Edit ‘emu_war_online_3’

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osmarks 2024-07-12 08:16:36 +00:00 committed by wikimind
parent 96ff7082d8
commit d188e4226a

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@ -36,8 +36,9 @@ Planned:
** Trees (for a few other resources) are bigger and somewhat more obstructive crops. ** Trees (for a few other resources) are bigger and somewhat more obstructive crops.
*** With dropbears (authentic Australia). *** With dropbears (authentic Australia).
* Worldgen rework. * Worldgen rework.
** The world is statelessly generated from noise fields right now. If we want to have water/nutrients/etc for crops it should maybe be done in a unified and more realistic way using an "erosion" map generation algorithm on game start instead. ** Contour lines for height rather than rocky areas.
** Instead of impassable rocky areas, have contour lines/slopes instead. Maybe rivers. ** River "simulation" and lakes/rivers.
** The world is an island surrounded by ocean.
* Basilisk (boss-ish enemy). * Basilisk (boss-ish enemy).
** Occupies multiple tiles. ** Occupies multiple tiles.
** Starts unfinished. Asks players to feed it resources to grow with promise of rewards and threats. ** Starts unfinished. Asks players to feed it resources to grow with promise of rewards and threats.