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Commit Graph

2697 Commits

Author SHA1 Message Date
Jonathan Coates
28f75a0687
Merge branch 'mc-1.20.x' into mc-1.21.x 2024-06-22 22:33:18 +01:00
Jonathan Coates
819a4f7231
Hide a few ServerComputer internals 2024-06-22 18:48:31 +01:00
Jonathan Coates
898cb2a95d
Remove CommandComputerBlockEntity
Due to the earlier commits, the only functionality this block entity
adds is to register the command API. This commit:

 - Add the command API when constructing the ServerComputer instead.
   This is not a good long-term solution (I think we need to make API
   factories more powerful), but is sufficient for now.

 - Replace usages of CommandComputerBlockEntity with a normal
   ComputerBlockEntity.
2024-06-22 18:19:00 +01:00
Jonathan Coates
03a8f83191
Unify command computer permission checks
- Move the command permisssion checks to a new
   ComputerFamily.checkUsable method (from
   CommandComputerBlockEntity and ViewComputerMenu). I don't feel great
   about putting new functionality in ComputerFamily (trying to move
   away from it), but I think this is fine for now.

 - Use this method from within the computer menu and computer block, to
   check whether computers can be interacted with.

 - Remove ViewComputerMenu, as it now no longer needs any special
   is-usable logic.
2024-06-22 18:08:04 +01:00
Jonathan Coates
aef92c8ebc
Remove pocket computer GUI
Historically we used to have separate menu types for computers and
pocket computers, as the screen had to be initialised with the correct
terminal size.

However, as of c49547b962 (which was
admittedly two years ago now), we have the terminal available when
constructing the screen, and so the code for the two is identical.

This change actually merges the two screens, replacing usages of the
pocket computer UI with the computer one.
2024-06-22 17:41:49 +01:00
Jonathan Coates
571ea794a8
Decouple CommandAPI from the command computer BE
All we really need for its implementation is a level and position, which
we can get directly from the server block entity!
2024-06-22 17:18:21 +01:00
Jonathan Coates
4b102f16b3
Update to Minecraft 1.21
API Changes:

 - Minecraft had updated ModelResourceLocation to no longer inherit from
   ResourceLocation.

   To allow referencing both already baked models
   (ModelResourceLocation) and loading new models (via ResourceLocation)
   in turtle model loadders, we add a new "ModelLocation" class, that
   acts as a union between the two.

   I'm not entirely convinced by the design here, so might end up
   changing again before a stable release.o

 - Merge IMedia.getAudioTitle and IMedia.getAudio into a single
   IMedia.getAudio method, which now returns a JukeboxSong rather than a
   SoundEvent.

Other update notes:
 - Minecraft had rewritten how buffers are managed again. This is a
   fairly minor change for us (vertex -> addVertex, normal -> setNormal,
   etc...), with the exception that you can no longer use
   MultiBufferSource.immediate with the tesselator.

   I've replaced this with GuiGraphics.bufferSource, which appears to be
   fine, but worth keeping an eye on in case there's any odd render
   state issues.

 - Crafting now uses a CraftingInput (a list of items) rather than a
   CraftingContainer, which allows us to simplify turtle crafting code.
2024-06-22 16:19:59 +01:00
Jonathan Coates
e81af93043
Move JEI to client folder
I hadn't realised this, but plugins are only loaded on the client. This
is useful on 1.21, as we now have easy access to a holder lookup.
2024-06-22 13:23:03 +01:00
Jonathan Coates
bb933d0100
Merge branch 'mc-1.20.x' into mc-1.20.y 2024-06-21 08:36:18 +01:00
Jonathan Coates
25b8a65c5c
Fix drive.getAudioTitle returning null for no disk
Historically (and according to the docs) getAudioTitle returned "false"
when the drive was empty (or had invalid media), and "null" when the
disk had no item. This was accidentally changed in a later refactor --
this change fixes that behaviour.
2024-06-21 07:54:18 +01:00
Jonathan Coates
e4236824d7
Revert "Changed Heart Character (-3 pixels)"
This reverts commit d9b0cc7075.

I'm not sure what happened here, but the font is just entirely offset.
This is on me for not noticing during review. 🤦
2024-06-20 19:03:17 +01:00
Jonathan Coates
cfd11ffa92
Support dark and light mode logos on the website
Requires an illuaminate bump to support <picture> tags.

