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Commit Graph

917 Commits

Author SHA1 Message Date
Jonathan Coates
0ffd5fcf85
Add fs.getCapacity and fs.attributes (#365)
- fs.getCapacity just returns the capacity of the current drive, if
   available. This will be nil on rom mounts.
 - fs.attributes returns an lfs like table of various file attributes.
   Currently, this contains:
    - access, modification, created: When this file was last accessed,
      modified and created. Time is measured in milliseconds since the
      epoch, same as os.epoch("utc") and what is accepted by os.date.
    - size: Same as fs.getSize
    - isDir: same as fs.isDir

Closes #262
2020-02-08 21:04:58 +00:00
SquidDev
79f42e35ce Add a timeout to websocket.receive
- Move timer handling to IAPIEnvironment, rather than OSAPI. This means
   the environment is reset on startup/shutdown, much like normal APIs.
 - Websocket.receive now accepts an optional timetout (much like
   rednet.receive). This starts a timer, and waits for it to complete.

Closes #201
2020-02-07 14:50:51 +00:00
SquidDev
be89fc25f9 Prevent copying folders inside themselves
- contains now performs a case-insensitive comparison. While this is a
   little dubious, it's required for systems like Windows, where foo and
   Foo are the same folder.
 - Impose a depth limit on copyRecursive. If there are any other cases
   where we may try to copy a folder into itself, this should prevent
   the computer entirely crashing.
2020-02-07 14:17:09 +00:00
Fatboychummy
8eae02c037
Fire mouse_up events in monitor.lua (#358)
We schedule a mouse_up event 0.1 seconds after receiving a
monitor_touch event.
2020-02-04 17:00:49 +00:00
SquidDev
0de5969ec1 Lint whitespace during CI 2020-01-23 15:12:12 +00:00
magiczocker10
3f98b2785e Fix turtle texture layout (#350) 2020-01-23 15:08:11 +00:00
Jonathan Coates
798868427e
Use a Wadler style pretty printer in the Lua REPL (#334)
- Add a cc.pretty module, which provides a Wadler style pretty printer [1].

 - The cc.pretty.pretty function converts an arbitrary object into a
   pretty-printed document. This can then be printed to the screen with
   cc.pretty.{write, print} or converted to a string with cc.pretty.render.

 - Convert the Lua REPL to use the pretty printer rather than
   textutils.serialise.

[1]: http://homepages.inf.ed.ac.uk/wadler/papers/prettier/prettier.pdf
2020-01-17 22:51:36 +00:00
Jonathan Coates
1db3a14c54
Eta-reduce several calls to pcall 2020-01-15 09:29:11 +00:00
SquidDev
8b1773dd60 Fix peripheral.getMethods returning {}
I don't even know how this snuck past.

Closes #346
2020-01-14 08:45:08 +00:00
SquidDev
018ecfbaa0 ▲ version 2020-01-13 13:43:38 +00:00
SquidDev
4c8fd4fc35 Allow returning collections and arrays from Java
Closes #344
2020-01-13 13:20:15 +00:00
Oliver Marks
35c1b10224 Anonymized GPS (#341)
GPS requests are now sent and received on CHANNEL_GPS by default
instead. This means it should not be possible to distinguish
computers (and thus locate them) via their GPS requests.
2020-01-08 17:07:01 +00:00
SquidDev
c1c01bef7c Fix argument index in expect call 2020-01-01 09:55:44 +00:00
SquidDev
a48c3d0ba8 A couple of io fixes
- Use expect within io.write before calling the handle's write
   function. Closes #338
 - Coerce to string in write before doing any writing. Fixes #339
2020-01-01 09:01:00 +00:00
SquidDev
93a9ebc4f6 Happy new year 2020-01-01 00:09:18 +00:00
Oliver Marks
393e628721 More MOTDs (#333) 2019-12-30 16:26:57 +00:00
Jonathan Coates
0bcd28e58c
Fix incorrect module names 2019-12-29 19:47:52 +00:00
SquidDev
42f5389fb8 Make Lua's "exit" function a little prettier
"exit" now has a custom __tostring method, which prints an explanation
message. This is very similar to how Python achives the same
functionality:

