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Commit Graph

830 Commits

Author SHA1 Message Date
Jonathan Coates
02695aea51
Reduce some block updates
- Fix double updateOutput() call in TileComputerBase - I guess a
   merge/rebase gone wrong in the past.
 - Don't call updateBlock() when creating a server computer. This used
   to be needed when we sent the computer to the client, but this is no
   longer the case.
 - Don't call updateBlock() on TileMonitors when updating from the
   client. We don't need to do a redraw here, as this is all stored in
   the block state now.
 - Don't update the block when reading turtle upgrades. See #643 for
   some background here.

See #658
2021-06-01 18:55:12 +01:00
Jonathan Coates
d5be1aca0e
Always accept command output for command computers
Fixes #799
2021-05-31 19:36:43 +01:00
Jonathan Coates
8ff8b78ed8
Better error handling in treasure disks
- Return a more sensible string for empty treasure disks (i.e. those
   given by /give). This should help identify packs which are giving
   items in non-supported ways.
 - Fix NPE when the treasure mount doesn't exist.

Fixes #801
2021-05-31 19:24:38 +01:00
Jonathan Coates
f96d923b2a
Allow cleaning dyed turtles in a cauldron
Fixes #771. This does not allow clearing pocket computers or disks right
now - neither normally responds very well to water!
2021-05-29 15:18:53 +01:00
Jonathan Coates
9142ccfc93
Rewrite turtle placing logic
- Simplify how the turtle's inventory is processed. We now copy all
   items into the player inventory, attempt to place, and then copy the
   items back.

   This also fixes the problem where turtle.place() wouldn't (always)
   update the item which was placed.

   I'm also hoping this is more "correct" in how we process drops from
   entities and whatnot. Though I've not had any reports of issues, so
   it's probably fine.

 - Replace the "error message" string array with an actual object. It'd
   be nicer all these functions returned a TurtleCommandResult, but
   merging error messages from that is a little harder.

Fun facts: the test suite was actually helpful here, and caught the fact
that hoeing was broken!
2021-05-29 15:18:26 +01:00
Jonathan Coates
9f7cc00fcb
Add button to view computer's folder
Implementation is a little awkward, as we can't send OPEN_FILE links
from the server, so we ensure the client runs a
/computercraft open-computer ID command instead. We then intercept this
on the client side and use that to open the folder.
2021-05-28 22:19:04 +01:00
Jonathan Coates
34baa09b6c Set stack size when crafting coloured items
Fixes #793
2021-05-20 18:12:30 +01:00
Jonathan Coates
4592534a18 Fix mount suggestion always being printed out 2021-05-18 09:44:11 +00:00
Jonathan Coates
e10e30f82b Use a separate region for the bottom pocket computer border
This is definitely not a good solution, but it's probably the best we
can do right now given resizable computers are a thing.

Fixes #775, closes #776
2021-05-16 18:40:18 +01:00
Jonathan Coates
349a7543b0 Fix build failures
- Add license headers. Also check these during pre-commit.
 - Fix javadoc issue.
2021-05-15 21:27:48 +01:00
Jonathan Coates
3d589eda4a Expose GenericSource to the public API
- Remove the service provider code and require people to explicitly
   register these. This is definitely more ugly, but easier than people
   pulling in AutoService or similar!
 - Add an API for registering capabilities.
 - Expand the doc comments a little. Not sure how useful they'll be, but
   let's see!

There's still so much work to be done on this, but it's a "good enough"
first step.
2021-05-15 21:11:09 +01:00
Jonathan Coates
de646b66b6 Allow turtles to use compostors 2021-05-14 18:32:52 +01:00
Jonathan Coates
4f0d311df7 Add example to turtle.inspect
A pretty common but non-trivial API, so worth having something. Even if
not perfect.
2021-05-14 18:06:51 +01:00
Jonathan Coates
d6e3c9a7fa Add inventory.getItemLimit
Closes #781
2021-05-13 18:12:49 +01:00
Jonathan Coates
84bac06178 Merge remote-tracking branch 'baeuric/mc-1.15.x' into mc-1.15.x 2021-05-05 21:46:47 +01:00
Jonathan Coates
1fecb995c9 Don't close file handles from ResourceMounts
Unlike short handles, we don't read these immediately, and so we can't
close it right away. Otherwise the file is considered empty!

Fixes SquidDev-CC/treasure-programs#1
2021-05-05 21:26:17 +01:00
Euric
99b719299c Defer monitor tile update when placed by another TE 2021-05-04 14:24:58 -07:00
Jonathan Coates
fb9590467d Add some examples to inventory methods
Closes #761. It's not perfect, but it's a little better. Maybe??
2021-05-04 19:23:35 +01:00
Jonathan Coates
3cb25b3525 Various VM tests
These are largely copied across from Cobalt's test suite, with some
minor tweaks. It actually exposed one bug in Cobalt, which is pretty
nice.

