Edit ‘emu_war_online_3’
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@ -12,7 +12,7 @@ Features implemented:
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** River "simulation" and lakes/rivers.
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** River "simulation" and lakes/rivers.
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*** Physical plausibility isn't real, so the rivers A*-path themselves down to the seas or lakes.
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*** Physical plausibility isn't real, so the rivers A*-path themselves down to the seas or lakes.
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*** They run from sources at the tallest points with sufficient separation (found greedily).
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*** They run from sources at the tallest points with sufficient separation (found greedily).
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*** Terrain near the river centre-line is flooded and eroded somewhat. Valleys don't really work properly due to bad.
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*** Terrain near the river centre-line (source to sink path) is flooded and eroded somewhat. Valleys don't really work properly due to bad.
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** The world is an island surrounded by ocean.
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** The world is an island surrounded by ocean.
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* Digging holes (as minor obstruction).
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* Digging holes (as minor obstruction).
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* Items (dirt, bones).
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* Items (dirt, bones).
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