From cbdb740047f0d917522584d1d1c7ada9d3958594 Mon Sep 17 00:00:00 2001 From: osmarks Date: Wed, 25 Feb 2026 20:29:01 +0000 Subject: [PATCH] =?UTF-8?q?Edit=20=E2=80=98emu=5Fwar=5Fonline=5F3=E2=80=99?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- emu_war_online_3.myco | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) diff --git a/emu_war_online_3.myco b/emu_war_online_3.myco index b785176..3a6bc6c 100644 --- a/emu_war_online_3.myco +++ b/emu_war_online_3.myco @@ -40,6 +40,7 @@ Planned: ** Drop base damage but give players more options once they get tool use set up. ** Players should have other items, really. ** Emu leather. +** Boomerang, didgeridoo? * Crops (for healing). ** Plants will naturally grow in some places. They can also spread. ** To constrain growth, plants will detect when there are too many nearby, and/or run on some kind of system tracking soil nutrients and water. @@ -72,11 +73,17 @@ Planned: **** Emu apples - do these summon emus sometimes? Might be funny. **** Macadamia nuts. **** Yams. +*** Toxicity parameter (and fire resistance later). * Overly detailed environmental simulations, apparently. Fix water/etc sims to run in realtime (Perf issues? even the field smooth conv for water/nutrients takes 80ms. Background it?). Interactable terrain? -* Weather or seasons. +* Weather or seasons (include dust storm events!). * Random meteor events for extra ore. * Diving/swimming mechanics and coral. * Emu King boss. * Buildable paths of some sort (like digging holes? or different). * Improve realism of hole digging mechanism (work out geology). -* Ability to set fires. \ No newline at end of file +* Ability to set fires. +* {More interesting enemies: migration, nesting, herding, food chains. +* Enemies should raid storage. +* Apparently moas do herding. +} +* Cave layer? \ No newline at end of file