mirror of
https://github.com/SquidDev-CC/CC-Tweaked
synced 2024-12-24 00:50:30 +00:00
parent
0ad399a528
commit
90ed0b24e7
@ -199,6 +199,11 @@ public abstract class AbstractComputerBlockEntity extends BlockEntity implements
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return localSide;
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}
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private void updateRedstoneInputs(ServerComputer computer) {
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var pos = getBlockPos();
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for (var dir : DirectionUtil.FACINGS) updateRedstoneInput(computer, dir, pos.relative(dir));
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}
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private void updateRedstoneInput(ServerComputer computer, Direction dir, BlockPos targetPos) {
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var offsetSide = dir.getOpposite();
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var localDir = remapToLocalSide(dir);
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@ -254,8 +259,7 @@ public abstract class AbstractComputerBlockEntity extends BlockEntity implements
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// If the position is not any adjacent one, update all inputs. This is pretty terrible, but some redstone mods
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// handle this incorrectly.
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var pos = getBlockPos();
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for (var dir : DirectionUtil.FACINGS) updateRedstoneInput(computer, dir, pos.relative(dir));
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updateRedstoneInputs(computer);
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invalidSides = (1 << 6) - 1; // Mark all peripherals as dirty.
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}
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@ -264,9 +268,10 @@ public abstract class AbstractComputerBlockEntity extends BlockEntity implements
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*/
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public void updateOutput() {
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BlockEntityHelpers.updateBlock(this);
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for (var dir : DirectionUtil.FACINGS) {
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RedstoneUtil.propagateRedstoneOutput(getLevel(), getBlockPos(), dir);
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}
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for (var dir : DirectionUtil.FACINGS) RedstoneUtil.propagateRedstoneOutput(getLevel(), getBlockPos(), dir);
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var computer = getServerComputer();
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if (computer != null) updateRedstoneInputs(computer);
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}
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protected abstract ServerComputer createComputer(int id);
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@ -50,6 +50,8 @@ public final class RedstoneUtil {
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var neighbourPos = pos.relative(side);
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world.neighborChanged(neighbourPos, block.getBlock(), pos);
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world.updateNeighborsAtExceptFromFacing(neighbourPos, block.getBlock(), side.getOpposite());
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// We intentionally use updateNeighborsAt here instead of updateNeighborsAtExceptFromFacing, as computers can
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// both send and receive redstone, and so also need to be updated.
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world.updateNeighborsAt(neighbourPos, block.getBlock());
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}
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}
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@ -22,6 +22,7 @@ import net.minecraft.world.level.block.RedstoneLampBlock
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import org.junit.jupiter.api.Assertions.assertEquals
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import org.junit.jupiter.api.Assertions.assertTrue
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import org.lwjgl.glfw.GLFW
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import kotlin.time.Duration.Companion.milliseconds
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class Computer_Test {
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/**
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@ -71,6 +72,24 @@ class Computer_Test {
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thenExecute { context.assertBlockHas(lamp, RedstoneLampBlock.LIT, false, "Lamp should not be lit") }
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}
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/**
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* Check computers pick up propagated redstone to surrounding blocks.
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*
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* @see [#1520](https://github.com/cc-tweaked/CC-Tweaked/issues/1520)
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*/
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@GameTest
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fun Self_output_update(context: GameTestHelper) = context.sequence {
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thenOnComputer {
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getApi<RedstoneAPI>().setOutput(ComputerSide.BACK, true)
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sleep(100.milliseconds)
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assertEquals(true, getApi<RedstoneAPI>().getInput(ComputerSide.BACK), "Input should be on")
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getApi<RedstoneAPI>().setOutput(ComputerSide.BACK, false)
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sleep(100.milliseconds)
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assertEquals(false, getApi<RedstoneAPI>().getInput(ComputerSide.BACK), "Input should be off")
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}
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}
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/**
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* Check computers and turtles expose peripherals.
