Edit ‘emu_war_online_3’

This commit is contained in:
osmarks
2026-02-25 20:29:01 +00:00
committed by wikimind
parent 6143e09774
commit cbdb740047

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@@ -40,6 +40,7 @@ Planned:
** Drop base damage but give players more options once they get tool use set up.
** Players should have other items, really.
** Emu leather.
** Boomerang, didgeridoo?
* Crops (for healing).
** Plants will naturally grow in some places. They can also spread.
** To constrain growth, plants will detect when there are too many nearby, and/or run on some kind of system tracking soil nutrients and water.
@@ -72,11 +73,17 @@ Planned:
**** Emu apples - do these summon emus sometimes? Might be funny.
**** Macadamia nuts.
**** Yams.
*** Toxicity parameter (and fire resistance later).
* Overly detailed environmental simulations, apparently. Fix water/etc sims to run in realtime (Perf issues? even the field smooth conv for water/nutrients takes 80ms. Background it?). Interactable terrain?
* Weather or seasons.
* Weather or seasons (include dust storm events!).
* Random meteor events for extra ore.
* Diving/swimming mechanics and coral.
* Emu King boss.
* Buildable paths of some sort (like digging holes? or different).
* Improve realism of hole digging mechanism (work out geology).
* Ability to set fires.
* Ability to set fires.
* {More interesting enemies: migration, nesting, herding, food chains.
* Enemies should raid storage.
* Apparently moas do herding.
}
* Cave layer?