Commit Graph

1245 Commits

Author SHA1 Message Date
SquidDev a8fadabaf1 Correct spelling in error message 2019-11-23 09:59:37 +00:00
SquidDev 44d0f78c1b Bump versions 2019-11-23 09:58:54 +00:00
SquidDev 38f9a015ca Wrap all remaining uses of Grgit
This allows you to build from a zip folder of CC:T. Fixes #307. Also fix
the build, woops.
2019-10-30 17:07:29 +00:00
SquidDev c311cdc6f5 Make our Javadoc validation a little stricter
I'm not sure there's much utility in this, but still feels worth doing.
2019-10-27 15:16:47 +00:00
SquidDev a93e0f3284 Expose ArgumentHelper in the public API
This is sufficiently useful a class, that it's worthwhile exposing it.
Hopefully we can slowly encourage other mods to migrate to it (well, at
least in 1.14), and so make error messages more consistent.

Also:
 - Add Javadoc for all public methods
 - Clarify the method names a little (getNumber -> getDouble,
   getReal -> getFiniteDouble).
 - Make the *Table methods return a Map<?,?> instead of
   Map<Object, Object>.
2019-10-27 14:29:07 +00:00
SquidDev 14b3065ba4 Check for trailing whitespace
I'd rather assumed one of the existing checkers did this already, but
apparently not.
2019-10-16 09:22:38 +01:00
SquidDev 3ea2d6a0a8 Merge branch 'master' into mc-1.14.x 2019-10-04 19:56:49 +01:00
SquidDev c802290437 Bump version 2019-10-04 19:52:02 +01:00
SquidDev f7781defe5 Merge branch 'master' into mc-1.14.x 2019-10-04 19:44:34 +01:00
SquidDev 418420523a Proxy the current turtle's inventory
Previously we were just returning the current tile. However, if someone
was holding a reference to this inventory (such as a GUI), then it'd be
outdated and invalid once the turtle had moved.

This caused a couple of issues:
 - turtle_inventory events would not be fired when moving items in the
   turtle GUI.
 - As of 75e2845c01, turtles would no
   longer share their inventory state after moving. Thus, removing items
   from a GUI using an invalid inventory would move them from an old
   tile, duplicating the items.

Fixes #298, fixes #300
2019-10-04 16:53:48 +01:00
SquidDev d342a1f368 Prevent wired modems dropping on block change
Fixes #303
2019-10-01 20:06:38 +01:00
SquidDev 81f85361d5 Move Lua files to the correct location
I really need to fix this.
2019-10-01 19:43:03 +01:00
SquidDev f1621b30ec Remove redundant imports 2019-10-01 19:15:13 +01:00
SquidDev d4f6a594b6 Merge branch 'master' into mc-1.14.x 2019-10-01 18:58:40 +01:00
SquidDev ff5ba5c131 Update GUI code to be compatible with 1.14.4
Not quite sure when this changed, but I'm fairly sure isMouseOver wasn't
a thing when I wrote this. Or I'm a plonker. Both are possible.

Also fixes mouse dragging not being handled in turtles.

Fixes #299
2019-10-01 18:53:46 +01:00
SquidDev 4243f30308 Bump Forge version 2019-10-01 18:53:38 +01:00
Jonathan Coates 813e91073d
Merge pull request #302 from Wendelstein7/master
Fixed turtle property category
2019-09-30 15:59:55 +01:00
Jonathan Coates 7250f22ff6
Update CI to also run on PRs 2019-09-30 15:37:52 +01:00
Wendelstein7 db31a53bba
Fixed turtle property category
Likely was a leftover from copy pasting and a tired programmer.
2019-09-30 15:15:22 +02:00
SquidDev 3023f235a4 Goodbye Travis, I'm with GH Actions now 2019-09-27 08:56:53 +01:00
SquidDev 79cd8b4da5 Also return the number of affected entities
Closes #293. Doesn't really solve anything there aside from exposing the
number, but sadly there's not really anything obvious I can do on my end
- the command API just doesn't expose anything else.
2019-09-15 18:48:51 +01:00
Jonathan Coates 8e4d311cd9
Refactor shell completion into a separate module (#281)
- Adds cc.completions module, with a couple of helper functions for
   working with the more general completion functionality (i.e. that
   provided by read).
 - Adds cc.shell.completions module, which provides shell-specific
   completion functions.
 - Add a "program completion builder", which allows you to write stuff
   like this:

       shell.setCompletionFunction( "rom/programs/redstone.lua", 
         completion.build(
           { completion.choice, { "probe", "set ", "pulse " } },
           completion.side) )

