Edit ‘emu_war_online_3’

This commit is contained in:
osmarks 2024-07-20 16:08:48 +00:00 committed by wikimind
parent abed99080d
commit dbc6dd7dad

View File

@ -13,6 +13,7 @@ Features implemented:
*** Physical plausibility isn't real, so the rivers A*-path themselves down to the seas or lakes. *** Physical plausibility isn't real, so the rivers A*-path themselves down to the seas or lakes.
*** They run from sources at the tallest points with sufficient separation (found greedily). *** They run from sources at the tallest points with sufficient separation (found greedily).
*** Terrain near the river centre-line (source to sink path) is flooded and eroded somewhat. This entire component is a hack which only functions due to many fudge constants and the contouring system allowing absolute height to be mostly ignored, particularly under the rivers themselves. It works well enough to sometimes make reasonable valleys. *** Terrain near the river centre-line (source to sink path) is flooded and eroded somewhat. This entire component is a hack which only functions due to many fudge constants and the contouring system allowing absolute height to be mostly ignored, particularly under the rivers themselves. It works well enough to sometimes make reasonable valleys.
*** TODO: fix lakes.
** The world is an island surrounded by ocean. ** The world is an island surrounded by ocean.
* Digging holes (as minor obstruction). * Digging holes (as minor obstruction).
* Items (dirt, bones). * Items (dirt, bones).
@ -50,4 +51,5 @@ Planned:
* Color UI mode. * Color UI mode.
* More resources. * More resources.
** Crops, trees, "digging around" in holes with better tools. ** Crops, trees, "digging around" in holes with better tools.
* Overly detailed environmental simulations, apparently. * Overly detailed environmental simulations, apparently.
* Weather.