    lua> exit
    Call exit() to exit
    lua> exit()
    > Actually leaves the REPL
2019-12-29 18:51:39 +00:00
Jacob
041cfe91b4 wilcards > wildcards (#331) 2019-12-29 06:12:55 +00:00
SquidDev
0dde859582 Bump version 2019-12-23 22:10:32 +00:00
SquidDev
e59c043fb6 Fix a couple of comments to use the new config names 2019-12-23 21:34:03 +00:00
SquidDev
ae928c4397 Make http domain configuration a little clearer 2019-12-23 18:59:36 +00:00
SquidDev
4d18234714 Use a fake network handler too
It appears that WB opens containers manually, and thus all of our stubs
network stubs are entirely ignored. Thus the only solution here is to
stub out the whole network handler code.

Thankfully this is simple enough - we do the same for Plethora and 1.14.

Fixes #328
2019-12-23 17:17:32 +00:00
JakobDev
d254c6464b Add more MOTD messages again (#241) 2019-12-23 14:43:48 +00:00
Jonathan Coates
3a5d50e572
Basic Minetweaker support (#327)
This provides the following methods:

 - dan200.computercraft.turtle.removeUpgrade(id: String)
 - dan200.computercraft.turtle.removeUpgrade(stack: IItemStack)
 - dan200.computercraft.turtle.addTool(id: String, craftItem: IItemStack[, toolItem: IItemStack][, kind: string])

While it's pretty minimal, it should allow for a reasonable amount of
functionality.

Closes #327 and #97.
2019-12-18 15:29:24 +00:00
Jonathan Coates
03b6d2f1ab
Replace string.len with # 2019-12-10 18:55:11 +00:00
Jared Allard
b0397ed3c5 Add support for HTTP PATCH and TRACE (#324) 2019-12-08 17:10:58 +00:00
Jonathan Coates
fa70ebcac2
Fix spacing on all of the rom (#323) 2019-12-07 10:33:47 +00:00
SquidDev
86e0330100 Lint bios and the rom (#321)
We now use illuaminate[1]'s linting facilities to check the rom and
bios.lua for a couple of common bugs and other problems.

Right now this doesn't detect any especially important bugs, though it
has caught lots of small things (unused variables, some noisy code). In
the future, the linter will grow in scope and features, which should
allow us to be stricter and catch most issues.

As a fun aside, we started off with ~150 bugs, and illuaminate was able
to fix all but 30 of them, which is pretty neat.

[1]: https://github.com/SquidDev/illuaminate
2019-12-03 23:26:13 +00:00
SquidDev
0ae70fed13 Correctly implement mouse movement within read
Note to self: if you're going to modify the rom, make sure you test on a
computer which doesn't overwrite the rom with something else.
2019-11-29 20:15:58 +00:00
SquidDev
121802a683 Bump version 2019-11-25 08:58:36 +00:00
SquidDev
08cf55e55f Correct implementation of clamp
That's what I get for inlining definitions.
2019-11-23 14:36:43 +00:00
SquidDev
3c8c0d78ef Use correct render type for turtles
This fixes them not rendering particles when broken. Particle rendering
is a little janky right now, as it uses the whole texture - we should
probably split up the texture into smaller images. Fixes #315
2019-11-23 13:24:36 +00:00
SquidDev
c4d18aa9ca Allow navigating read's input using the mouse 2019-11-23 13:21:07 +00:00
SquidDev
a8fadabaf1 Correct spelling in error message 2019-11-23 09:59:37 +00:00
SquidDev
38f9a015ca Wrap all remaining uses of Grgit
This allows you to build from a zip folder of CC:T. Fixes #307. Also fix
the build, woops.
2019-10-30 17:07:29 +00:00
SquidDev
c311cdc6f5 Make our Javadoc validation a little stricter
I'm not sure there's much utility in this, but still feels worth doing.
2019-10-27 15:16:47 +00:00
SquidDev
a93e0f3284 Expose ArgumentHelper in the public API
This is sufficiently useful a class, that it's worthwhile exposing it.
Hopefully we can slowly encourage other mods to migrate to it (well, at
least in 1.14), and so make error messages more consistent.