Closes #232
2019-09-15 18:48:40 +01:00
SquidDev 9bd8c86a94 Change event priority to HIGHEST
See the comments in a802f25dd6 -
effectively we want to make sure we arrive before any other thing which
may capture items (some magnet mods, etc...).
2019-09-15 16:42:21 +01:00
Jonathan Coates cbc0c1d0b6
A little experiment with GitHub actions
Let's give this a go.
2019-09-14 09:16:13 +01:00
SquidDev 49c37857d4 Window.reposition now allow changing the redirect buffer
See #270
2019-09-13 20:55:20 +01:00
SquidDev b1139a4bf6 Bump to Forge RB 2019-09-12 21:09:57 +01:00
Jonathan Coates 7e8559278e
Merge pull request #291 from parly/patch-1.14.x-1
Fix os.time() and os.day() behavior on 1.14
2019-08-19 15:34:20 +01:00
parly 1e7f1c98fc Fix os.time() and os.day() behavior 2019-08-19 23:04:57 +09:00
SquidDev a802f25dd6 Do not listen to block/entity drop events
It appears several mods inject their own drops on the LOWEST priority,
meaning that we capture the existing drops, and the other mod will clear
the (now empty) drop list and add its own, resulting in dupe bugs.

While I'd argue it's somewhat dubious doing this on the LOWEST priority,
it's not a battle I'm prepared to fight. For now, we just remove the
block/entity drop handlers, and handle all drop logic when entities are
spawned.

Fixes #288
2019-08-19 10:33:53 +01:00
SquidDev f1d6d21d6d Add back texture registration hook
I totally forgot to do this when Forge re-added this functionality.

Fixes #285
2019-08-18 16:12:16 +01:00
Jonathan Coates a80302c513
Merge pull request #287 from Lignum/patch-1
The pettiest of spelling fixes
2019-08-15 06:59:59 +01:00
Lignum 1c46949da7
Available 2019-08-15 07:37:02 +02:00
SquidDev 07a56454a0 Bumpity bumpity bump 2019-08-09 09:38:30 +01:00
SquidDev a0e72d02c8 Bump Forge version 2019-08-06 08:33:39 +01:00
SquidDev 455a59ca85 Sure, you can be an actual release now 2019-08-04 17:01:52 +01:00
SquidDev 46d78af068 Fix changelog being out-of-sync 2019-08-04 11:05:44 +01:00
SquidDev 08d22fd3df Fix changelog being out-of-sync 2019-08-04 11:05:14 +01:00
SquidDev e6c691a8f8 Fix rom's location
This isn't going to get annoying or anything
2019-08-04 11:02:07 +01:00
SquidDev 4b0e5c445c Merge branch 'master' into mc-1.14.x 2019-08-04 10:57:20 +01:00
SquidDev eb5cff1045 Alright, let's do this one last time 2019-08-04 09:27:48 +01:00
SquidDev 35c7792aa2 Limit the titles of printed pages
Just enforce the same restrictions as we do for computer/disk labels.
2019-08-04 08:59:44 +01:00
Jonathan Coates 521688d630
Merge pull request #183 from SquidDev-CC/feature/thread-safe-inventories 2019-08-01 14:30:32 +01:00
SquidDev 75e2845c01 Remove synchronized from turtle inventory code
These should never be called off the server thread, so this doesn't make
much difference.
2019-08-01 14:09:57 +01:00
SquidDev 2f96283286 Make disk drives thread-safe 2019-08-01 13:48:03 +01:00
SquidDev cbe6e9b5f5 Make printers thread-safe 2019-08-01 13:48:03 +01:00
SquidDev 2ab79cf474 Version bumps 'n stuff 2019-07-30 15:48:05 +01:00
SquidDev 6ce34aba79 A quick attempt at fixing Travis
Oracle JDK 8 is EOL (I think at least).
2019-07-30 15:25:14 +01:00
SquidDev 5eeb320b60 Include all mods within a resource mount
This is the behaviour on 1.14 already, so it makes sense to backport to
1.12.

Any mod may now insert files into assets/computercraft/lua/rom, and
they'll be automatically added to the default ROM mount. This allows
other mods to easily register new programs or autorun files.

See #242
2019-07-30 15:20:08 +01:00
SquidDev 93310850d2 Use the "cc" module namespace instead of "craftos"
This is what we actually discussed in the issue, and I failed to
remember.
2019-07-27 11:34:59 +01:00
powerboat9 a2880b12ca Do not refuel beyond the turtle limit (#274) 2019-07-24 08:15:02 +01:00