From dbc6dd7dada42037fe389907c82b884b50bb5e68 Mon Sep 17 00:00:00 2001 From: osmarks Date: Sat, 20 Jul 2024 16:08:48 +0000 Subject: [PATCH] =?UTF-8?q?Edit=20=E2=80=98emu=5Fwar=5Fonline=5F3=E2=80=99?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- emu_war_online_3.myco | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/emu_war_online_3.myco b/emu_war_online_3.myco index a1f10e5..d7a041b 100644 --- a/emu_war_online_3.myco +++ b/emu_war_online_3.myco @@ -13,6 +13,7 @@ Features implemented: *** Physical plausibility isn't real, so the rivers A*-path themselves down to the seas or lakes. *** They run from sources at the tallest points with sufficient separation (found greedily). *** Terrain near the river centre-line (source to sink path) is flooded and eroded somewhat. This entire component is a hack which only functions due to many fudge constants and the contouring system allowing absolute height to be mostly ignored, particularly under the rivers themselves. It works well enough to sometimes make reasonable valleys. +*** TODO: fix lakes. ** The world is an island surrounded by ocean. * Digging holes (as minor obstruction). * Items (dirt, bones). @@ -50,4 +51,5 @@ Planned: * Color UI mode. * More resources. ** Crops, trees, "digging around" in holes with better tools. -* Overly detailed environmental simulations, apparently. \ No newline at end of file +* Overly detailed environmental simulations, apparently. +* Weather. \ No newline at end of file