1a87d1bf45
In 1.20.1, Forge and Fabric have different "common" tag conventions (for instance, Forge uses forge:dusts/redstone, while Fabric uses c:redstone_dusts). This means the generated recipes (and advancements) will be different for the two loader projects. As such, we run data generators for each loader, and store the results separately. However, aside from some recipes and advancements, most resources /are/ the same between the two. This means we end up with a lot of duplicate files, which make the diff even harder to read. This gets worse in 1.20.5, when NeoForge and Fabric have (largely) unified their tag names. This commit now merges the generated resources of the two loaders, moving shared files to the common project. - Add a new MergeTrees command, to handle the de-duplication of files. - Change the existing runData tasks to write to build/generatedResources. - Add a new :common:runData task, that reads from the build/generatedResources folder and writes to the per-project src/generated/resources. |
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.github | ||
.reuse | ||
buildSrc | ||
config/checkstyle | ||
doc | ||
gradle | ||
LICENSES | ||
projects | ||
tools | ||
.editorconfig | ||
.git-blame-ignore-revs | ||
.gitattributes | ||
.gitignore | ||
.pre-commit-config.yaml | ||
build.gradle.kts | ||
CODE_OF_CONDUCT.md | ||
CONTRIBUTING.md | ||
gradle.properties | ||
gradlew | ||
gradlew.bat | ||
illuaminate.sexp | ||
package-lock.json | ||
package.json | ||
README.md | ||
settings.gradle.kts |
CC: Tweaked is a mod for Minecraft which adds programmable computers, turtles and more to the game. A fork of the much-beloved ComputerCraft, it continues its legacy with improved performance and stability, along with a wealth of new features.
CC: Tweaked can be installed from CurseForge or Modrinth. It runs on both Minecraft Forge and Fabric.
Contributing
Any contribution is welcome, be that using the mod, reporting bugs or contributing code. If you want to get started developing the mod, check out the instructions here.
Community
If you need help getting started with CC: Tweaked, want to show off your latest project, or just want to chat about ComputerCraft, do check out our forum and GitHub discussions page! There's also a fairly populated, albeit quiet IRC channel, if that's more your cup of tea.
We also host fairly comprehensive documentation at tweaked.cc.
Using
CC: Tweaked is hosted on my maven repo, and so is relatively simple to depend on. You may wish to add a soft (or hard)
dependency in your mods.toml
file, with the appropriate version bounds, to ensure that API functionality you depend
on is present.
repositories {
maven {
url "https://squiddev.cc/maven/"
content {
includeGroup("cc.tweaked")
}
}
}
dependencies {
// Vanilla (i.e. for multi-loader systems)
compileOnly("cc.tweaked:cc-tweaked-$mcVersion-common-api:$cctVersion")
// Forge Gradle
compileOnly("cc.tweaked:cc-tweaked-$mcVersion-core-api:$cctVersion")
compileOnly(fg.deobf("cc.tweaked:cc-tweaked-$mcVersion-forge-api:$cctVersion"))
runtimeOnly(fg.deobf("cc.tweaked:cc-tweaked-$mcVersion-forge:$cctVersion"))
// Fabric Loom
modCompileOnly("cc.tweaked:cc-tweaked-$mcVersion-fabric-api:$cctVersion")
modRuntimeOnly("cc.tweaked:cc-tweaked-$mcVersion-fabric:$cctVersion")
}
When using ForgeGradle, you may also need to add the following:
minecraft {
runs {
configureEach {
property 'mixin.env.remapRefMap', 'true'
property 'mixin.env.refMapRemappingFile', "${buildDir}/createSrgToMcp/output.srg"
}
}
}
You should also be careful to only use classes within the dan200.computercraft.api
package. Non-API classes are
subject to change at any point. If you depend on functionality outside the API (or need to mixin to CC:T), please file
an issue to let me know!
We bundle the API sources with the jar, so documentation should be easily viewable within your editor. Alternatively, the generated documentation can be browsed online.