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Modernized/improved/actually updated version of ComputerCraft: https://tweaked.cc
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Jonathan Coates 4b102f16b3
Update to Minecraft 1.21
API Changes:

 - Minecraft had updated ModelResourceLocation to no longer inherit from
   ResourceLocation.

   To allow referencing both already baked models
   (ModelResourceLocation) and loading new models (via ResourceLocation)
   in turtle model loadders, we add a new "ModelLocation" class, that
   acts as a union between the two.

   I'm not entirely convinced by the design here, so might end up
   changing again before a stable release.o

 - Merge IMedia.getAudioTitle and IMedia.getAudio into a single
   IMedia.getAudio method, which now returns a JukeboxSong rather than a
   SoundEvent.

Other update notes:
 - Minecraft had rewritten how buffers are managed again. This is a
   fairly minor change for us (vertex -> addVertex, normal -> setNormal,
   etc...), with the exception that you can no longer use
   MultiBufferSource.immediate with the tesselator.

   I've replaced this with GuiGraphics.bufferSource, which appears to be
   fine, but worth keeping an eye on in case there's any odd render
   state issues.

 - Crafting now uses a CraftingInput (a list of items) rather than a
   CraftingContainer, which allows us to simplify turtle crafting code.
2024-06-22 16:19:59 +01:00
.github Merge branch 'mc-1.20.x' into mc-1.20.y 2024-06-21 08:36:18 +01:00
.reuse Rewrite upgrades to use dynamic registries 2024-04-28 19:47:19 +01:00
buildSrc Update to Minecraft 1.21 2024-06-22 16:19:59 +01:00
config/checkstyle Update to 1.20.5 (#1793) 2024-04-25 20:32:48 +00:00
doc Support dark and light mode logos on the website 2024-06-20 18:32:01 +01:00
gradle Update to Minecraft 1.21 2024-06-22 16:19:59 +01:00
LICENSES License CC:T according to the REUSE specification (#1351) 2023-03-15 21:52:13 +00:00
projects Update to Minecraft 1.21 2024-06-22 16:19:59 +01:00
tools Split up turtle textures (#1813) 2024-04-30 20:58:07 +00:00
.editorconfig License CC:T according to the REUSE specification (#1351) 2023-03-15 21:52:13 +00:00
.git-blame-ignore-revs License CC:T according to the REUSE specification (#1351) 2023-03-15 21:52:13 +00:00
.gitattributes Force LF for .kts files too 2023-05-17 13:28:03 +01:00
.gitignore Clean up the wired network tests 2024-02-24 14:52:44 +00:00
.pre-commit-config.yaml Run checkstyle on all source sets 2023-10-03 09:06:17 +01:00
build.gradle.kts Various Gradle tweaks 2024-04-19 18:14:51 +01:00
CODE_OF_CONDUCT.md License CC:T according to the REUSE specification (#1351) 2023-03-15 21:52:13 +00:00
CONTRIBUTING.md Fix build on Windows 2024-04-24 17:55:48 +01:00
gradle.properties Update to Minecraft 1.21 2024-06-22 16:19:59 +01:00
gradlew Regenerate Gradle wrapper 2024-01-29 22:14:48 +00:00
gradlew.bat Bump Cobalt for tostring yield fix 2024-03-21 19:54:29 +00:00
illuaminate.sexp Update our parse errors to match latest illuaminate 2024-02-08 19:22:14 +00:00
package-lock.json Update Gradle to 8.5 2024-01-27 09:28:13 +00:00
package.json Update Gradle to 8.5 2024-01-27 09:28:13 +00:00
README.md Update to 1.20.4 2024-01-31 20:55:14 +00:00
settings.gradle.kts Update to 1.20.5 (#1793) 2024-04-25 20:32:48 +00:00

CC: Tweaked

Current build status Download CC: Tweaked on CurseForge Download CC: Tweaked on Modrinth

CC: Tweaked is a mod for Minecraft which adds programmable computers, turtles and more to the game. A fork of the much-beloved ComputerCraft, it continues its legacy with improved performance and stability, along with a wealth of new features.

CC: Tweaked can be installed from CurseForge or Modrinth. It runs on both Minecraft Forge and Fabric.

Contributing

Any contribution is welcome, be that using the mod, reporting bugs or contributing code. If you want to get started developing the mod, check out the instructions here.

Community

If you need help getting started with CC: Tweaked, want to show off your latest project, or just want to chat about ComputerCraft, do check out our forum and GitHub discussions page! There's also a fairly populated, albeit quiet IRC channel, if that's more your cup of tea.

We also host fairly comprehensive documentation at tweaked.cc.

Using

CC: Tweaked is hosted on my maven repo, and so is relatively simple to depend on. You may wish to add a soft (or hard) dependency in your mods.toml file, with the appropriate version bounds, to ensure that API functionality you depend on is present.

repositories {
  maven {
    url "https://squiddev.cc/maven/"
    content {
      includeGroup("cc.tweaked")
    }
  }
}

dependencies {
  // Vanilla (i.e. for multi-loader systems)
  compileOnly("cc.tweaked:cc-tweaked-$mcVersion-common-api:$cctVersion")

  // Forge Gradle
  compileOnly("cc.tweaked:cc-tweaked-$mcVersion-forge-api:$cctVersion")
  runtimeOnly("cc.tweaked:cc-tweaked-$mcVersion-forge:$cctVersion")

  // Fabric Loom
  modCompileOnly("cc.tweaked:cc-tweaked-$mcVersion-fabric-api:$cctVersion")
  modRuntimeOnly("cc.tweaked:cc-tweaked-$mcVersion-fabric:$cctVersion")
}

When using ForgeGradle, you may also need to add the following:

minecraft {
    runs {
        configureEach {
            property 'mixin.env.remapRefMap', 'true'
            property 'mixin.env.refMapRemappingFile', "${buildDir}/createSrgToMcp/output.srg"
        }
    }
}

You should also be careful to only use classes within the dan200.computercraft.api package. Non-API classes are subject to change at any point. If you depend on functionality outside the API (or need to mixin to CC:T), please file an issue to let me know!

We bundle the API sources with the jar, so documentation should be easily viewable within your editor. Alternatively, the generated documentation can be browsed online.