Edit ‘emu_war_online_3’
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@@ -23,6 +23,7 @@ Features implemented:
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* The classic EW enemies (IBIS, SNAKE, EMU, OGRE, RAT) except KESTREL as well as a new powerful but rare MOA and the weird PLATYPUS.
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** Platypi, as the natural choice for magic users, have a ranged attack.
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** KESTREL is replaced with KANGAROO, which can move twice as far at once (but with greater cost). This accidentally also gives it limited ranged attack capabilities, but not like PLATYPUS.
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* Plants exist and can grow, but cannot reproduce or drop useful items, or produce nutrients (they can consume them).
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Planned:
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@@ -69,9 +70,10 @@ Planned:
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**** Emu apples - do these summon emus sometimes? Might be funny.
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**** Macadamia nuts.
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**** Yams.
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* Overly detailed environmental simulations, apparently. Fix water/etc sims to run in realtime. Interactable terrain?
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* Overly detailed environmental simulations, apparently. Fix water/etc sims to run in realtime (Perf issues? even the field smooth conv for water/nutrients takes 80ms. Background it?). Interactable terrain?
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* Weather or seasons.
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* Random meteor events for extra ore.
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* Diving/swimming mechanics and coral.
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* Emu King boss.
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* Buildable paths of some sort (like digging holes? or different).
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* Buildable paths of some sort (like digging holes? or different).
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* Improve realism of hole digging mechanism (work out geology).
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