Also:
 - Add Javadoc for all public methods
 - Clarify the method names a little (getNumber -> getDouble,
   getReal -> getFiniteDouble).
 - Make the *Table methods return a Map<?,?> instead of
   Map<Object, Object>.
2019-10-27 14:29:07 +00:00
SquidDev
c802290437 Bump version 2019-10-04 19:52:02 +01:00
SquidDev
418420523a Proxy the current turtle's inventory
Previously we were just returning the current tile. However, if someone
was holding a reference to this inventory (such as a GUI), then it'd be
outdated and invalid once the turtle had moved.

This caused a couple of issues:
 - turtle_inventory events would not be fired when moving items in the
   turtle GUI.
 - As of 75e2845c01, turtles would no
   longer share their inventory state after moving. Thus, removing items
   from a GUI using an invalid inventory would move them from an old
   tile, duplicating the items.

Fixes #298, fixes #300
2019-10-04 16:53:48 +01:00
Wendelstein7
db31a53bba
Fixed turtle property category
Likely was a leftover from copy pasting and a tired programmer.
2019-09-30 15:15:22 +02:00
SquidDev
79cd8b4da5 Also return the number of affected entities
Closes #293. Doesn't really solve anything there aside from exposing the
number, but sadly there's not really anything obvious I can do on my end
- the command API just doesn't expose anything else.
2019-09-15 18:48:51 +01:00
Jonathan Coates
8e4d311cd9
Refactor shell completion into a separate module (#281)
- Adds cc.completions module, with a couple of helper functions for
   working with the more general completion functionality (i.e. that
   provided by read).
 - Adds cc.shell.completions module, which provides shell-specific
   completion functions.
 - Add a "program completion builder", which allows you to write stuff
   like this:

       shell.setCompletionFunction( "rom/programs/redstone.lua", 
         completion.build(
           { completion.choice, { "probe", "set ", "pulse " } },
           completion.side) )

Closes #232
2019-09-15 18:48:40 +01:00
SquidDev
9bd8c86a94 Change event priority to HIGHEST
See the comments in a802f25dd6 -
effectively we want to make sure we arrive before any other thing which
may capture items (some magnet mods, etc...).
2019-09-15 16:42:21 +01:00
SquidDev
49c37857d4 Window.reposition now allow changing the redirect buffer
See #270
2019-09-13 20:55:20 +01:00
SquidDev
a802f25dd6 Do not listen to block/entity drop events
It appears several mods inject their own drops on the LOWEST priority,
meaning that we capture the existing drops, and the other mod will clear
the (now empty) drop list and add its own, resulting in dupe bugs.

While I'd argue it's somewhat dubious doing this on the LOWEST priority,
it's not a battle I'm prepared to fight. For now, we just remove the
block/entity drop handlers, and handle all drop logic when entities are
spawned.

Fixes #288
2019-08-19 10:33:53 +01:00
Lignum
1c46949da7
Available 2019-08-15 07:37:02 +02:00
SquidDev
46d78af068 Fix changelog being out-of-sync 2019-08-04 11:05:44 +01:00
SquidDev
eb5cff1045 Alright, let's do this one last time 2019-08-04 09:27:48 +01:00
SquidDev
35c7792aa2 Limit the titles of printed pages
Just enforce the same restrictions as we do for computer/disk labels.
2019-08-04 08:59:44 +01:00