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SPDX-FileCopyrightText: 2020 The CC: Tweaked Developers
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SPDX-License-Identifier: MPL-2.0
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-->
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2020-04-13 09:54:57 +00:00
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# Contributing to CC: Tweaked
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As with many open source projects, CC: Tweaked thrives on contributions from other people! This document (hopefully)
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provides an introduction as to how to get started in helping out.
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If you've any other questions, [just ask the community][community] or [open an issue][new-issue].
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2022-11-10 19:32:13 +00:00
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## Table of Contents
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- [Reporting issues](#reporting-issues)
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- [Translations](#translations)
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- [Setting up a development environment](#setting-up-a-development-environment)
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- [Developing CC: Tweaked](#developing-cc-tweaked)
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- [Writing documentation](#writing-documentation)
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## Reporting issues
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If you have a bug, suggestion, or other feedback, the best thing to do is [file an issue][new-issue]. When doing so, do
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use the issue templates - they provide a useful hint on what information to provide.
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## Translations
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Translations are managed through [Weblate], an online interface for managing language strings. This is synced
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automatically with GitHub, so please don't submit PRs adding/changing translations!
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## Setting up a development environment
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In order to develop CC: Tweaked, you'll need to download the source code and then run it.
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- Make sure you've got the following software instealled:
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- Java Development Kit (JDK) installed. This can be downloaded from [Adoptium].
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- [Git](https://git-scm.com/).
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- If you want to work on documentation, [NodeJS][node].
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- Download CC: Tweaked's source code:
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```
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git clone https://github.com/cc-tweaked/CC-Tweaked.git
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cd CC-Tweaked
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```
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- Build CC: Tweaked with `./gradlew build`. This will be very slow the first time it runs, as it needs to download a
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lot of dependencies (and decompile Minecraft several times). Subsequent runs should be much faster!
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- You're now ready to start developing CC: Tweaked. Running `./gradlew :forge:runClient` or
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`./gradle :fabric:runClient` will start Minecraft under Forge and Fabric respectively.
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If you want to run CC:T in a normal Minecraft instance, run `./gradlew assemble` and copy the `.jar` from
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`projects/forge/build/libs` (for Forge) or `projects/fabric/build/libs` (for Fabric).
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## Developing CC: Tweaked
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Before making any major changes to CC: Tweaked, I'd recommend you have a read of the [the architecture
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document][architecture] first. While it's not a comprehensive document, it gives a good hint of where you should start
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looking to make your changes. As always, if you're not sure [do ask the community][community]!
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### Testing
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When making larger changes, it's may be useful to write a test to make sure your code works as expected.
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CC: Tweaked has several test suites, each designed to test something different:
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- In order to test CraftOS and its builtin APIs, we have a test suite written in Lua located at
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`projects/core/src/test/resources/test-rom/`. These don't rely on any Minecraft code, which means they can run on
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emulators, acting as a sort of compliance test.
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These tests are written using a test system called "mcfly", heavily inspired by [busted]. Groups of tests go inside
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`describe` blocks, and a single test goes inside `it`. Assertions are generally written using `expect` (inspired by
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Hamcrest and the like). For instance, `expect(foo):eq("bar")` asserts that your variable `foo` is equal to the
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expected value `"bar"`.
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These tests can be run with `./gradlew :core:test`.
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- In-game functionality, such as the behaviour of blocks and items, is tested using [Minecraft's gametest
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system][mc-test] (`projects/common/src/testMod`). These tests spin up a server, spawn a structure for each test, and
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then run some code on the blocks defined in that structure.
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These tests can be run with `./gradlew runGametest` (or `./gradle :forge:runGametest`/`./gradlew :fabric:runGametest`
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for a single loader).
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For more information, [see the architecture document][architecture].
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## Writing documentation
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When writing documentation for [CC: Tweaked's documentation website][docs], it may be useful to build the documentation
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and preview it yourself before submitting a PR.
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You'll first need to [set up a development environment as above](#setting-up-a-development-environment).
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Once this is set up, you can now run `./gradlew docWebsite`. This generates documentation from our Lua and Java code,
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writing the resulting HTML into `./projects/web/build/site`, which can then be opened in a browser. When iterating on
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documentation, you can instead run `./gradlew docWebsite -t`, which will rebuild documentation every time you change a
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file.
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Documentation is built using [illuaminate] which, while not currently documented (somewhat ironic), is largely the same
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as [ldoc][ldoc]. Documentation comments are written in Markdown, though note that we do not support many GitHub-specific
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markdown features - if you can, do check what the documentation looks like locally!
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When writing long-form documentation (such as the guides in [doc/guides](doc/guides)), I find it useful to tell a
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narrative. Think of what you want the user to learn or achieve, then start introducing a simple concept and then talk
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about how you can build on that, until you've covered everything!
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2020-07-04 09:17:40 +00:00
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2021-10-17 17:14:22 +00:00
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[new-issue]: https://github.com/cc-tweaked/CC-Tweaked/issues/new/choose "Create a new issue"
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[community]: README.md#community "Get in touch with the community."
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[Adoptium]: https://adoptium.net/temurin/releases?version=17 "Download OpenJDK 17"
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[checkstyle]: https://checkstyle.org/
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[illuaminate]: https://github.com/SquidDev/illuaminate/ "Illuaminate on GitHub"
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[weblate]: https://i18n.tweaked.cc/projects/cc-tweaked/minecraft/ "CC: Tweaked weblate instance"
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[docs]: https://tweaked.cc/ "CC: Tweaked documentation"
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[ldoc]: http://stevedonovan.github.io/ldoc/ "ldoc, a Lua documentation generator."
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[mc-test]: https://www.youtube.com/watch?v=vXaWOJTCYNg
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[busted]: https://github.com/Olivine-Labs/busted "busted: Elegant Lua unit testing."
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[node]: https://nodejs.org/en/ "Node.js"
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[architecture]: projects/ARCHITECTURE.md
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