Fixes #1861.
2024-06-20 18:32:01 +01:00
Jonathan Coates
ce133a5e66
Update Minecraft wiki link
We didn't update this at the same time as the other links, as it pointed
to an even older wiki URL!
2024-06-19 22:01:51 +01:00
Jonathan Coates
038fbc1ed1
Merge pull request #1823 from Bluerella/mc-1.20.x
Changed Heart Character (-3 pixels)
2024-06-19 21:41:55 +01:00
Weblate
c582fb521c Translations for German
Co-authored-by: Lord Duck <maximilian.schueller@hotmail.com>
2024-06-19 14:52:42 +00:00
Jonathan Coates
af21792844
Publish docs via an artifact instead
We'll deploy this via a webhook instead.
2024-06-19 09:57:56 +01:00
Jonathan Coates
9fbb1070ef
Remove redundant helper method from datagen
Vanilla has had an equivalent method for a few years now!
2024-06-14 22:12:16 +01:00
Jonathan Coates
1944995c33
Update CCF links to my mirror 2024-06-11 20:27:06 +01:00
Jonathan Coates
ac851a795b
Fix command.getBlockInfos indexing expression
And add an example, to make it all a little clearer
2024-06-06 20:04:32 +01:00
Weblate
334761788a Translations for Chinese (Simplified)
Co-authored-by: Kevin Z <zyxkad@gmail.com>
2024-06-05 18:24:44 +00:00
Jonathan Coates
5af3e15dd5
Nicer lexer error for "!" 2024-05-28 20:16:32 +01:00
Jonathan Coates
de078e3037
Merge branch 'mc-1.20.x' into mc-1.20.y 2024-05-28 18:46:19 +01:00
Jonathan Coates
209b1ddbf9
Bump CC:T to 1.111.0 2024-05-28 18:19:13 +01:00
Jonathan Coates
0c9f9a8652
Warn when Optifine is installed
We keep getting bug reports on 1.20.1 about an Optifine bug that causes
Forge's capabilities to not work (#1458). The cause of this bug is not
immediately visible to users, and can be very confusing when hit.

Optifine have not released a fix for this bug (despite it being reported
a year ago), and we continue to receive bug reports about it.

Nobody likes it when mods complain about other mods. So much Minecraft
drama can be traced back to this, and it's a slippery slope to go down.
I've tried to keep this as unobtrusive as possible — it's just a chat
message at world join, and it'll turn off if the bug is fixed.
2024-05-28 18:10:50 +01:00
Jonathan Coates
862d92785e
Don't expose a menu provider for computers
We can't safely use this anyway (as custom data is not sent), so better
not to expose it at all. Fixes #1844.
2024-05-28 09:47:12 +01:00
Jonathan Coates
d48b85d50c
Add r+/w+ support to io library 2024-05-26 10:16:33 +01:00
Jonathan Coates
4d619de357
Don't publish Gradle module metadata for common
Fixes #1842
2024-05-26 09:34:10 +01:00
Daniel Ratcliffe
57c289f173
Allow planks to be used for building in "adventure" 2024-05-25 10:04:45 +01:00
Jonathan Coates
f63f85921f
Fix missing quotes in the settings example 2024-05-19 08:38:41 +01:00
Jonathan Coates
c7e49d1929
Use RecordItem.getDisplayName to get audio title
Rather than constructing the component manually. This should be more
compatible with mods that override getDisplayName.
2024-05-09 22:54:03 +01:00
Jonathan Coates
eb584aa94d
Translate remaining item tags
These shouldn't appear in recipes, but just to stop Fabric complaining
:).
2024-05-09 18:47:28 +01:00
Jonathan Coates
ad70e2ad90
Make printout recipes a little more flexible
Rather than having one single hard-coded recipe, we now have separate
recipes for printed pages and printed books. These recipes are defined
in terms of

 - A list of ingredients (like shapeless recipes).
 - A result item.
 - An ingredient defining the acceptable page items (so printed page(s),
   but not books). This cannot overlap with any of the main ingredients.
 - The minimum number of printouts required.

We then override the shapeless recipe crafting logic to allow for
multiple printouts to appear.

It feels like it'd be nice to generalise this to a way of defining
shapeless recipes with variable-count ingredients (for instance, the
disk recipe could also be defined this way), but I don't think it's
worth it right now.

This solves some of the issues in #1755. Disk recipes have not been
changed yet.
2024-05-09 18:47:22 +01:00
Ella
d9b0cc7075
Changed Heart Character (-3 pixels) 2024-05-09 01:59:31 +05:30
Jonathan Coates
2c0d8263d3
Update to MC 1.20.6
- Update EMI and REI integration, and fix some issues with the upgrade
   crafting hooks.
 - Just use smooth stone for recipes, not #c:stone. We're mirroring
   redstone's crafting recipes here.
 - Some cleanup to printouts.
 - Remote upgrade data generators - these can be replaced with the
   standard registry data generators.
 - Remove the API's PlatformHelper - we no longer have any
   platform-specific code in the API.
2024-05-07 22:59:53 +01:00
Jonathan Coates
1e214f329e
Build docs for all MC versions 2024-05-06 09:59:09 +01:00
Jonathan Coates
de930c8d09
Split up turtle textures (#1813)
Turtles currently read their textures from a single 128x128 sprite
sheet. Most of this texture is unused which means we end up wasting a
lot of the block texture atlas[^1].

This change splits up the turtle textures into individual 32x32
textures[^2], one for each side, and then an additional backpack
texture.

I'm very sorry to any resource pack artists out there. The
tools/update-resources.py script will update existing packs, but does
not (currently) handle non-standard resolutions.

