Edit ‘emu_war_online_3’
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@@ -23,7 +23,7 @@ Features implemented:
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* The classic EW enemies (IBIS, SNAKE, EMU, OGRE, RAT) except KESTREL as well as a new powerful but rare MOA and the weird PLATYPUS.
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** Platypi, as the natural choice for magic users, have a ranged attack.
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** KESTREL is replaced with KANGAROO, which can move twice as far at once (but with greater cost). This accidentally also gives it limited ranged attack capabilities, but not like PLATYPUS.
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* Plants exist and can grow, but no drops, and a number of unresolved tuning issues.
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* Plants exist and can grow, but no drops, and a number of unresolved tuning issues (they grow too much or too little).
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Planned:
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@@ -43,11 +43,8 @@ Planned:
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** Emu leather.
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** Boomerang, didgeridoo?
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* Crops (for healing).
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** Plants will naturally grow in some places. They can also spread.
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** To constrain growth, plants will detect when there are too many nearby, and/or run on some kind of system tracking soil nutrients and water.
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*** Different crops will interact differently with these, forcing players to consider crop rotation etc.
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** Maybe you can selectively breed them. It should not be that hard to give crops genetics.
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** Trees (for a few other resources) are bigger and somewhat more obstructive crops.
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** Plant drops to make them useful.
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** Make trees work properly (multiple tiles, hardier).
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*** With dropbears (authentic Australia).
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* Basilisk (boss-ish enemy).
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** Occupies multiple tiles.
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