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*/
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137
projects/common/src/testMod/resources/data/cctest/structures/computer_test.self_output_update.snbt
generated
Normal file
137
projects/common/src/testMod/resources/data/cctest/structures/computer_test.self_output_update.snbt
generated
Normal file
@ -0,0 +1,137 @@
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{
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DataVersion: 3120,
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size: [5, 5, 5],
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data: [
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{pos: [0, 0, 0], state: "minecraft:polished_andesite"},
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{pos: [0, 0, 1], state: "minecraft:polished_andesite"},
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{pos: [0, 0, 2], state: "minecraft:polished_andesite"},
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{pos: [0, 0, 3], state: "minecraft:polished_andesite"},
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{pos: [0, 0, 4], state: "minecraft:polished_andesite"},
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{pos: [1, 0, 0], state: "minecraft:polished_andesite"},
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{pos: [1, 0, 1], state: "minecraft:polished_andesite"},
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{pos: [1, 0, 2], state: "minecraft:polished_andesite"},
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{pos: [1, 0, 3], state: "minecraft:polished_andesite"},
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{pos: [1, 0, 4], state: "minecraft:polished_andesite"},
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{pos: [2, 0, 0], state: "minecraft:polished_andesite"},
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{pos: [2, 0, 1], state: "minecraft:polished_andesite"},
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{pos: [2, 0, 2], state: "minecraft:polished_andesite"},
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{pos: [2, 0, 3], state: "minecraft:polished_andesite"},
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{pos: [2, 0, 4], state: "minecraft:polished_andesite"},
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{pos: [3, 0, 0], state: "minecraft:polished_andesite"},
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{pos: [3, 0, 1], state: "minecraft:polished_andesite"},
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{pos: [3, 0, 2], state: "minecraft:polished_andesite"},
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{pos: [3, 0, 3], state: "minecraft:polished_andesite"},
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{pos: [3, 0, 4], state: "minecraft:polished_andesite"},
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{pos: [4, 0, 0], state: "minecraft:polished_andesite"},
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{pos: [4, 0, 1], state: "minecraft:polished_andesite"},
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{pos: [4, 0, 2], state: "minecraft:polished_andesite"},
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{pos: [4, 0, 3], state: "minecraft:polished_andesite"},
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{pos: [4, 0, 4], state: "minecraft:polished_andesite"},
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{pos: [0, 1, 0], state: "minecraft:air"},
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{pos: [0, 1, 1], state: "minecraft:air"},
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{pos: [0, 1, 2], state: "minecraft:air"},
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{pos: [0, 1, 3], state: "minecraft:air"},
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{pos: [0, 1, 4], state: "minecraft:air"},
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{pos: [1, 1, 0], state: "minecraft:air"},
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{pos: [1, 1, 1], state: "minecraft:air"},
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{pos: [1, 1, 2], state: "minecraft:air"},
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{pos: [1, 1, 3], state: "minecraft:air"},
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{pos: [1, 1, 4], state: "minecraft:air"},
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{pos: [2, 1, 0], state: "minecraft:air"},
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{pos: [2, 1, 1], state: "minecraft:air"},
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{pos: [2, 1, 2], state: "computercraft:computer_advanced{facing:north,state:on}", nbt: {ComputerId: 1, Label: "computer_test.self_output_update", On: 1b, id: "computercraft:computer_advanced"}},
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{pos: [2, 1, 3], state: "minecraft:polished_andesite"},
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{pos: [2, 1, 4], state: "minecraft:air"},
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{pos: [3, 1, 0], state: "minecraft:air"},
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{pos: [3, 1, 1], state: "minecraft:air"},
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{pos: [3, 1, 2], state: "minecraft:air"},
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{pos: [3, 1, 3], state: "minecraft:air"},
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{pos: [3, 1, 4], state: "minecraft:air"},
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{pos: [4, 1, 0], state: "minecraft:air"},
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{pos: [4, 1, 1], state: "minecraft:air"},
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{pos: [4, 1, 2], state: "minecraft:air"},
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{pos: [4, 1, 3], state: "minecraft:air"},
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{pos: [4, 1, 4], state: "minecraft:air"},
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{pos: [0, 2, 0], state: "minecraft:air"},
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{pos: [0, 2, 1], state: "minecraft:air"},
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{pos: [0, 2, 2], state: "minecraft:air"},
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{pos: [0, 2, 3], state: "minecraft:air"},
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{pos: [0, 2, 4], state: "minecraft:air"},
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{pos: [1, 2, 0], state: "minecraft:air"},
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{pos: [1, 2, 1], state: "minecraft:air"},
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{pos: [1, 2, 2], state: "minecraft:air"},
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{pos: [1, 2, 3], state: "minecraft:air"},
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{pos: [1, 2, 4], state: "minecraft:air"},