One interesting thing from the coroutine tests, is that Lua 5.4 (and
one assumes 5.2/5.3) doesn't allow yielding from within the error
handler of xpcall - I rather thought it might.

This doesn't add any of the PUC Lua tests yet - I got a little
distracted.

Also:
 - Allow skipping "keyword" tests, in the style of busted. This is
   implemented on the Java side for now.
 - Fix a bug with os.date("%I", _) not being 2 characters wide.
2021-04-27 22:25:46 +01:00
Jonathan Coates
c45221a2d0 Fix checkstyle
This is gonna be 50% of my commits at this rate.
2021-04-13 13:03:26 +01:00
Jonathan Coates
8494ba8ce2 Improve UX when a resource mount cannot be found
- Add a full example of the docs. Hopefully is a little more explicit.
 - Print a warning when the mount is empty.

Closes #762
2021-04-13 13:01:28 +01:00
Jonathan Coates
c3f5700494 Fix checkstyle
Today is not a good day apparently :D:.
2021-04-03 14:13:55 +01:00
Jonathan Coates
b17ff6daf0 Fix a couple of JEI issues
- Don't treat turtles/pocket computers with no upgrades as an "any"
   turtle. Otherwise getting the recipe of a crafty turtle shows the
   recipe of a normal turtle too.
 - Fix "get usage" of upgrade items not returning their recipes.
 - Fix NPEs inside JEI (closes #719)
2021-04-03 14:08:58 +01:00
Jonathan Coates
e8f5531a8c Fix checkstyle 2021-04-03 12:55:20 +01:00
Jonathan Coates
51d3b091da "Finish" documentation for several modules
- Add remaining docs for the turtle API
 - Add documentation for the fluid storage peripheral.
 - Enforce undocumented warning for most modules (only io and window
   remaining).

"Finish" in quotes, because these are clearly a long way from perfect.
I'm bad at writing docs, OK!
2021-04-03 12:45:54 +01:00
Ronan Hanley
3a147c78a8
Refactor and add tests for TextBuffer (#738) 2021-03-16 21:19:54 +00:00
Jonathan Coates
0ee3d10fda Add User-Agent to Websockets
I think, haven't actually tested this :D:. Closes #730.
2021-03-12 09:14:52 +00:00
Jonathan Coates
eb722a74cd Clarify the turtle.place docs a little
Closes #714
2021-02-20 20:19:22 +00:00
Jonathan Coates
1825f67eee Lazily load models in data generators
Fixes #701 (well, hopefully). Our BlockModelProvider is created when
running other mods' data generators (thought not run), which causes
issues as none of the models are considered as "existing files".
2021-02-13 13:02:24 +00:00
SkyTheCodeMaster
396cf15a1f
Fix redstone.getBundledInput(side) returning the output of said side. 2021-02-05 14:10:11 -05:00
Jonathan Coates
1316d6a3c9 Migrate all examples to use tweaked.cc
Might as well, I've got the server capacity to spare. Hopefully.
2021-01-23 14:58:08 +00:00
Jonathan Coates
6d367e08a3 ./gradlew checkstyleMain
Every time I forget to run this before pushing, I get very sad.
2021-01-19 21:15:18 +00:00
Jonathan Coates
eaa7359c8c Add a whole bunch of tests
Coverage graph goes woosh. Hopefully.

More importantly, all of these are historic regressions, so very much
worth tracking.
2021-01-19 20:02:45 +00:00
SquidDev
657ceda3af Switch back to reobfuscated name in RecordMedia
Fixes #688
2021-01-19 13:43:49 +00:00
Jonathan Coates
1544749282 Defer sending monitor updates until tick end
We send monitor updates when a player starts watching a chunk. However,
the block/tile data has not been sent when this event is fired, and so
the packet is entirely ignored.

Instead, we now queue a "send this" task, which is then dispatched on
the next tick end.

I have memories of this working on 1.12, so either something changed in
an update or I'm a complete idiot. Both are possible.

Fixes #687
2021-01-18 22:20:48 +00:00
Jonathan Coates
9d1ee6f61d Remove m_ (#658)
IT'S GONE!

Not looking forward to the merge conflicts on this one.
2021-01-15 16:35:49 +00:00
Jonathan Coates
b90611b4b4 Preserve registration order of upgrades
Makes them display in a more reasonable order within JEI. Closes #647
(note, the title is an entirley separate issue)!
2021-01-15 15:32:11 +00:00
Jonathan Coates
58054ad2d1 Reformat src/main/java
Removes several pointless imports. And, more importantly, fixes the
build.
2021-01-14 09:09:02 +00:00
Jonathan Coates
1255bd00fd Fix mounts being usable after a disk is ejected
This probably fails "responsible disclosure", but it's not an RCE and
frankly the whole bug is utterly hilarious so here we are...