[^1]: It used to be worse: https://github.com/dan200/ComputerCraft/issues/145

[^2]: Turtle textures are a bit weird, in that they mostly *look* 16x16,
  but have some detail in places.
2024-04-30 20:58:07 +00:00
Jonathan Coates
94c864759d
Ignore enchantments/attributes on the original item
Turtle tools were not equippable, as we considered the stack enchanted
due to the item's base attribute modifiers. We now only check the
component patch for enchantments/attribute modifiers.

This also removes the craftItem property of tools - this hasn't worked
since we added support for enchanted tools!

Fixes #1810
2024-04-29 21:07:04 +01:00
Weblate
735e7ce09b Translations for Italian
Co-authored-by: Alessandro <ale.proto00@gmail.com>
2024-04-29 19:00:14 +00:00
Jonathan Coates
2226df7224
Small cleanup after testing
- Use TinyRemapper to remap mixins on Fabric. Mixins in the common
   project weren't being remapped correctly.

 - Update to latest NeoForge
   - Switch to the new tick events.
   - Call refreshDimensions() in the fake player constructor.
2024-04-28 22:02:12 +01:00
Jonathan Coates
959bdaeb61
Use a single upgrade type for modems
Replace turtle_modem_{normal,advanced} with a single turtle_modem
upgrade (and likewise for pocket upgrades). This is slightly more
complex (we now need a custom codec), but I think is more idiomatic.
2024-04-28 20:38:30 +01:00
Jonathan Coates
06ac373e83
Use components for upgrade adjectives
This makes quick-and-dirty datapacks a little easier, as you can now use
a hard-coded string rather than adding a language key.
2024-04-28 20:07:15 +01:00
Jonathan Coates
0aca6a4dc9
Remove several unused test files 2024-04-28 19:54:39 +01:00
Jonathan Coates
bf203bb1f3
Rewrite upgrades to use dynamic registries
Ever since 1.17, turtle and pocket upgrades have been loaded from
datpacks, rather than being hard-coded in Java. However, upgrades have
always been stored in our own registry-like structure, rather than using
vanilla's registries.

This has become a bit of a problem with the introduction of components.
The upgrade components now hold the upgrade object (rather than just its
id), which means we need the upgrades to be available much earlier (e.g.
when reading recipes).

The easiest fix here is to store upgrades in proper registries instead.
This means that upgrades can no longer be reloaded (it requires a world
restart), but otherwise is much nicer:

 - UpgradeData now stores a Holder<T> rather than a T.

 - UpgradeSerialiser has been renamed to UpgradeType. This now just
   provides a Codec<T>, rather than JSON and network reading/writing
   functions.

 - Upgrade classes no longer implement getUpgradeID(), but instead have
   a getType() function, which returns the associated UpgradeType.

 - Upgrades are now stored in turtle_upgrade (or pocket_upgrade) rather
   than turtle_upgrades (or pocket_upgrades). This will break existing
   datapacks, sorry!
2024-04-28 19:47:19 +01:00
Jonathan Coates
6e9799316a
Update ErrorProne 2024-04-28 18:32:19 +01:00
Jonathan Coates
cd9840d1c1
Add workaround for inventory method test failure 2024-04-26 22:06:29 +01:00
Jonathan Coates
b9a002586c
Update turtle reach limits to 1.20.5
We can replace our mixins with vanilla's built-in attributes.
2024-04-26 21:44:19 +01:00
Jonathan Coates
a3b07909b0
Replace some recipes with a more dynamic system
This adds a new "recipe function" system, that allows transforming the
result of a recipe according to some datapack-defined function.

Currently, we only provide one function: computercraft:copy_components,
which copies components from one of the ingredients to the result. This
allows us to replace several of our existing recipes:

 - Turtle overlay recipes are now defined as a normal shapeless recipe
   that copies all (non-overlay) components from the input turtle.

 - Computer conversion recipes (e.g. computer -> turtle, normal ->
   advanced) copy all components from the input computer to the result.

This is more complex (and thus more code), but also a little more
flexible, which hopefully is useful for someone :).
2024-04-26 21:44:18 +01:00
Jonathan Coates
d7786ee4b9
Merge branch 'mc-1.20.x' into mc-1.20.y 2024-04-26 18:38:15 +01:00
Jonathan Coates
4e90240922
Bump CC:T to 1.110.3 2024-04-26 18:22:06 +01:00
Jonathan Coates
1a87d1bf45
Move shared generated resources to common project
In 1.20.1, Forge and Fabric have different "common" tag conventions (for
instance, Forge uses forge:dusts/redstone, while Fabric uses
c:redstone_dusts). This means the generated recipes (and advancements)
will be different for the two loader projects. As such, we run data
generators for each loader, and store the results separately.

However, aside from some recipes and advancements, most resources /are/
the same between the two. This means we end up with a lot of duplicate
files, which make the diff even harder to read. This gets worse in
1.20.5, when NeoForge and Fabric have (largely) unified their tag names.

This commit now merges the generated resources of the two loaders,
moving shared files to the common project.

 - Add a new MergeTrees command, to handle the de-duplication of files.
 - Change the existing runData tasks to write to
   build/generatedResources.
 - Add a new :common:runData task, that reads from the
   build/generatedResources folder and writes to the per-project
   src/generated/resources.
2024-04-26 18:09:08 +01:00