Edit ‘emu_war_online_3’
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@ -36,8 +36,9 @@ Planned:
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** Trees (for a few other resources) are bigger and somewhat more obstructive crops.
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** Trees (for a few other resources) are bigger and somewhat more obstructive crops.
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*** With dropbears (authentic Australia).
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*** With dropbears (authentic Australia).
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* Worldgen rework.
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* Worldgen rework.
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** The world is statelessly generated from noise fields right now. If we want to have water/nutrients/etc for crops it should maybe be done in a unified and more realistic way using an "erosion" map generation algorithm on game start instead.
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** Contour lines for height rather than rocky areas.
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** Instead of impassable rocky areas, have contour lines/slopes instead. Maybe rivers.
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** River "simulation" and lakes/rivers.
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** The world is an island surrounded by ocean.
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* Basilisk (boss-ish enemy).
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* Basilisk (boss-ish enemy).
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** Occupies multiple tiles.
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** Occupies multiple tiles.
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** Starts unfinished. Asks players to feed it resources to grow with promise of rewards and threats.
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** Starts unfinished. Asks players to feed it resources to grow with promise of rewards and threats.
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