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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2024-06-17 02:40:06 +00:00

Send block updates to the computer when updating redstone

Fixes #1520
This commit is contained in:
Jonathan Coates 2023-07-22 13:49:26 +01:00
parent 0ad399a528
commit 90ed0b24e7
No known key found for this signature in database
GPG Key ID: B9E431FF07C98D06
4 changed files with 169 additions and 6 deletions

View File

@ -199,6 +199,11 @@ protected ComputerSide remapLocalSide(ComputerSide localSide) {
return localSide;
}
private void updateRedstoneInputs(ServerComputer computer) {
var pos = getBlockPos();
for (var dir : DirectionUtil.FACINGS) updateRedstoneInput(computer, dir, pos.relative(dir));
}
private void updateRedstoneInput(ServerComputer computer, Direction dir, BlockPos targetPos) {
var offsetSide = dir.getOpposite();
var localDir = remapToLocalSide(dir);
@ -254,8 +259,7 @@ private void updateInputAt(BlockPos neighbour) {
// If the position is not any adjacent one, update all inputs. This is pretty terrible, but some redstone mods
// handle this incorrectly.
var pos = getBlockPos();
for (var dir : DirectionUtil.FACINGS) updateRedstoneInput(computer, dir, pos.relative(dir));
updateRedstoneInputs(computer);
invalidSides = (1 << 6) - 1; // Mark all peripherals as dirty.
}
@ -264,9 +268,10 @@ private void updateInputAt(BlockPos neighbour) {
*/
public void updateOutput() {
BlockEntityHelpers.updateBlock(this);
for (var dir : DirectionUtil.FACINGS) {
RedstoneUtil.propagateRedstoneOutput(getLevel(), getBlockPos(), dir);
}
for (var dir : DirectionUtil.FACINGS) RedstoneUtil.propagateRedstoneOutput(getLevel(), getBlockPos(), dir);
var computer = getServerComputer();
if (computer != null) updateRedstoneInputs(computer);
}
protected abstract ServerComputer createComputer(int id);

View File

@ -50,6 +50,8 @@ public static void propagateRedstoneOutput(Level world, BlockPos pos, Direction
var neighbourPos = pos.relative(side);
world.neighborChanged(neighbourPos, block.getBlock(), pos);
world.updateNeighborsAtExceptFromFacing(neighbourPos, block.getBlock(), side.getOpposite());
// We intentionally use updateNeighborsAt here instead of updateNeighborsAtExceptFromFacing, as computers can
// both send and receive redstone, and so also need to be updated.
world.updateNeighborsAt(neighbourPos, block.getBlock());
}
}

View File

@ -22,6 +22,7 @@
import org.junit.jupiter.api.Assertions.assertEquals
import org.junit.jupiter.api.Assertions.assertTrue
import org.lwjgl.glfw.GLFW
import kotlin.time.Duration.Companion.milliseconds
class Computer_Test {
/**
@ -71,6 +72,24 @@ fun Set_and_destroy(context: GameTestHelper) = context.sequence {
thenExecute { context.assertBlockHas(lamp, RedstoneLampBlock.LIT, false, "Lamp should not be lit") }
}
/**
* Check computers pick up propagated redstone to surrounding blocks.
*
* @see [#1520](https://github.com/cc-tweaked/CC-Tweaked/issues/1520)
*/
@GameTest
fun Self_output_update(context: GameTestHelper) = context.sequence {
thenOnComputer {
getApi<RedstoneAPI>().setOutput(ComputerSide.BACK, true)
sleep(100.milliseconds)
assertEquals(true, getApi<RedstoneAPI>().getInput(ComputerSide.BACK), "Input should be on")
getApi<RedstoneAPI>().setOutput(ComputerSide.BACK, false)
sleep(100.milliseconds)
assertEquals(false, getApi<RedstoneAPI>().getInput(ComputerSide.BACK), "Input should be off")
}
}
/**
* Check computers and turtles expose peripherals.
*/

View File

@ -0,0 +1,137 @@
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