Drew Lemmy
741adfa7bb
Use blit to draw boxes, add colors.toBlit ( #570 )
2020-11-01 19:28:18 +00:00
SquidDev
666e83cf4f
Fix JSON objects failing to pass
...
Maybe I should run the whole test suite, not just the things I think
matter? Nah....
2020-11-01 11:48:19 +00:00
SquidDev
e2a635b6e5
Don't fail when codecov is being finicky
2020-11-01 11:36:53 +00:00
SquidDev
c58441b29c
Various SNBT parsing improvements
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Correctly handle:
- Typed arrays ([I; 1, 2, 3])
- All suffixed numbers (1.2d)
- Single-quoted strings
Fixes #559
2020-11-01 11:36:48 +00:00
SquidDev
a6fcfb6af2
Draw in-hand pocket computers with blending
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It might be worth switching to RenderTypes here, rather than a pure
Tesselator, but this'll do for now.
Fixes Zundrel/cc-tweaked-fabric#20 .
2020-11-01 11:12:28 +00:00
SquidDev
17a9329207
Bump cct-javadoc version
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Documentation will now be sorted (somewhat) correctly!
2020-10-31 12:50:03 +00:00
SquidDev
f6160bdc57
Fix players not getting advancements when they own turtles
...
When we construct a new ServerPlayerEntity (and thus TurtlePlayer), we
get the current (global) advancement state and call .setPlayer() on it.
As grantCriterion blocks FakePlayers from getting advancements, this
means a player will no longer receive any advancements, as the "wrong"
player object is being consulted.
As a temporary work around, we attempt to restore the previous player to
the advancement store. I'll try to upstream something into Forge to
resolve this properly.
Fixes #564
2020-10-31 10:59:24 +00:00
SquidDev
6aae4e5766
Remove superfluous imports
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Hah, this is embarassing
2020-10-31 10:09:54 +00:00
SquidDev
84a6bb1cf3
Make generic peripherals on by default
...
This is a long way away from "feature complete" as it were. However,
it's definitely at a point where it's suitable for general usage - I'm
happy with the API, and don't think I'm going to be breaking things any
time soon.
That said, things aren't exposed yet for Java-side public consumption. I
was kinda waiting until working on Plethora to actually do that, but not
sure if/when that'll happen.
If someone else wants to work on an integration mod (or just adding
integrations for their own mod), do get in touch and I can work out how
to expose this.
Closes #452
2020-10-31 10:03:09 +00:00
SquidDev
c334423d42
Add function to get window visibility
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Closes #562
Co-authored-by: devomaa <lmao@distruzione.org>
2020-10-31 09:54:38 +00:00
Jonathan Coates
113b560a20
Update configuration to match latest illuaminate
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Ooooooh, it's all fancy now. Well, that or horrifically broken.
2020-10-27 22:20:01 +00:00
SquidDev
5bf367af9f
Merge branch 'mc-1.15.x' into mc-1.16.x
2020-10-23 17:45:11 +01:00
SquidDev
61fb4caaad
Bump to 1.93.1
2020-10-23 17:44:52 +01:00
Jonathan Coates
6734af6e4a
Merge pull request #560 from Lemmmy/lemmmy/fix-monitor-tbo
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Fix TBO normalisation issues on old GPUs
2020-10-22 12:14:27 +01:00
Drew Lemmy
bf6053906d
Fix TBO norm issues on old GPUs
2020-10-21 10:28:12 +01:00
SquidDev
4766833cf2
Bump JEI/crafttweaker versions
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In my defence, they weren't out when I started the 1.15 update.
2020-10-20 17:38:59 +01:00
Drew Lemmy
01d81cb91d
Update illuaminate CSS for deprecation ( #556 )
2020-10-14 22:05:56 +01:00
Drew Lemmy
93068402a2
Document remaining OS functions ( #554 )
2020-10-11 22:38:18 +01:00
Drew Lemmy
34a2c835d4
Add color table to docs ( #553 )
2020-10-11 21:37:56 +01:00
Jonathan Coates
30d35883b8
Fix my docs
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Thanks @plt-hokusai. Kinda embarrassing this slipped through - I
evidently need to lint examples too.
2020-10-08 09:48:36 +01:00
SquidDev
71563a52ff
Let's make this a proper release
2020-10-04 11:31:06 +01:00
SquidDev
0c6e7b5db5
Merge branch 'mc-1.15.x' into mc-1.16.x
2020-10-04 11:24:42 +01:00
SquidDev
334ca65482
Bump to 1.93.0
2020-10-04 11:19:43 +01:00
Jonathan Coates
8472112fc1
Don't propagate adjacent redstone signals for computers ( #549 )
...
Minecraft propagates "strong" redstone signals (such as those directly
from comparators or repeaters) through solid blocks. This includes
computers, which is a little annoying as it means one cannot feed
redstone wire from one side and a repeater from another.