It's possible to open a file on a disk drive and continue to read/write
to them after the disk has been removed:

    local disk = peripheral.find("drive")
    local input = fs.open(fs.combine(disk.getMountPath(), "stream"), "rb")
    local output = fs.open(fs.combine(disk.getMountPath(), "stream"), "wb")
    disk.ejectDisk()

    -- input/output can still be interacted with.

This is pretty amusing, as now it allows us to move the disk somewhere
else and repeat - we've now got a private tunnel which two computers can
use to communicate.

Fixing this is intuitively quite simple - just close any open files
belonging to this mount. However, this is where things get messy thanks
to the wonderful joy of how CC's streams are handled.

As things stand, the filesystem effectively does the following flow::
 - There is a function `open : String -> Channel' (file modes are
   irrelevant here).

 - Once a file is opened, we transform it into some <T extends
   Closeable>. This is, for instance, a BufferedReader.

 - We generate a "token" (i.e. FileSystemWrapper<T>), which we generate
   a week reference to and map it to a tuple of our Channel and T. If
   this token is ever garbage collected (someone forgot to call close()
   on a file), then we close our T and Channel.

 - This token and T are returned to the calling function, which then
   constructs a Lua object.

The problem here is that if we close the underlying Channel+T before the
Lua object calls .close(), then it won't know the underlying channel is
closed, and you get some pretty ugly errors (e.g. "Stream Closed"). So
we've moved the "is open" state into the FileSystemWrapper<T>.

The whole system is incredibly complex at this point, and I'd really
like to clean it up. Ideally we could treat the HandleGeneric as the
token instead - this way we could potentially also clean up
FileSystemWrapperMount.

BBut something to play with in the future, and not when it's 10:30pm.

---

All this wall of text, and this isn't the only bug I've found with disks
today :/.
2021-01-13 22:10:44 +00:00
Jonathan Coates
34b5ede326 Switch to Mojang mappings
ForgeGradle (probably sensibly) yells at me about doing this. However:
 - There's a reasonable number of mods doing this, which establishes
   some optimistic precedent.
 - The licence update in Aug 2020 now allows you to use them for
   "development purposes". I guess source code counts??
 - I'm fairly sure this is also compatible with the CCPL - there's an
   exception for Minecraft code.

The main motivation for this is to make the Fabric port a little
easier. Hopefully folks (maybe me in the future, we'll see) will no
longer have to deal with mapping hell when merging - only mod loader
hell.
2021-01-09 19:22:58 +00:00
Jonathan Coates
c864576619 Fix impostor recipes for disks
Well, this is embarrassing. See #652
2021-01-09 18:30:07 +00:00
Jonathan Coates
247c05305d Fix problem with RepeatArgumentType
The whole "flatten" thing can probably be dropped TBH. We don't use it
anywhere. Fixes #661
2021-01-08 17:50:26 +00:00
Lupus590
41226371f3
Add isReadOnly to fs.attributes (#639) 2021-01-07 16:36:25 +00:00
Jonathan Coates
92be0126df Fix disk recipes
Closes #652. This has been broken since the 1.13 update. Not filling
myself with confidence here.
2021-01-06 21:17:26 +00:00
Jonathan Coates
dd6f97622e Prevent reflection errors crashing the game
.getMethods() may throw if a method references classes which don't exist
(such as client-only classes on a server). This is an Error, and so is
unchecked - hence us not handling it before.

Fixes #645
2021-01-06 18:21:03 +00:00
Jonathan Coates
2c9f51db89 Don't fatally error if CraftTweaker items have NBT
CT now adds {Damage:0}, which means turtle upgrades not registered any
more for tools. Fixes #647.
2021-01-06 18:08:19 +00:00
Jonathan Coates
542b66c79a Add back command computer block drops
This has been broken for almost a year (28th Jan 2020), and I never
noticed. Good job me.

Fixes #641, closes #648 (basically the same, but targetting 1.15.x)
2021-01-06 17:27:52 +00:00
Jonathan Coates
e4b0a5b3ce 2020 -> 2021
Oh, the most useless part of my build process.
2021-01-06 17:13:40 +00:00
JackMacWindows
8b17ec76a8
Fixed missing argument names in file handle docs (#632) 2020-12-28 07:02:37 +00:00
Jonathan Coates
24bb92007a Fix licence issues
I knew I shouldn't do modding on things which aren't my main computer.

I actually did run checkstyleMain before committing, but entirely forgot
about this one. Go me.
2020-12-23 15:58:40 +00:00