Edit ‘emu_war_online_3’
This commit is contained in:
@@ -40,6 +40,7 @@ Planned:
|
||||
** Drop base damage but give players more options once they get tool use set up.
|
||||
** Players should have other items, really.
|
||||
** Emu leather.
|
||||
** Boomerang, didgeridoo?
|
||||
* Crops (for healing).
|
||||
** Plants will naturally grow in some places. They can also spread.
|
||||
** To constrain growth, plants will detect when there are too many nearby, and/or run on some kind of system tracking soil nutrients and water.
|
||||
@@ -72,11 +73,17 @@ Planned:
|
||||
**** Emu apples - do these summon emus sometimes? Might be funny.
|
||||
**** Macadamia nuts.
|
||||
**** Yams.
|
||||
*** Toxicity parameter (and fire resistance later).
|
||||
* Overly detailed environmental simulations, apparently. Fix water/etc sims to run in realtime (Perf issues? even the field smooth conv for water/nutrients takes 80ms. Background it?). Interactable terrain?
|
||||
* Weather or seasons.
|
||||
* Weather or seasons (include dust storm events!).
|
||||
* Random meteor events for extra ore.
|
||||
* Diving/swimming mechanics and coral.
|
||||
* Emu King boss.
|
||||
* Buildable paths of some sort (like digging holes? or different).
|
||||
* Improve realism of hole digging mechanism (work out geology).
|
||||
* Ability to set fires.
|
||||
* Ability to set fires.
|
||||
* {More interesting enemies: migration, nesting, herding, food chains.
|
||||
* Enemies should raid storage.
|
||||
* Apparently moas do herding.
|
||||
}
|
||||
* Cave layer?
|
||||
Reference in New Issue
Block a user