This changes computers to not propagate strong redstone signals, in the
same way transparent blocks like glass do.
Closes #548 .
2020-10-04 11:14:22 +01:00
SquidDev
84036d97d9
Fix io.open documentation
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Well, that was silly.
2020-10-02 21:21:53 +01:00
Weblate
0832974725
Translations for Swedish
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Co-authored-by: David Isaksson <davidisaksson93@gmail.com>
2020-09-30 08:25:57 +00:00
SquidDev
6cee4efcd3
Fix incorrect open container check
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Was this always broken, or did it happen in a Minecraft update? Don't
know, but it's a very silly mistake either way. Fixes #544
2020-09-24 17:47:30 +01:00
SquidDev
6f868849ab
Use tags to check if something is a dye
...
We half did this already, just needed to change a couple of checks.
Closes #541 .
2020-09-16 21:27:59 +01:00
SquidDev
275ca58a82
HTTP rules now allow filtering by port
...
The HTTP filtering system becomes even more complex! Though in this
case, it's pretty minimal, and definitely worth doing.
For instance, the following rule will allow connecting to localhost on
port :8080.
[[http.rules]]
host = "127.0.0.1"
port = 8080
action = "allow"
# Other rules as before.
Closes #540
2020-09-15 22:05:27 +01:00
SquidDev
87393e8aef
Fix additional -
in docs
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Why isn't this automatically stripped! Bad squid.
2020-09-13 17:56:12 +01:00
SquidDev
86bf57e3cd
My inability to spell will be immortalsied in the changelog
2020-09-12 11:03:18 +01:00
SquidDev
72c1d451fe
Mark the release as beta-quality
2020-09-12 10:47:19 +01:00
SquidDev
8b4a01df27
Update to Minecraft 1.16.3
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I hope the Fabric folks now realise this is gonna be a race of who can
update first :p. Either way, this was a very easy update - only changes
were due to unrelated Forge changes.
2020-09-12 10:45:59 +01:00
SquidDev
d0a973fa46
Merge branch 'mc-1.15.x' into mc-1.16.x
2020-09-12 09:29:21 +01:00
SquidDev
748ebbe66b
Bump to 1.92.0
...
A tiny release, but there's new features so it's technically a minor
bump.
2020-09-12 09:27:47 +01:00
SquidDev
59de21eae2
Handle tabs when parsing JSON
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Fixes #539
2020-09-11 18:02:23 +01:00
SquidDev
50473afea8
Fix Gradle example for depending on CC:T
...
See #405
2020-09-09 08:39:28 +01:00
SquidDev
37f925de0a
Remove references to cc.crzd.me's maven
...
As CC only exists on 1.12.2, it's a bit meaningless to talk about it on
1.15+!
2020-09-08 18:37:40 +01:00
SquidDev
cefde3f003
Also block 0.0.0.0/8
...
See MightyPirates/OpenComputers#3356
2020-09-08 18:12:20 +01:00
Weblate
ae6124d1f4
Translations for Vietnamese
...
Co-authored-by: Boom <boom@flyingpackets.net>
2020-09-08 03:57:52 +00:00
Weblate
7e121ff72f
Translations for Vietnamese
...
Co-authored-by: Boom <boom@flyingpackets.net>
2020-09-07 06:37:58 +00:00
Weblate
5155e18de2
Added translation for Vietnamese
...
Co-authored-by: Boom <boom@flyingpackets.net>
2020-09-07 03:33:36 +00:00
SquidDev
7365741088
Don't use entity.captureDrops at all.
...
This really should have been removed in 9e2232d240
.
Otherwise we don't drop these items into the world at all. Fixes #537 .
2020-09-05 11:02:24 +01:00
JackMacWindows
d5368d0719
Add date-specific MOTDs (like Minecraft) ( #533 )
2020-09-04 17:35:46 +01:00
SquidDev
26c12ac1a9
Bump version to 1.91.1
2020-09-04 17:29:35 +01:00
SquidDev
2c67849b35
Fix NPE when turtles interact with an entity
...
Closes #531
2020-08-27 17:17:03 +01:00
Jonathan Coates
04509cefec
Merge pull request #529 from Bluenaxela/mc-1.15.x
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Pretty sure FileSystemWrapperMount.isDirectory() should call Filesystem.isDir(), not Filesystem.exists()
2020-08-25 08:11:13 +01:00
Bluenaxela
74b9f5dcb0
Fix FileSystemWrapperMount.isDirectory()
...
Pretty sure FileSystemWrapperMount.isDirectory() should call Filesystem.isDir(), not Filesystem.exists()
2020-08-24 23:55:24 -07:00
SquidDev
7809a2eddd
Merge branch 'mc-1.15.x' into mc-1.16.x
2020-08-23 15:46:17 +01:00
SquidDev
183b342071
Bump for 1.91.0
2020-08-23 15:35:58 +01:00