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{pos: [2, 2, 0], state: "minecraft:air"},
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{pos: [2, 2, 1], state: "minecraft:air"},
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{pos: [2, 2, 2], state: "minecraft:air"},
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{pos: [2, 2, 3], state: "minecraft:air"},
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{pos: [2, 2, 4], state: "minecraft:air"},
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{pos: [3, 2, 0], state: "minecraft:air"},
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{pos: [3, 2, 1], state: "minecraft:air"},
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{pos: [3, 2, 2], state: "minecraft:air"},
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{pos: [3, 2, 3], state: "minecraft:air"},
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{pos: [3, 2, 4], state: "minecraft:air"},
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{pos: [4, 2, 0], state: "minecraft:air"},
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{pos: [4, 2, 1], state: "minecraft:air"},
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{pos: [4, 2, 2], state: "minecraft:air"},
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{pos: [4, 2, 3], state: "minecraft:air"},
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{pos: [4, 2, 4], state: "minecraft:air"},
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{pos: [0, 3, 0], state: "minecraft:air"},
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{pos: [0, 3, 1], state: "minecraft:air"},
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{pos: [0, 3, 2], state: "minecraft:air"},
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{pos: [0, 3, 3], state: "minecraft:air"},
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{pos: [0, 3, 4], state: "minecraft:air"},
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{pos: [1, 3, 0], state: "minecraft:air"},
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{pos: [1, 3, 1], state: "minecraft:air"},
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{pos: [1, 3, 2], state: "minecraft:air"},
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{pos: [1, 3, 3], state: "minecraft:air"},
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{pos: [1, 3, 4], state: "minecraft:air"},
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{pos: [2, 3, 0], state: "minecraft:air"},
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{pos: [2, 3, 1], state: "minecraft:air"},
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{pos: [2, 3, 2], state: "minecraft:air"},
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{pos: [2, 3, 3], state: "minecraft:air"},
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{pos: [2, 3, 4], state: "minecraft:air"},
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{pos: [3, 3, 0], state: "minecraft:air"},
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{pos: [3, 3, 1], state: "minecraft:air"},
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{pos: [3, 3, 2], state: "minecraft:air"},
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{pos: [3, 3, 3], state: "minecraft:air"},
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{pos: [3, 3, 4], state: "minecraft:air"},
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{pos: [4, 3, 0], state: "minecraft:air"},
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{pos: [4, 3, 1], state: "minecraft:air"},
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{pos: [4, 3, 2], state: "minecraft:air"},
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{pos: [4, 3, 3], state: "minecraft:air"},
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{pos: [4, 3, 4], state: "minecraft:air"},
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{pos: [0, 4, 0], state: "minecraft:air"},
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{pos: [0, 4, 1], state: "minecraft:air"},
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{pos: [0, 4, 2], state: "minecraft:air"},
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{pos: [0, 4, 3], state: "minecraft:air"},
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{pos: [0, 4, 4], state: "minecraft:air"},
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{pos: [1, 4, 0], state: "minecraft:air"},
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{pos: [1, 4, 1], state: "minecraft:air"},
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{pos: [1, 4, 2], state: "minecraft:air"},
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{pos: [1, 4, 3], state: "minecraft:air"},
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{pos: [1, 4, 4], state: "minecraft:air"},
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{pos: [2, 4, 0], state: "minecraft:air"},
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{pos: [2, 4, 1], state: "minecraft:air"},
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{pos: [2, 4, 2], state: "minecraft:air"},
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{pos: [2, 4, 3], state: "minecraft:air"},
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{pos: [2, 4, 4], state: "minecraft:air"},
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{pos: [3, 4, 0], state: "minecraft:air"},
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{pos: [3, 4, 1], state: "minecraft:air"},
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{pos: [3, 4, 2], state: "minecraft:air"},
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{pos: [3, 4, 3], state: "minecraft:air"},
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{pos: [3, 4, 4], state: "minecraft:air"},
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{pos: [4, 4, 0], state: "minecraft:air"},
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{pos: [4, 4, 1], state: "minecraft:air"},
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{pos: [4, 4, 2], state: "minecraft:air"},
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{pos: [4, 4, 3], state: "minecraft:air"},
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{pos: [4, 4, 4], state: "minecraft:air"}
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],
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entities: [],
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palette: [
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"minecraft:polished_andesite",
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"minecraft:air",
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"computercraft:computer_advanced{facing:north,state:on}"
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]
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}
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