Edit ‘emu_war_online_3’
This commit is contained in:
parent
abed99080d
commit
dbc6dd7dad
@ -13,6 +13,7 @@ Features implemented:
|
||||
*** Physical plausibility isn't real, so the rivers A*-path themselves down to the seas or lakes.
|
||||
*** They run from sources at the tallest points with sufficient separation (found greedily).
|
||||
*** Terrain near the river centre-line (source to sink path) is flooded and eroded somewhat. This entire component is a hack which only functions due to many fudge constants and the contouring system allowing absolute height to be mostly ignored, particularly under the rivers themselves. It works well enough to sometimes make reasonable valleys.
|
||||
*** TODO: fix lakes.
|
||||
** The world is an island surrounded by ocean.
|
||||
* Digging holes (as minor obstruction).
|
||||
* Items (dirt, bones).
|
||||
@ -50,4 +51,5 @@ Planned:
|
||||
* Color UI mode.
|
||||
* More resources.
|
||||
** Crops, trees, "digging around" in holes with better tools.
|
||||
* Overly detailed environmental simulations, apparently.
|
||||
* Overly detailed environmental simulations, apparently.
|
||||
* Weather.
|
Loading…
Reference in New Issue
Block a user