #1490.
2023-07-06 23:03:22 +01:00
Jonathan Coates
cab9c9772a
Add some tests for new turtle tool functionality
- Normalise upgrade keys, to be "allowEnchantments" and
   "consumeDurability". We were previously inconsistent with
   allow/allows and consumes.
 - Add tests for durability and enchantments of pickaxes.
 - Fix a couple of issues with the original upgrade NBT being modified.
 - Now store the item's tag under a separate key rather than on the
   root. This makes syncing the NBT between the two much nicer.
2023-07-06 22:28:56 +01:00
Weblate
efa92b741b Translations for Russian (ru_ru)
Translations for French

Co-authored-by: chesiren <chesiren63@gmail.com>
Co-authored-by: ego-rick <vsevidcev@gmail.com>
2023-07-04 23:03:03 +00:00
Jonathan Coates
a91ac6f214
Make turtle tools a little more flexible
Turtle tools now accept two additional JSON fields

 - allowEnchantments: Whether items with enchantments (or any
   non-standard NBT) can be equipped.
 - consumesDurability: Whether durability will be consumed. This can be
   "never" (the current and default behaviour), "always", and
   "when_enchanted".

Closes #1501.
2023-07-03 22:14:31 +01:00
PenguinEncounter
943a9406b1
Fix turtle.refuel example (#1510) 2023-07-02 17:19:09 +00:00
Jonathan Coates
8708048b6e
Try to make turtle_test.peripheral_change more robust
Replace the arbitrary sleep with a thenWaitUntil.
2023-07-02 11:46:03 +01:00
Jonathan Coates
d138d9c4a5
Preserve item NBT for turtle tools
This is a pre-requisite for #1501, and some other refactorings I want to do.

Also fix items in the turtle upgrade slots vanishing. We now explicitly
invalidate the cache when setting the item.
2023-07-02 11:02:10 +01:00
Edvin
f54cb8a432
Allow upgrades to read/write upgrade data from ItemStacks (#1465) 2023-07-02 10:55:55 +01:00
Jonathan Coates
94f5ede75a
Remove superflous Nonnull/Notnull annotations 2023-07-01 19:32:28 +01:00
Jonathan Coates
1977556da4
Deprecate IPocketAccess.getUpgrades
I think this left over from CCTweaks or Peripheral++. It doesn't really
make sense as an API - if/when we add multiple upgrades, we'll want a
different API for this.
2023-07-01 18:34:17 +01:00
Jonathan Coates
9eabb29999
Move the model cache inside TurtleModelParts
This removes a tiny bit of duplication (at the cost of mode code), but
makes the interface more intuitive, as there's no bouncing between
getCombination -> cache -> buildModel.
2023-07-01 18:27:36 +01:00
Jonathan Coates
ecf880ed82
Document HTTP rules a little better
It turns out we don't document the "port" option anywhere, so probably
worth doing a bit of an overhaul here.

 - Expand the top-level HTTP rules comment, clarifying how things are
   matched and describing each field.

 - Improve the comments on the default HTTP rule. We now also describe
   the $private rule and its motivation.

 - Don't drop/ignore invalid rules. This gets written back to the
   original config file, so is very annoying! Instead we now log an
   error and convert the rule into a "deny all" rule, which should make
   it obvious something is wrong.
2023-07-01 16:16:06 +01:00
Jonathan Coates
655d5aeca8
Improve REPL's handling of expressions
- Remove the "force_print" code. This is a relic of before we used
   table.pack, and so didn't know how many expressions had been
   returned.

 - Check the input string is a valid expression separately before
   wrapping it in an _echo(...). Fixes #1506.
2023-07-01 12:37:48 +01:00
Jonathan Coates
f5b16261cc
Update to Gradle 8.x
- Update to Loom 1.2 and FG 6.0. ForgeGradle has changed how it
   generates the runXyz tasks, which makes running our tests much
   harder. I've raised an issue upstream, but for now we do some nasty
   poking of internals.

 - Fix Sodium/Iris tests. Loom 1.1 changed how remapped configurations
   are generated - we create a dummy source set and associate the
   remapped configuration with that. All nasty stuff.

 - Publish the common library. I'm not a fan of this, but given how much
   internals I'm poking elsewhere, should probably get off my high
   horse.

 - Add renderdoc support to the client gametests, enabled with
   -Prenderdoc.
2023-06-29 20:10:17 +01:00