From d188e4226a5600f9529541ca7b653c6209e2ec38 Mon Sep 17 00:00:00 2001 From: osmarks Date: Fri, 12 Jul 2024 08:16:36 +0000 Subject: [PATCH] =?UTF-8?q?Edit=20=E2=80=98emu=5Fwar=5Fonline=5F3=E2=80=99?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- emu_war_online_3.myco | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/emu_war_online_3.myco b/emu_war_online_3.myco index a5d780d..2ef38a8 100644 --- a/emu_war_online_3.myco +++ b/emu_war_online_3.myco @@ -36,8 +36,9 @@ Planned: ** Trees (for a few other resources) are bigger and somewhat more obstructive crops. *** With dropbears (authentic Australia). * Worldgen rework. -** The world is statelessly generated from noise fields right now. If we want to have water/nutrients/etc for crops it should maybe be done in a unified and more realistic way using an "erosion" map generation algorithm on game start instead. -** Instead of impassable rocky areas, have contour lines/slopes instead. Maybe rivers. +** Contour lines for height rather than rocky areas. +** River "simulation" and lakes/rivers. +** The world is an island surrounded by ocean. * Basilisk (boss-ish enemy). ** Occupies multiple tiles. ** Starts unfinished. Asks players to feed it resources to grow with promise of rewards and threats.