From 757ea32e8f67ae000ffee53e61f1bbbc7d5db8db Mon Sep 17 00:00:00 2001 From: osmarks Date: Fri, 6 Mar 2026 11:36:50 +0000 Subject: [PATCH] =?UTF-8?q?Edit=20=E2=80=98emu=5Fwar=5Fonline=5F3=E2=80=99?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- emu_war_online_3.myco | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) diff --git a/emu_war_online_3.myco b/emu_war_online_3.myco index d5a8155..4075945 100644 --- a/emu_war_online_3.myco +++ b/emu_war_online_3.myco @@ -23,7 +23,7 @@ Features implemented: * The classic EW enemies (IBIS, SNAKE, EMU, OGRE, RAT) except KESTREL as well as a new powerful but rare MOA and the weird PLATYPUS. ** Platypi, as the natural choice for magic users, have a ranged attack. ** KESTREL is replaced with KANGAROO, which can move twice as far at once (but with greater cost). This accidentally also gives it limited ranged attack capabilities, but not like PLATYPUS. -* Plants exist and can grow, but no drops, and a number of unresolved tuning issues. +* Plants exist and can grow, but no drops, and a number of unresolved tuning issues (they grow too much or too little). Planned: @@ -43,11 +43,8 @@ Planned: ** Emu leather. ** Boomerang, didgeridoo? * Crops (for healing). -** Plants will naturally grow in some places. They can also spread. -** To constrain growth, plants will detect when there are too many nearby, and/or run on some kind of system tracking soil nutrients and water. -*** Different crops will interact differently with these, forcing players to consider crop rotation etc. -** Maybe you can selectively breed them. It should not be that hard to give crops genetics. -** Trees (for a few other resources) are bigger and somewhat more obstructive crops. +** Plant drops to make them useful. +** Make trees work properly (multiple tiles, hardier). *** With dropbears (authentic Australia). * Basilisk (boss-ish enemy). ** Occupies multiple tiles.