Edit ‘emu_war_online_3’

This commit is contained in:
osmarks
2026-03-06 11:36:50 +00:00
committed by wikimind
parent 7c2a21e344
commit 757ea32e8f

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@@ -23,7 +23,7 @@ Features implemented:
* The classic EW enemies (IBIS, SNAKE, EMU, OGRE, RAT) except KESTREL as well as a new powerful but rare MOA and the weird PLATYPUS.
** Platypi, as the natural choice for magic users, have a ranged attack.
** KESTREL is replaced with KANGAROO, which can move twice as far at once (but with greater cost). This accidentally also gives it limited ranged attack capabilities, but not like PLATYPUS.
* Plants exist and can grow, but no drops, and a number of unresolved tuning issues.
* Plants exist and can grow, but no drops, and a number of unresolved tuning issues (they grow too much or too little).
Planned:
@@ -43,11 +43,8 @@ Planned:
** Emu leather.
** Boomerang, didgeridoo?
* Crops (for healing).
** Plants will naturally grow in some places. They can also spread.
** To constrain growth, plants will detect when there are too many nearby, and/or run on some kind of system tracking soil nutrients and water.
*** Different crops will interact differently with these, forcing players to consider crop rotation etc.
** Maybe you can selectively breed them. It should not be that hard to give crops genetics.
** Trees (for a few other resources) are bigger and somewhat more obstructive crops.
** Plant drops to make them useful.
** Make trees work properly (multiple tiles, hardier).
*** With dropbears (authentic Australia).
* Basilisk (boss-ish enemy).
** Occupies multiple tiles.